Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import React from "react";
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import { RouteKey } from "~/subApps/builder/constants";
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import Page from "../../../components/Page";
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import { PageBody } from "../../../components/PageBody";
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import PageHeader from "../../../components/PageHeader";
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import PageSubHeader from "../../../components/PageSubHeader";
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import ConnectedBuilderPage from "../ConnectedBuilderPage";
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class EquipmentHelp extends React.PureComponent {
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render() {
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return (
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<Page>
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<PageBody>
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<PageHeader>Choose Equipment</PageHeader>
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<p>
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In this step, you will select weapons, armor, and other adventuring
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gear for your character.
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</p>
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<PageSubHeader>Starting Equipment</PageSubHeader>
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<p>
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Your starting equipment options will be displayed on the next
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screen. Your class and background determine your character’s
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starting equipment. Review the options and add the appropriate items
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using Manage Equipment.
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</p>
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<PageSubHeader>Starting Gold</PageSubHeader>
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<p>
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Instead of taking the gear given to you by your class and
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background, you can purchase starting equipment. You have a number
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of gold pieces (GP) to spend based on your class, as shown on the
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next screen if you choose this option.
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</p>
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</PageBody>
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</Page>
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);
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}
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}
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export default ConnectedBuilderPage(EquipmentHelp, RouteKey.EQUIPMENT_HELP);
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import EquipmentHelp from "./EquipmentHelp";
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export default EquipmentHelp;
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export { EquipmentHelp };
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