Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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import React, { Component } from 'react';
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import PropTypes from 'prop-types';
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import { Router } from 'react-router';
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import { LOCATION_CHANGE } from './reducer';
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var ConnectedRouter = function (_Component) {
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_inherits(ConnectedRouter, _Component);
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function ConnectedRouter() {
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var _temp, _this, _ret;
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_classCallCheck(this, ConnectedRouter);
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for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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return _ret = (_temp = (_this = _possibleConstructorReturn(this, _Component.call.apply(_Component, [this].concat(args))), _this), _this.handleLocationChange = function (location) {
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_this.store.dispatch({
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type: LOCATION_CHANGE,
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payload: location
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});
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}, _temp), _possibleConstructorReturn(_this, _ret);
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}
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ConnectedRouter.prototype.componentWillMount = function componentWillMount() {
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var _props = this.props,
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propsStore = _props.store,
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history = _props.history;
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this.store = propsStore || this.context.store;
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this.handleLocationChange(history.location);
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};
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ConnectedRouter.prototype.componentDidMount = function componentDidMount() {
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var history = this.props.history;
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this.unsubscribeFromHistory = history.listen(this.handleLocationChange);
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};
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ConnectedRouter.prototype.componentWillUnmount = function componentWillUnmount() {
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if (this.unsubscribeFromHistory) this.unsubscribeFromHistory();
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};
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ConnectedRouter.prototype.render = function render() {
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return React.createElement(Router, this.props);
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};
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return ConnectedRouter;
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}(Component);
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ConnectedRouter.propTypes = {
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store: PropTypes.object,
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history: PropTypes.object,
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children: PropTypes.node
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};
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ConnectedRouter.contextTypes = {
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store: PropTypes.object
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};
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export default ConnectedRouter;
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/**
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* This action type will be dispatched by the history actions below.
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* If you're writing a middleware to watch for navigation events, be sure to
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* look for actions of this type.
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*/
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export var CALL_HISTORY_METHOD = '@@router/CALL_HISTORY_METHOD';
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function updateLocation(method) {
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return function () {
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for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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return {
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type: CALL_HISTORY_METHOD,
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payload: { method: method, args: args }
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};
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};
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}
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/**
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* These actions correspond to the history API.
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* The associated routerMiddleware will capture these events before they get to
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* your reducer and reissue them as the matching function on your history.
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*/
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export var push = updateLocation('push');
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export var replace = updateLocation('replace');
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export var go = updateLocation('go');
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export var goBack = updateLocation('goBack');
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export var goForward = updateLocation('goForward');
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export var routerActions = { push: push, replace: replace, go: go, goBack: goBack, goForward: goForward };
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var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
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/**
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* This action type will be dispatched when your history
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* receives a location change.
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*/
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export var LOCATION_CHANGE = '@@router/LOCATION_CHANGE';
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var initialState = {
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location: null
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/**
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* This reducer will update the state with the most recent location history
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* has transitioned to. This may not be in sync with the router, particularly
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* if you have asynchronously-loaded routes, so reading from and relying on
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* this state is discouraged.
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*/
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};export function routerReducer() {
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var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : initialState;
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var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},
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type = _ref.type,
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payload = _ref.payload;
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if (type === LOCATION_CHANGE) {
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return _extends({}, state, { location: payload });
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}
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return state;
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}
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