Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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export default /^(?:[0-9a-f]{8}-[0-9a-f]{4}-[1-5][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}|00000000-0000-0000-0000-000000000000)$/i;
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// Unique ID creation requires a high quality random # generator. In the browser we therefore
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// require the crypto API and do not support built-in fallback to lower quality random number
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// generators (like Math.random()).
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var getRandomValues;
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var rnds8 = new Uint8Array(16);
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export default function rng() {
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// lazy load so that environments that need to polyfill have a chance to do so
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if (!getRandomValues) {
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// getRandomValues needs to be invoked in a context where "this" is a Crypto implementation. Also,
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// find the complete implementation of crypto (msCrypto) on IE11.
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getRandomValues = typeof crypto !== 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto) || typeof msCrypto !== 'undefined' && typeof msCrypto.getRandomValues === 'function' && msCrypto.getRandomValues.bind(msCrypto);
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if (!getRandomValues) {
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throw new Error('crypto.getRandomValues() not supported. See https://github.com/uuidjs/uuid#getrandomvalues-not-supported');
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}
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}
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return getRandomValues(rnds8);
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}
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import validate from './validate.js';
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/**
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* Convert array of 16 byte values to UUID string format of the form:
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* XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
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*/
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var byteToHex = [];
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for (var i = 0; i < 256; ++i) {
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byteToHex.push((i + 0x100).toString(16).substr(1));
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}
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function stringify(arr) {
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var offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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// Note: Be careful editing this code! It's been tuned for performance
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// and works in ways you may not expect. See https://github.com/uuidjs/uuid/pull/434
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var uuid = (byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + '-' + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + '-' + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + '-' + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + '-' + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]]).toLowerCase(); // Consistency check for valid UUID. If this throws, it's likely due to one
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// of the following:
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// - One or more input array values don't map to a hex octet (leading to
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// "undefined" in the uuid)
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// - Invalid input values for the RFC `version` or `variant` fields
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if (!validate(uuid)) {
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throw TypeError('Stringified UUID is invalid');
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}
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return uuid;
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}
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export default stringify;
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import rng from './rng.js';
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import stringify from './stringify.js';
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function v4(options, buf, offset) {
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options = options || {};
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var rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
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rnds[6] = rnds[6] & 0x0f | 0x40;
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rnds[8] = rnds[8] & 0x3f | 0x80; // Copy bytes to buffer, if provided
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if (buf) {
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offset = offset || 0;
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for (var i = 0; i < 16; ++i) {
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buf[offset + i] = rnds[i];
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}
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return buf;
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}
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return stringify(rnds);
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}
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export default v4;
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import REGEX from './regex.js';
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function validate(uuid) {
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return typeof uuid === 'string' && REGEX.test(uuid);
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}
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export default validate;
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