Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import React from "react";
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import { Constants } from "@dndbeyond/character-rules-engine/es";
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import { GD_VehicleBlockShellProps } from "../../../utils/Component";
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import VehicleBlockShellCap from "../VehicleBlockShellCap";
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interface Props extends GD_VehicleBlockShellProps {}
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export default class VehicleBlockShell extends React.PureComponent<Props> {
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render() {
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const { children, displayType } = this.props;
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let type: string | null = null;
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switch (displayType) {
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case Constants.VehicleConfigurationDisplayTypeEnum.INFERNAL_WAR_MACHINE:
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type = "infernal";
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break;
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case Constants.VehicleConfigurationDisplayTypeEnum.SHIP:
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default:
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type = "ship";
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break;
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}
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return (
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<div className="ct-vehicle-block">
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<VehicleBlockShellCap displayType={displayType} />
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<div
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className={`ct-vehicle-block__block ct-vehicle-block__block--${type}`}
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>
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{children}
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</div>
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<VehicleBlockShellCap displayType={displayType} invertY={true} />
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</div>
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);
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}
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}
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import VehicleBlockShell from "./VehicleBlockShell";
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export default VehicleBlockShell;
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export { VehicleBlockShell };
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