Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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export const getAllData = (state) => state.ruleData;
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export const getAbilityScoreDisplayTypes = (state) => state.ruleData.abilityScoreDisplayTypes;
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export const getAbilitySkills = (state) => state.ruleData.abilitySkills;
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export const getActivationTypes = (state) => state.ruleData.activationTypes;
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export const getAdditionalLevelTypes = (state) => state.ruleData.additionalLevelTypes;
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export const getAdjustmentDataTypes = (state) => state.ruleData.adjustmentDataTypes;
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export const getAdjustmentTypes = (state) => state.ruleData.adjustmentTypes;
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export const getAlignments = (state) => state.ruleData.alignments;
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export const getAoeTypes = (state) => state.ruleData.aoeTypes;
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export const getArmor = (state) => state.ruleData.armor;
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export const getBasicActions = (state) => state.ruleData.basicActions;
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export const getBaseWeaponReach = (state) => state.ruleData.baseWeaponReach;
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export const getBasicMaxStatScore = (state) => state.ruleData.basicMaxStatScore;
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export const getChallengeRatings = (state) => state.ruleData.challengeRatings;
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export const getConditionTypes = (state) => state.ruleData.conditionTypes;
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export const getConditions = (state) => state.ruleData.conditions;
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export const getCreatureGroupCategories = (state) => state.ruleData.creatureGroupCategories;
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export const getCreatureGroupFlags = (state) => state.ruleData.creatureGroupFlags;
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export const getCreatureGroups = (state) => state.ruleData.creatureGroups;
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export const getCreatureSizes = (state) => state.ruleData.creatureSizes;
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export const getCurrencyData = (state) => state.ruleData.currencyData;
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export const getDamageAdjustments = (state) => state.ruleData.damageAdjustments;
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export const getDamageTypes = (state) => state.ruleData.damageTypes;
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export const getDefaultArmorImageUrl = (state) => state.ruleData.defaultArmorImageUrl;
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export const getDefaultAttunedItemCountMax = (state) => state.ruleData.defaultAttunedItemCountMax;
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export const getDefaultGearImageUrl = (state) => state.ruleData.defaultGearImageUrl;
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export const getDefaultRacePortraitUrl = (state) => state.ruleData.defaultRacePortraitUrl;
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export const getDefaultWeaponImageUrl = (state) => state.ruleData.defaultWeaponImageUrl;
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export const getDiceValues = (state) => state.ruleData.diceValues;
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export const getEnvironments = (state) => state.ruleData.environments;
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export const getInitiativeScore = (state) => state.ruleData.initiativeScore;
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export const getLanguageTypeId = (state) => state.ruleData.languageTypeId;
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export const getLanguages = (state) => state.ruleData.languages;
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export const getLevelExperiencePoints = (state) => state.ruleData.levelExperiencePoints;
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export const getLevelProficiencyBonuses = (state) => state.ruleData.levelProficiencyBonuses;
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export const getLifestyles = (state) => state.ruleData.lifestyles;
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export const getLimitedUseResetTypes = (state) => state.ruleData.limitedUseResetTypes;
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export const getLongRestMinimumHitDiceUsedRecovered = (state) => state.ruleData.longRestMinimumHitDiceUsedRecovered;
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export const getMaxAttunedItemCountMax = (state) => state.ruleData.maxAttunedItemCountMax;
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export const getMaxCharacterLevel = (state) => state.ruleData.maxCharacterLevel;
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export const getMaxDeathsavesFail = (state) => state.ruleData.maxDeathsavesFail;
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export const getMaxDeathsavesSuccess = (state) => state.ruleData.maxDeathsavesSuccess;
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export const getMaxSpellLevel = (state) => state.ruleData.maxSpellLevel;
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export const getMaxStatScore = (state) => state.ruleData.maxStatScore;
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export const getMinAttunedItemCountMax = (state) => state.ruleData.minAttunedItemCountMax;
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export const getMinStatScore = (state) => state.ruleData.minStatScore;
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export const getMinimumHpTotal = (state) => state.ruleData.minimumHpTotal;
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export const getMinimumLimitedUseMaxUse = (state) => state.ruleData.minimumLimitedUseMaxUse;
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export const getMonsterSubTypes = (state) => state.ruleData.monsterSubTypes;
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export const getMonsterTypes = (state) => state.ruleData.monsterTypes;
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export const getMovements = (state) => state.ruleData.movements;
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export const getMultiClassSpellSlots = (state) => state.ruleData.multiClassSpellSlots;
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export const getNaturalActions = (state) => state.ruleData.naturalActions;
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export const getNoArmorAcAmount = (state) => state.ruleData.noArmorAcAmount;
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export const getPactMagicMultiClassSpellSlots = (state) => state.ruleData.pactMagicMultiClassSpellSlots;
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export const getPrivacyTypes = (state) => state.ruleData.privacyTypes;
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export const getProficiencyGroups = (state) => state.ruleData.proficiencyGroups;
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export const getRaceGroups = (state) => state.ruleData.raceGroups;
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export const getRangeTypes = (state) => state.ruleData.rangeTypes;
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export const getRitualCastingTimeMinuteAddition = (state) => state.ruleData.ritualCastingTimeMinuteAddition;
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export const getRules = (state) => state.ruleData.rules;
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export const getSenses = (state) => state.ruleData.senses;
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export const getSharingTypes = (state) => state.ruleData.sharingTypes;
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export const getSourceCategories = (state) => state.ruleData.sourceCategories;
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export const getSources = (state) => state.ruleData.sources;
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export const getSpellComponents = (state) => state.ruleData.spellComponents;
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export const getSpellConditionTypes = (state) => state.ruleData.spellConditionTypes;
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export const getSpellRangeTypes = (state) => state.ruleData.spellRangeTypes;
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export const getStatModifiers = (state) => state.ruleData.statModifiers;
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export const getStats = (state) => state.ruleData.stats;
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export const getStealthCheckTypes = (state) => state.ruleData.stealthCheckTypes;
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export const getStringMartialArts = (state) => state.ruleData.stringMartialArts;
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export const getStringPactMagic = (state) => state.ruleData.stringPactMagic;
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export const getStringSpellCasting = (state) => state.ruleData.stringSpellCasting;
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export const getStringSpellEldritchBlast = (state) => state.ruleData.stringSpellEldritchBlast;
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export const getWeapons = (state) => state.ruleData.weapons;
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export const getWeaponCategories = (state) => state.ruleData.weaponCategories;
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export const getWeaponProperties = (state) => state.ruleData.weaponProperties;
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export const getWeaponPropertyReachDistance = (state) => state.ruleData.weaponPropertyReachDistance;
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