Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
This commit is contained in:
@@ -0,0 +1,443 @@
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import { visuallyHidden } from "@mui/utils";
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import { orderBy } from "lodash";
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import React from "react";
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import {
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AdvantageIcon,
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AdvantageDisadvantageIcon,
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DisadvantageIcon,
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ProficiencyLevelIcon,
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DigitalDiceWrapper,
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} from "@dndbeyond/character-components/es";
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import {
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CharacterTheme,
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Constants,
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RuleData,
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RuleDataUtils,
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Skill,
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SkillUtils,
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ValueLookup,
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ValueUtils,
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} from "@dndbeyond/character-rules-engine/es";
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import { RollType, DiceTools, IRollContext } from "@dndbeyond/dice";
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import { GameLogContext } from "@dndbeyond/game-log-components";
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import { NumberDisplay } from "~/components/NumberDisplay";
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interface Props {
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skills: Array<Skill>;
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customSkills: Array<Skill>;
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onCustomSkillClick?: (skill: Skill) => void;
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onSkillClick?: (skill: Skill) => void;
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onEmptyClick?: () => void;
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valueLookup: ValueLookup;
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diceEnabled: boolean;
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theme: CharacterTheme;
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ruleData: RuleData;
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rollContext: IRollContext;
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}
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class Skills extends React.PureComponent<Props> {
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static defaultProps = {
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diceEnabled: false,
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};
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handleCustomSkillClick = (skill: Skill, evt: React.MouseEvent): void => {
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const { onCustomSkillClick } = this.props;
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if (onCustomSkillClick) {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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onCustomSkillClick(skill);
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}
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};
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handleEmptyClick = (evt: React.MouseEvent): void => {
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const { onEmptyClick } = this.props;
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if (onEmptyClick) {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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onEmptyClick();
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}
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};
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handleSkillClick = (skill: Skill, evt: React.MouseEvent): void => {
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const { onSkillClick } = this.props;
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if (onSkillClick) {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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onSkillClick(skill);
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}
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};
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renderEmptyCustomSkills = (): React.ReactNode => {
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return (
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<div
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className={`ct-skills__additional ct-skills__additional--empty ${
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this.props.theme.isDarkMode ? "ct-skills__additional--dark-mode" : ""
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}`}
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onClick={this.handleEmptyClick}
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>
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Additional Skills
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</div>
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);
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};
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renderCustomSkills = (): React.ReactNode => {
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const { customSkills, ruleData, diceEnabled, theme, rollContext } =
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this.props;
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const [{ messageTargetOptions, defaultMessageTargetOption, userId }] =
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this.context;
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return customSkills.map((skill) => {
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const modifier = SkillUtils.getModifier(skill);
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const statName = RuleDataUtils.getAbilityShortName(
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SkillUtils.getStat(skill),
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ruleData
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);
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const proficiencyLevel = SkillUtils.getProficiencyLevel(skill);
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const name = SkillUtils.getName(skill);
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return (
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<div
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key={skill.id}
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className="ct-skills__item"
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onClick={this.handleCustomSkillClick.bind(this, skill)}
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role="row"
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>
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<div className="ct-skills__col--proficiency" role="cell">
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<ProficiencyLevelIcon
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theme={theme}
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proficiencyLevel={proficiencyLevel}
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/>
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</div>
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<div
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className={`ct-skills__col--stat ${
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theme.isDarkMode ? "ct-skills__col--stat--dark-mode" : ""
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}`}
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role="cell"
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>
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{statName === null ? "--" : statName}
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</div>
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<div
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className={`ct-skills__col--skill ${
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theme.isDarkMode ? "ct-skills__col--skill--dark-mode" : ""
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}`}
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style={
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theme
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? {
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borderBottomColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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role="cell"
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>
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{name}
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</div>
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<div
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className={"ct-skills__col--modifier"}
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style={
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theme
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? {
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borderBottomColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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role="cell"
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>
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{modifier === null ? (
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"--"
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) : (
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<DigitalDiceWrapper
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diceNotation={DiceTools.CustomD20(
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SkillUtils.getModifier(skill)!
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)}
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rollType={RollType.Check}
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rollAction={name ?? "UNKNOWN"}
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diceEnabled={diceEnabled}
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themeColor={theme.themeColor}
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rollContext={rollContext}
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rollTargetOptions={
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messageTargetOptions
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? Object.values(messageTargetOptions?.entities)
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: undefined
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}
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rollTargetDefault={defaultMessageTargetOption}
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userId={userId}
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>
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<NumberDisplay
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number={modifier}
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type="signed"
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/>
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</DigitalDiceWrapper>
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)}
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</div>
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</div>
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);
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});
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};
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render() {
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const {
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skills,
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valueLookup,
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customSkills,
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diceEnabled,
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ruleData,
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theme,
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rollContext,
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} = this.props;
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const [{ messageTargetOptions, defaultMessageTargetOption, userId }] =
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this.context;
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let orderedSkills = orderBy(skills, (skill) => SkillUtils.getName(skill));
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return (
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<div
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className={`ct-skills ${
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theme.isDarkMode ? "ct-skills--dark-mode" : ""
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}`}
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role="table"
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>
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<div className="ct-skills__header" role="row">
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<div className="ct-skills__col--proficiency" role="columnheader">
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<span style={visuallyHidden}>Proficiency</span>
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<abbr
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aria-hidden="true"
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title="Proficiency"
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className={`ct-skills__heading ${
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theme.isDarkMode ? "ct-skills__heading--dark-mode" : ""
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}`}
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>
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Prof
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</abbr>
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</div>
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<div className="ct-skills__col--stat" role="columnheader">
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<span style={visuallyHidden}>Modifier</span>
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<abbr
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aria-hidden="true"
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title="Modifier"
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className={`ct-skills__heading ${
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theme.isDarkMode ? "ct-skills__heading--dark-mode" : ""
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}`}
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>
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Mod
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</abbr>
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</div>
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<div className="ct-skills__col--skill" role="columnheader">
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<span
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className={`ct-skills__heading ${
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theme.isDarkMode ? "ct-skills__heading--dark-mode" : ""
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}`}
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>
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Skill
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</span>
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</div>
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<div className="ct-skills__col--modifier" role="columnheader">
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<span
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className={`ct-skills__heading ${
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theme.isDarkMode ? "ct-skills__heading--dark-mode" : ""
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}`}
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>
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Bonus
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</span>
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</div>
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</div>
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<div className="ct-skills__list" role="rowgroup">
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{orderedSkills.map((skill) => {
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let valueTypes: Array<Constants.AdjustmentTypeEnum> = [
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Constants.AdjustmentTypeEnum.SKILL_STAT_OVERRIDE,
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Constants.AdjustmentTypeEnum.SKILL_PROFICIENCY_LEVEL,
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Constants.AdjustmentTypeEnum.SKILL_MISC_BONUS,
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Constants.AdjustmentTypeEnum.SKILL_MAGIC_BONUS,
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Constants.AdjustmentTypeEnum.SKILL_OVERRIDE,
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];
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let valueDataLookup = ValueUtils.getDataLookup(
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valueLookup,
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valueTypes,
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ValueUtils.hack__toString(SkillUtils.getId(skill)),
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ValueUtils.hack__toString(SkillUtils.getEntityTypeId(skill))
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);
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let hasModifiedLevel = valueDataLookup.hasOwnProperty(
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Constants.AdjustmentTypeEnum.SKILL_PROFICIENCY_LEVEL
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);
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let hasModifiedValue =
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valueDataLookup.hasOwnProperty(
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Constants.AdjustmentTypeEnum.SKILL_OVERRIDE
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) ||
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valueDataLookup.hasOwnProperty(
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Constants.AdjustmentTypeEnum.SKILL_MAGIC_BONUS
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) ||
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valueDataLookup.hasOwnProperty(
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Constants.AdjustmentTypeEnum.SKILL_MISC_BONUS
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);
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let statClassNames: Array<string> = ["ct-skills__col--stat"];
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if (
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valueDataLookup.hasOwnProperty(
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Constants.AdjustmentTypeEnum.SKILL_STAT_OVERRIDE
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)
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) {
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statClassNames.push("ct-skills__col--stat-modified");
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}
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let modifierClassNames: Array<string> = [
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"ct-skills__col--modifier",
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];
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if (hasModifiedValue) {
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modifierClassNames.push("ct-skills__col--modifier-modified");
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}
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if (theme.isDarkMode) {
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statClassNames.push("ct-skills__col--stat--dark-mode");
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modifierClassNames.push("ct-skills__col--modifier--dark-mode");
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}
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let statName = RuleDataUtils.getAbilityShortName(
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SkillUtils.getStat(skill),
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ruleData
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);
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let modifier = SkillUtils.getModifier(skill);
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let name = SkillUtils.getName(skill);
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let usableDiceAdjustmentType =
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SkillUtils.getUsableDiceAdjustmentType(skill);
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let adjustmentsNode: React.ReactNode;
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if (
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usableDiceAdjustmentType !==
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Constants.UsableDiceAdjustmentTypeEnum.NONE
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) {
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let iconNode: React.ReactNode;
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let iconClassName: string = "ct-skills__adjustment";
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switch (usableDiceAdjustmentType) {
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case Constants.UsableDiceAdjustmentTypeEnum.ADVANTAGE:
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iconNode = (
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<AdvantageIcon theme={theme} className={iconClassName} />
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);
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break;
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case Constants.UsableDiceAdjustmentTypeEnum.DISADVANTAGE:
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iconNode = (
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<DisadvantageIcon theme={theme} className={iconClassName} />
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);
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break;
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case Constants.UsableDiceAdjustmentTypeEnum
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.ADVANTAGE_DISADVANTAGE:
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iconNode = (
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<AdvantageDisadvantageIcon
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title={"Both (See Sidebar)"}
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theme={theme}
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className={iconClassName}
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/>
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);
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break;
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default:
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// not implemented
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}
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if (iconNode) {
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adjustmentsNode = (
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<div
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className="ct-skills__col--adjustments"
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style={
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theme
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? {
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borderBottomColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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>
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{iconNode}
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</div>
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);
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}
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}
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return (
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<div
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key={SkillUtils.getId(skill)}
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className="ct-skills__item"
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onClick={this.handleSkillClick.bind(this, skill)}
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role="row"
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>
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<div className="ct-skills__col--proficiency" role="cell">
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<ProficiencyLevelIcon
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theme={theme}
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isModified={hasModifiedLevel}
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proficiencyLevel={SkillUtils.getProficiencyLevel(skill)}
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/>
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</div>
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<div className={statClassNames.join(" ")} role="cell">
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{statName === null ? "--" : statName}
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</div>
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<div
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className={`ct-skills__col--skill ${
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theme.isDarkMode ? "ct-skills__col--skill--dark-mode" : ""
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}`}
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style={
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theme?.isDarkMode
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? {
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borderColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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role="cell"
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>
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{name}
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</div>
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{adjustmentsNode}
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<div
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className={modifierClassNames.join(" ")}
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style={
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theme?.isDarkMode
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? {
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borderColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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role="cell"
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>
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{modifier === null ? (
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"--"
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) : (
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<DigitalDiceWrapper
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diceNotation={DiceTools.CustomD20(
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SkillUtils.getModifier(skill)!
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)}
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rollType={RollType.Check}
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rollAction={name ? name : "UNKNOWN"}
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diceEnabled={diceEnabled}
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themeColor={theme.themeColor}
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rollContext={rollContext}
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rollTargetOptions={
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messageTargetOptions
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? Object.values(messageTargetOptions?.entities)
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: undefined
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}
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rollTargetDefault={defaultMessageTargetOption}
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userId={userId}
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>
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<NumberDisplay
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number={modifier}
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type="signed"
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isModified={hasModifiedValue}
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/>
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</DigitalDiceWrapper>
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)}
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</div>
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</div>
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);
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})}
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{customSkills.length
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? this.renderCustomSkills()
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: this.renderEmptyCustomSkills()}
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</div>
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</div>
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);
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}
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}
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Skills.contextType = GameLogContext;
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export default Skills;
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||||
@@ -0,0 +1,4 @@
|
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import Skills from "./Skills";
|
||||
|
||||
export default Skills;
|
||||
export { Skills };
|
||||
Reference in New Issue
Block a user