Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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var __rest = (this && this.__rest) || function (s, e) {
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var t = {};
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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t[p] = s[p];
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if (s != null && typeof Object.getOwnPropertySymbols === "function")
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for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
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if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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t[p[i]] = s[p[i]];
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}
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return t;
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};
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import { getCurrentRulesEngineConfig } from '../config/utils';
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import { generateGuid } from '../engine/Helper/utils';
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import { characterSelectors } from '../selectors';
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import { BaseManager } from './BaseManager';
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const messageManagerGuid = generateGuid();
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let isSubscribed = false;
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let listeningFor = {};
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export class MessageManager extends BaseManager {
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constructor(params = {}) {
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super(params);
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this.setMessageBroker = (newMessageBroker) => {
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const messageBroker = newMessageBroker || getCurrentRulesEngineConfig().messageBroker;
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if (!messageBroker) {
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if (process.env.NODE_ENV === 'development') {
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console.warn('[MessageManager]: The message manager was not able to set the messageBroker');
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}
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this.messageBroker = null;
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return;
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}
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this.messageBroker = messageBroker;
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if (!isSubscribed) {
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this.subscribeToMessages();
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}
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isSubscribed = true;
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};
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this.getMessageBroker = () => {
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if (this.messageBroker === null) {
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// This class may have been instantiated before the message broker is ready.
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// If so, try getting it from the rules engine config, which may have updated.
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this.setMessageBroker();
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}
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return this.messageBroker;
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};
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this.sendMessage = (_a) => {
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var _b, _c, _d;
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var { data, entityId, entityType, eventType, messageScope, messageTarget, persist } = _a, rest = __rest(_a, ["data", "entityId", "entityType", "eventType", "messageScope", "messageTarget", "persist"]);
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if (!eventType) {
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throw new Error(`[MessageManager]: The message manager send method needs a valid eventType - ${eventType}`);
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}
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(_b = this.getMessageBroker()) === null || _b === void 0 ? void 0 : _b.dispatch(Object.assign({ data: Object.assign({ messageManagerGuid: this.messageManagerGuid, shouldUpdate: false }, data), entityId: entityId || this.characterId, entityType: entityType || 'character',
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//pending, fulfilled, or rejected
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eventType, persist: persist || false, messageScope: messageScope || 'gameId', messageTarget: messageTarget ||
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((_c = characterSelectors.getCampaign(this.state)) === null || _c === void 0 ? void 0 : _c.id.toString()) ||
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((_d = this.getMessageBroker()) === null || _d === void 0 ? void 0 : _d.gameId) }, rest));
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};
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this.subscribeToMessages = () => {
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var _a;
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(_a = this.messageBroker) === null || _a === void 0 ? void 0 : _a.subscribe((msg) => {
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try {
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const { messageManagerGuid, shouldUpdate } = msg === null || msg === void 0 ? void 0 : msg.data;
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listeningFor[msg.eventType](shouldUpdate || this.messageManagerGuid !== messageManagerGuid);
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}
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catch (error) {
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if (process.env.NODE_ENV === 'development') {
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console.warn(`[MessageManager]: The message manager recieved an event it does not handle(${msg.eventType})`);
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}
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}
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});
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};
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this.addSubscriptions = (newSubs) => {
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listeningFor = Object.assign(Object.assign({}, listeningFor), newSubs);
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};
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this.EVENT_TYPES = {
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//pending, fulfilled, or rejected
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//TODO: add more verbose actions? chat with team about it?
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//if we add more here - we should strongly consider changing ITEM_SHARED_FULFILLED name to something related to "update"
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ITEM_SHARED_FULFILLED: 'character-sheet/item-shared/fulfilled',
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};
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this.setMessageBroker(params.messageBroker);
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this.messageManagerGuid = messageManagerGuid;
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this.characterId = this.state ? characterSelectors.getId(this.state).toString() : '';
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}
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}
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