Grabbed dndbeyond's source code

```
~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js
```
This commit is contained in:
2025-05-28 11:50:03 -07:00
commit 8df9031d27
3592 changed files with 319051 additions and 0 deletions
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import { visuallyHidden } from "@mui/utils";
import { useSelector } from "react-redux";
import {
AbilitySummary,
CampaignSummary,
ManageIcon,
} from "@dndbeyond/character-components/es";
import {
AbilityManager,
rulesEngineSelectors,
Skill,
SkillUtils,
} from "@dndbeyond/character-rules-engine/es";
import { useSidebar } from "~/contexts/Sidebar";
import { useAbilities } from "~/hooks/useAbilities";
import { PaneComponentEnum } from "../../../../../../subApps/sheet/components/Sidebar/types";
import {
appEnvSelectors,
characterRollContextSelectors,
} from "../../../../Shared/selectors";
import { PaneIdentifierUtils } from "../../../../Shared/utils";
import ProficiencyGroupsBox from "../../../components/ProficiencyGroupsBox";
import SavingThrowsBox from "../../../components/SavingThrowsBox";
import SensesBox from "../../../components/SensesBox";
import SkillsBox from "../../../components/SkillsBox";
import SubsectionTablet from "../../../components/SubsectionTablet";
export default function MainTablet() {
const abilities = useAbilities();
const {
pane: { paneHistoryStart },
} = useSidebar();
const preferences = useSelector(rulesEngineSelectors.getCharacterPreferences);
const savingThrowDiceAdjustments = useSelector(
rulesEngineSelectors.getSavingThrowDiceAdjustments
);
const situationalBonusSavingThrowsLookup = useSelector(
rulesEngineSelectors.getSituationalBonusSavingThrowsLookup
);
const deathSaveInfo = useSelector(rulesEngineSelectors.getDeathSaveInfo);
const passivePerception = useSelector(
rulesEngineSelectors.getPassivePerception
);
const passiveInvestigation = useSelector(
rulesEngineSelectors.getPassiveInvestigation
);
const passiveInsight = useSelector(rulesEngineSelectors.getPassiveInsight);
const senses = useSelector(rulesEngineSelectors.getSenseInfo);
const campaign = useSelector(rulesEngineSelectors.getCampaign);
const skills = useSelector(rulesEngineSelectors.getSkills);
const valueLookup = useSelector(rulesEngineSelectors.getCharacterValueLookup);
const customSkills = useSelector(rulesEngineSelectors.getCustomSkills);
const proficiencyGroups = useSelector(
rulesEngineSelectors.getProficiencyGroups
);
const dimensions = useSelector(appEnvSelectors.getDimensions);
const theme = useSelector(rulesEngineSelectors.getCharacterTheme);
const isReadonly = useSelector(appEnvSelectors.getIsReadonly);
const diceEnabled = useSelector(appEnvSelectors.getDiceEnabled);
const ruleData = useSelector(rulesEngineSelectors.getRuleData);
const characterRollContext = useSelector(
characterRollContextSelectors.getCharacterRollContext
);
const gameLog = useSelector(appEnvSelectors.getGameLog);
const handleSensesManageShow = (): void => {
paneHistoryStart(PaneComponentEnum.SENSE_MANAGE);
};
const handleSavingThrowsClick = (): void => {
paneHistoryStart(PaneComponentEnum.SAVING_THROWS);
};
const handleAbilitySummaryClick = (ability: AbilityManager): void => {
paneHistoryStart(
PaneComponentEnum.ABILITY,
PaneIdentifierUtils.generateAbility(ability)
);
};
const handleAbilityClick = (ability: AbilityManager): void => {
paneHistoryStart(
PaneComponentEnum.ABILITY_SAVING_THROW,
PaneIdentifierUtils.generateAbilitySavingThrows(ability.getId())
);
};
const handleProficienciesManageShow = (): void => {
if (!isReadonly) {
paneHistoryStart(PaneComponentEnum.PROFICIENCIES);
}
};
const handleCampaignShow = (): void => {
paneHistoryStart(PaneComponentEnum.CAMPAIGN);
};
const handleCustomSkillClick = (skill: Skill): void => {
paneHistoryStart(
PaneComponentEnum.CUSTOM_SKILL,
PaneIdentifierUtils.generateCustomSkill(SkillUtils.getId(skill))
);
};
const handleSkillsShow = (): void => {
paneHistoryStart(PaneComponentEnum.SKILLS);
};
const handleSkillClick = (skill: Skill): void => {
paneHistoryStart(
PaneComponentEnum.SKILL,
PaneIdentifierUtils.generateSkill(SkillUtils.getId(skill))
);
};
return (
<SubsectionTablet name="Main">
<div className="ct-main-tablet">
{campaign && (
<CampaignSummary
campaign={campaign}
onCampaignShow={handleCampaignShow}
className={
theme.isDarkMode
? "ct-main-tablet__campaign-button--dark-mode"
: ""
}
theme={theme}
gameLog={gameLog}
/>
)}
<section className="ct-main-tablet__abilities">
<h2 style={visuallyHidden}>Abilities</h2>
{abilities.map((ability) => (
<div className="ct-main-tablet__ability" key={ability.getStatKey()}>
<AbilitySummary
theme={theme}
ability={ability}
preferences={preferences}
onClick={handleAbilitySummaryClick}
diceEnabled={diceEnabled}
rollContext={characterRollContext}
/>
</div>
))}
</section>
<div className="ct-main-tablet__large-boxes">
<div className="ct-main-tablet__large-boxes-bucket">
<div className="ct-main-tablet__large-box">
<SavingThrowsBox
abilities={abilities}
ruleData={ruleData}
savingThrowDiceAdjustments={savingThrowDiceAdjustments}
situationalBonusSavingThrowsLookup={
situationalBonusSavingThrowsLookup
}
deathSaveInfo={deathSaveInfo}
onAbilityClick={handleAbilityClick}
onClick={handleSavingThrowsClick}
dimensions={dimensions}
theme={theme}
diceEnabled={diceEnabled}
rollContext={characterRollContext}
/>
<div className="ct-main-tablet__large-box-footer">
<ManageIcon
onClick={handleSavingThrowsClick}
enableTooltip={false}
theme={theme}
>
Saving Throws
</ManageIcon>
</div>
</div>
<div className="ct-main-tablet__large-box">
<SensesBox
senses={senses}
passiveInsight={Number(passiveInsight)}
passiveInvestigation={Number(passiveInvestigation)}
passivePerception={Number(passivePerception)}
onClick={handleSensesManageShow}
dimensions={dimensions}
theme={theme}
/>
<div className="ct-main-tablet__large-box-footer">
<ManageIcon
onClick={handleSensesManageShow}
enableTooltip={false}
theme={theme}
>
Senses
</ManageIcon>
</div>
</div>
<div className="ct-main-tablet__large-box">
<ProficiencyGroupsBox
dimensions={dimensions}
theme={theme}
proficiencyGroups={proficiencyGroups}
onClick={handleProficienciesManageShow}
/>
<div className="ct-main-tablet__large-box-footer">
<ManageIcon
onClick={handleProficienciesManageShow}
enableTooltip={false}
showIcon={!isReadonly}
theme={theme}
>
Proficiencies & Training
</ManageIcon>
</div>
</div>
</div>
<div className="ct-main-tablet__large-boxes-bucket">
<div className="ct-main-tablet__large-box">
<SkillsBox
skills={skills}
customSkills={customSkills}
valueLookup={valueLookup}
onCustomSkillClick={handleCustomSkillClick}
onSkillClick={handleSkillClick}
onEmptyClick={handleSkillsShow}
dimensions={dimensions}
theme={theme}
diceEnabled={diceEnabled}
ruleData={ruleData}
rollContext={characterRollContext}
/>
<div className="ct-main-tablet__large-box-footer">
<ManageIcon
onClick={handleSkillsShow}
enableTooltip={false}
theme={theme}
>
Skills
</ManageIcon>
</div>
</div>
</div>
</div>
</div>
</SubsectionTablet>
);
}
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import MainTablet from "./MainTablet";
export default MainTablet;
export { MainTablet };