Grabbed dndbeyond's source code

```
~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js
```
This commit is contained in:
2025-05-28 11:50:03 -07:00
commit 8df9031d27
3592 changed files with 319051 additions and 0 deletions
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import React from "react";
import { RouteKey } from "~/subApps/builder/constants";
import Page from "../../../components/Page";
import { PageBody } from "../../../components/PageBody";
import PageHeader from "../../../components/PageHeader";
import PageSubHeader from "../../../components/PageSubHeader";
import ConnectedBuilderPage from "../ConnectedBuilderPage";
class EquipmentHelp extends React.PureComponent {
render() {
return (
<Page>
<PageBody>
<PageHeader>Choose Equipment</PageHeader>
<p>
In this step, you will select weapons, armor, and other adventuring
gear for your character.
</p>
<PageSubHeader>Starting Equipment</PageSubHeader>
<p>
Your starting equipment options will be displayed on the next
screen. Your class and background determine your characters
starting equipment. Review the options and add the appropriate items
using Manage Equipment.
</p>
<PageSubHeader>Starting Gold</PageSubHeader>
<p>
Instead of taking the gear given to you by your class and
background, you can purchase starting equipment. You have a number
of gold pieces (GP) to spend based on your class, as shown on the
next screen if you choose this option.
</p>
</PageBody>
</Page>
);
}
}
export default ConnectedBuilderPage(EquipmentHelp, RouteKey.EQUIPMENT_HELP);
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import EquipmentHelp from "./EquipmentHelp";
export default EquipmentHelp;
export { EquipmentHelp };