Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
This commit is contained in:
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import { visuallyHidden } from "@mui/utils";
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import React from "react";
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import { connect } from "react-redux";
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import {
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ArmorClassBox,
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BoxBackground,
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SquaredBoxSvg344x95,
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SquaredBoxSvg408x95,
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} from "@dndbeyond/character-components/es";
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import {
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rulesEngineSelectors,
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AbilityLookup,
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Condition,
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DefenseAdjustmentGroup,
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SpellCasterInfo,
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RuleData,
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CharacterTheme,
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} from "@dndbeyond/character-rules-engine/es";
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import { PaneInfo, useSidebar } from "~/contexts/Sidebar/Sidebar";
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import { InitiativeBox } from "~/subApps/sheet/components/InitiativeBox";
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import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
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import Subsection from "../../../Shared/components/Subsection";
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import { StyleSizeTypeEnum } from "../../../Shared/reducers/appEnv";
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import { appEnvSelectors } from "../../../Shared/selectors";
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import { AppEnvDimensionsState } from "../../../Shared/stores/typings";
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import ConditionsSummary from "../../components/ConditionsSummary";
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import DefensesSummary from "../../components/DefensesSummary";
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import { SheetAppState } from "../../typings";
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interface Props {
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armorClass: number;
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resistances: Array<DefenseAdjustmentGroup>;
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immunities: Array<DefenseAdjustmentGroup>;
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vulnerabilities: Array<DefenseAdjustmentGroup>;
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conditions: Array<Condition>;
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abilityLookup: AbilityLookup;
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ruleData: RuleData;
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spellCasterInfo: SpellCasterInfo;
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dimensions: AppEnvDimensionsState;
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theme: CharacterTheme;
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diceEnabled: boolean;
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paneHistoryStart: PaneInfo["paneHistoryStart"];
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}
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class Combat extends React.PureComponent<Props> {
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static defaultProps = {
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diceEnabled: false,
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};
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handleArmorClassClick = (): void => {
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const { paneHistoryStart } = this.props;
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paneHistoryStart(PaneComponentEnum.ARMOR_MANAGE);
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};
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handleDefensesSummaryClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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this.handleDefensesSummaryShow();
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};
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handleDefensesSummaryShow = (): void => {
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const { paneHistoryStart } = this.props;
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paneHistoryStart(PaneComponentEnum.DEFENSE_MANAGE);
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};
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handleConditionSummaryClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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this.handleConditionSummaryShow();
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};
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handleConditionSummaryShow = (): void => {
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const { paneHistoryStart } = this.props;
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paneHistoryStart(PaneComponentEnum.CONDITION_MANAGE);
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};
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renderDefault = (): React.ReactNode => {
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return (
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<div className="ct-combat__attacks-default">
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Equip weapons or add spells to see your attacks here.
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</div>
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);
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};
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render() {
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const {
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armorClass,
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resistances,
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vulnerabilities,
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immunities,
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conditions,
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theme,
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dimensions,
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} = this.props;
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let BoxBackgroundComponent: React.ComponentType = SquaredBoxSvg344x95;
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if (dimensions.styleSizeType > StyleSizeTypeEnum.DESKTOP) {
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BoxBackgroundComponent = SquaredBoxSvg408x95;
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}
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return (
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<Subsection name="Combat">
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<div className="ct-combat">
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<div className="ct-combat__summary">
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<div className="ct-combat__summary-group ct-combat__summary-group--initiative">
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<InitiativeBox />
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</div>
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<div className="ct-combat__summary-group ct-combat__summary-group--ac">
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<ArmorClassBox
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theme={theme}
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armorClass={armorClass}
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onClick={this.handleArmorClassClick}
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/>
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</div>
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<section className="ct-combat__summary-group ct-combat__summary-group--statuses">
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<div className="ct-combat__statuses">
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<BoxBackground
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StyleComponent={BoxBackgroundComponent}
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theme={theme}
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/>
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<h2 style={visuallyHidden}>Defenses and Conditions</h2>
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<div
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className="ct-combat__statuses-group ct-combat__statuses-group--defenses"
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onClick={this.handleDefensesSummaryClick}
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>
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<div
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className={`ct-combat__summary-label ${
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theme.isDarkMode
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? "ct-combat__summary-label--dark-mode"
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: ""
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}`}
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>
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Defenses
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</div>
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<DefensesSummary
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theme={theme}
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resistances={resistances}
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vulnerabilities={vulnerabilities}
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immunities={immunities}
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onClick={this.handleDefensesSummaryShow}
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/>
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</div>
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<div
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className="ct-combat__statuses-group ct-combat__statuses-group--conditions"
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style={
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theme?.isDarkMode
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? {
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borderColor: `${theme.themeColor}66`,
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}
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: undefined
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}
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onClick={this.handleConditionSummaryClick}
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>
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<div
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className={`ct-combat__summary-label ${
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theme.isDarkMode
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? "ct-combat__summary-label--dark-mode"
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: ""
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}`}
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>
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Conditions
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</div>
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<ConditionsSummary
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theme={theme}
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conditions={conditions}
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onClick={this.handleConditionSummaryShow}
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/>
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</div>
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</div>
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</section>
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</div>
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</div>
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</Subsection>
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);
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}
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}
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function mapStateToProps(state: SheetAppState) {
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return {
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spellCasterInfo: rulesEngineSelectors.getSpellCasterInfo(state),
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armorClass: rulesEngineSelectors.getAcTotal(state),
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resistances: rulesEngineSelectors.getActiveGroupedResistances(state),
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immunities: rulesEngineSelectors.getActiveGroupedImmunities(state),
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vulnerabilities:
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rulesEngineSelectors.getActiveGroupedVulnerabilities(state),
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conditions: rulesEngineSelectors.getActiveConditions(state),
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ruleData: rulesEngineSelectors.getRuleData(state),
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abilityLookup: rulesEngineSelectors.getAbilityLookup(state),
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dimensions: appEnvSelectors.getDimensions(state),
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theme: rulesEngineSelectors.getCharacterTheme(state),
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diceEnabled: appEnvSelectors.getDiceEnabled(state),
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};
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}
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const CombatContainer = (props) => {
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const {
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pane: { paneHistoryStart },
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} = useSidebar();
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return <Combat paneHistoryStart={paneHistoryStart} {...props} />;
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};
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export default connect(mapStateToProps)(CombatContainer);
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