Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import { BuilderAction, builderActionTypes } from "../actions/builder";
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import { BuilderState } from "../typings";
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const initialState: BuilderState = {
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method: null,
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confirmSpecies: null,
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confirmClass: null,
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isCharacterLoading: false,
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isCharacterLoaded: false,
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suggestedNames: [],
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};
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function builder(
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state: BuilderState = initialState,
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action: BuilderAction
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): BuilderState {
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switch (action.type) {
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case builderActionTypes.BUILDER_METHOD_SET_COMMIT:
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return {
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...state,
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method: action.payload.method,
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};
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case builderActionTypes.CONFIRM_SPECIES_SET:
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return {
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...state,
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confirmSpecies: action.payload.race,
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};
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case builderActionTypes.CONFIRM_CLASS_SET:
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return {
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...state,
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confirmClass: action.payload.charClass,
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};
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case builderActionTypes.CHARACTER_LOADING_SET_COMMIT:
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return {
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...state,
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isCharacterLoading: action.payload.isLoading,
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};
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case builderActionTypes.CHARACTER_LOADED_SET_COMMIT:
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return {
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...state,
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isCharacterLoaded: action.payload.isLoaded,
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};
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case builderActionTypes.SUGGESTED_NAMES_SET:
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return {
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...state,
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suggestedNames: action.payload.suggestedNames,
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};
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default:
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// not implemented
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}
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return state;
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}
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export default builder;
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