Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import { AdjustmentTypeEnum } from '../Value';
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export var ActionTypeEnum;
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(function (ActionTypeEnum) {
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ActionTypeEnum[ActionTypeEnum["WEAPON"] = 1] = "WEAPON";
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ActionTypeEnum[ActionTypeEnum["SPELL"] = 2] = "SPELL";
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ActionTypeEnum[ActionTypeEnum["GENERAL"] = 3] = "GENERAL";
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})(ActionTypeEnum || (ActionTypeEnum = {}));
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export var AttackSubtypeEnum;
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(function (AttackSubtypeEnum) {
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AttackSubtypeEnum[AttackSubtypeEnum["MANUFACTURED"] = 1] = "MANUFACTURED";
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AttackSubtypeEnum[AttackSubtypeEnum["NATURAL"] = 2] = "NATURAL";
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AttackSubtypeEnum[AttackSubtypeEnum["UNARMED"] = 3] = "UNARMED";
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})(AttackSubtypeEnum || (AttackSubtypeEnum = {}));
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export const ACTION_CUSTOMIZATION_ADJUSTMENT_TYPES = [
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AdjustmentTypeEnum.TO_HIT_OVERRIDE,
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AdjustmentTypeEnum.TO_HIT_BONUS,
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AdjustmentTypeEnum.FIXED_VALUE_BONUS,
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AdjustmentTypeEnum.DISPLAY_AS_ATTACK,
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AdjustmentTypeEnum.NAME_OVERRIDE,
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AdjustmentTypeEnum.NOTES,
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];
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