Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import {
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MovementTypeEnum,
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PreferenceAbilityScoreDisplayTypeEnum as AbilityScoreDisplayType,
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PreferenceEncumbranceTypeEnum,
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PreferenceHitPointTypeEnum,
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PreferencePrivacyTypeEnum,
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PreferenceProgressionTypeEnum,
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PreferenceSharingTypeEnum,
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SenseTypeEnum,
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} from "~/constants";
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import { FeatureFlags } from "~/contexts/FeatureFlag";
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/**
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* This is a copy of the `generateCharacterPreferences` function from the rules
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* engine package. This is necessary because we have restructured the
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* featureFlagContext, so the `featureFlagInfo` variable is no longer
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* available.
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**/
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export const generateCharacterPreferences = (featureFlags: FeatureFlags) => {
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// Default values
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const abilityScoreDisplayType = AbilityScoreDisplayType.MODIFIERS_TOP;
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const encumbranceType = PreferenceEncumbranceTypeEnum.ENCUMBRANCE;
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const hitPointType = PreferenceHitPointTypeEnum.FIXED;
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const primaryMovement = MovementTypeEnum.WALK;
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const primarySense = SenseTypeEnum.PASSIVE_PERCEPTION;
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const progressionType = PreferenceProgressionTypeEnum.MILESTONE;
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const sharingType = PreferenceSharingTypeEnum.LIMITED;
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const privacyType = PreferencePrivacyTypeEnum.CAMPAIGN_ONLY;
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return {
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abilityScoreDisplayType,
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enableContainerCurrency: false,
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enableDarkMode: false,
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enableOptionalClassFeatures: false,
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enableOptionalOrigins: false,
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encumbranceType,
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enforceFeatRules: true,
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enforceMulticlassRules: true,
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hitPointType,
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ignoreCoinWeight: true,
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primaryMovement,
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primarySense,
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privacyType,
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progressionType,
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sharingType,
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showCompanions: false,
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showScaledSpells: true,
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showUnarmedStrike: true,
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showWildShape: false,
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useHomebrewContent: true,
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};
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};
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