Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import React from "react";
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import { HelperUtils } from "@dndbeyond/character-rules-engine/es";
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import { ThemeButton } from "../common/Button";
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interface Props {
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quantity: number;
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minimum: number;
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maximum: number | null;
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label: string;
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onUpdate?: (quantity: number) => void;
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isReadonly: boolean;
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}
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interface State {
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quantity: number;
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newQuantity: number | null;
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}
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export default class SimpleQuantity extends React.PureComponent<Props, State> {
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static defaultProps = {
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label: "Quantity",
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minimum: 0,
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maximum: null,
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isReadonly: false,
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};
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constructor(props) {
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super(props);
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this.state = {
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quantity: props.quantity,
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newQuantity: props.quantity,
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};
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}
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componentDidUpdate(
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prevProps: Readonly<Props>,
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prevState: Readonly<State>,
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snapshot?: any
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): void {
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const { quantity } = this.props;
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if (quantity !== prevState.quantity) {
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this.setState({
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quantity,
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newQuantity: quantity,
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});
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}
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}
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handleUpdate = (): void => {
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const { newQuantity } = this.state;
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const { onUpdate, quantity } = this.props;
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if (newQuantity !== quantity && onUpdate) {
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onUpdate(newQuantity === null ? 0 : newQuantity);
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}
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};
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handleAmountChange = (evt: React.ChangeEvent<HTMLInputElement>): void => {
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this.setState({
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newQuantity: HelperUtils.parseInputInt(evt.target.value, null),
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});
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};
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handleAmountKeyUp = (evt: React.KeyboardEvent<HTMLInputElement>): void => {
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const { minimum, maximum } = this.props;
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if (evt.key === "Enter") {
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const parsedValue = HelperUtils.parseInputInt(
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(evt.target as HTMLInputElement).value
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);
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const clampedValue = HelperUtils.clampInt(
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parsedValue ?? minimum,
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minimum,
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maximum
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);
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this.setState(
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{
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quantity: clampedValue,
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newQuantity: clampedValue,
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},
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this.handleUpdate
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);
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}
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};
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handleAmountBlur = (evt: React.FocusEvent<HTMLInputElement>): void => {
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const { minimum, maximum } = this.props;
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const parsedValue = HelperUtils.parseInputInt(evt.target.value);
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const clampedValue = HelperUtils.clampInt(
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parsedValue ?? minimum,
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minimum,
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maximum
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);
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this.setState(
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{
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quantity: clampedValue,
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newQuantity: clampedValue,
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},
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this.handleUpdate
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);
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};
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handleIncrementClick = () => {
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const { quantity, isReadonly } = this.props;
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if (!isReadonly) {
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let newValue: number = quantity + 1;
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this.setState(
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{
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quantity: newValue,
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newQuantity: newValue,
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},
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this.handleUpdate
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);
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}
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};
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handleDecrementClick = () => {
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const { quantity, isReadonly } = this.props;
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if (!isReadonly) {
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let newValue: number = quantity - 1;
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this.setState(
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{
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quantity: newValue,
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newQuantity: newValue,
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},
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this.handleUpdate
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);
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}
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};
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render() {
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const { newQuantity } = this.state;
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const { label, quantity, minimum, maximum, isReadonly } = this.props;
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return (
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<div className="ct-simple-quantity">
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<div className="ct-simple-quantity__label">{label}</div>
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<div className="ct-simple-quantity__controls">
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<div className="ct-simple-quantity__decrease">
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<ThemeButton
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className="button-action-decrease button-action-decrease--small"
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onClick={this.handleDecrementClick}
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disabled={minimum !== null && quantity <= minimum}
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size="small"
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isInteractive={!isReadonly}
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aria-label={"decrease quantity"}
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data-testid={"decrease-quantity"}
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/>
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</div>
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<div className="ct-simple-quantity__value">
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<input
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type="number"
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value={newQuantity === null ? "" : newQuantity}
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className="character-input ct-simple-quantity__input"
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onChange={this.handleAmountChange}
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onBlur={this.handleAmountBlur}
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onKeyUp={this.handleAmountKeyUp}
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min={0}
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readOnly={isReadonly}
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data-testid={"change-quantity"}
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/>
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</div>
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<div className="ct-simple-quantity__increase">
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<ThemeButton
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className="button-action-increase button-action-increase--small"
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onClick={this.handleIncrementClick}
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size="small"
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disabled={maximum !== null && quantity >= maximum}
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isInteractive={!isReadonly}
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aria-label={"increase quantity"}
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data-testid={"increase-quantity"}
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/>
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</div>
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</div>
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</div>
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);
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}
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}
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