Grabbed dndbeyond's source code

```
~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js
```
This commit is contained in:
2025-05-28 11:50:03 -07:00
commit 8df9031d27
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"use strict";
exports.__esModule = true;
exports["default"] = stepper;
// stepper is used a lot. Saves allocation to return the same array wrapper.
// This is fine and danger-free against mutations because the callsite
// immediately destructures it and gets the numbers inside without passing the
// array reference around.
var reusedTuple = [0, 0];
function stepper(secondPerFrame, x, v, destX, k, b, precision) {
// Spring stiffness, in kg / s^2
// for animations, destX is really spring length (spring at rest). initial
// position is considered as the stretched/compressed position of a spring
var Fspring = -k * (x - destX); // Damping, in kg / s
var Fdamper = -b * v; // usually we put mass here, but for animation purposes, specifying mass is a
// bit redundant. you could simply adjust k and b accordingly
// let a = (Fspring + Fdamper) / mass;
var a = Fspring + Fdamper;
var newV = v + a * secondPerFrame;
var newX = x + newV * secondPerFrame;
if (Math.abs(newV) < precision && Math.abs(newX - destX) < precision) {
reusedTuple[0] = destX;
reusedTuple[1] = 0;
return reusedTuple;
}
reusedTuple[0] = newX;
reusedTuple[1] = newV;
return reusedTuple;
}