Grabbed dndbeyond's source code
``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
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import { useContext, useEffect, useRef } from "react";
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import ReactDOM from "react-dom";
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import { DispatchProp, useDispatch, useSelector } from "react-redux";
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import { TypeScriptUtils } from "@dndbeyond/character-components/es";
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import {
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ApiAdapterUtils,
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CharacterTheme,
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ConfigUtils,
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rulesEngineSelectors,
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Constants,
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ApiException,
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CampaignDataContract,
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CampaignUtils,
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characterEnvSelectors,
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} from "@dndbeyond/character-rules-engine/es";
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import { Dice, DiceNotifier, IRollContext } from "@dndbeyond/dice";
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import { DiceToolbar } from "@dndbeyond/dice-components";
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import { GameLogContext } from "@dndbeyond/game-log-components";
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import { getMessageBroker } from "@dndbeyond/message-broker-lib";
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import { useAuth } from "~/contexts/Authentication";
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import { appEnvActions } from "../../actions/appEnv";
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import {
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appEnvSelectors,
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characterRollContextSelectors,
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} from "../../selectors";
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import {
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DiceFeatureConfigurationState,
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SharedAppState,
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} from "../../stores/typings";
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import { AppLoggerUtils } from "../../utils";
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interface Props extends DispatchProp {
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campaign: CampaignDataContract | null;
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canShow: boolean;
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theme: CharacterTheme;
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diceEnabled: boolean;
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diceFeatureConfiguration: DiceFeatureConfigurationState;
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characterRollContext: IRollContext;
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}
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// <canvas id="dice-rolling-canvas" className={'dice-rolling-panel__container'} />
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// this is the canvas element that we will use to draw the dice
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// TODO: this is a temporary solution, we need to find a better way to do this
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// waiting for adventure team to provide a better solution
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const canvasElement = document.createElement("canvas");
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canvasElement.id = "dice-rolling-canvas";
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canvasElement.classList.add("dice-rolling-panel__container");
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export default function DiceContainer({ canShow = true }) {
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const dispatch = useDispatch();
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const theme = useSelector(rulesEngineSelectors.getCharacterTheme);
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const diceEnabled = useSelector(appEnvSelectors.getDiceEnabled);
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const diceFeatureConfiguration = useSelector(
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appEnvSelectors.getDiceFeatureConfiguration
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);
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const characterRollContext = useSelector(
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characterRollContextSelectors.getCharacterRollContext
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);
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const campaign = useSelector(rulesEngineSelectors.getCampaign);
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const userConfigApi = "/diceuserconfig/v1/get";
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const authUser = useAuth();
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let userId: string | null = null;
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if (authUser?.id) {
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userId = authUser.id;
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}
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const [{ messageTargetOptions, defaultMessageTargetOption }] =
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useContext(GameLogContext);
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const canvasContainer = useRef<HTMLDivElement | null>(null);
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const isSheet =
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useSelector(characterEnvSelectors.getContext) ===
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Constants.AppContextTypeEnum.SHEET;
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useEffect(() => {
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if (!canvasContainer.current?.contains(canvasElement)) {
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canvasContainer.current?.appendChild(canvasElement);
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}
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});
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useEffect(() => {
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getMessageBroker().then((mb) => {
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if (mb && campaign && userId) {
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mb.gameId = isSheet ? CampaignUtils.getId(campaign).toString() : "0";
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mb.userId = userId;
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}
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ConfigUtils.configureRulesEngine({ messageBroker: mb });
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if (diceFeatureConfiguration.enabled) {
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const rulesEngineConfig = ConfigUtils.getCurrentRulesEngineConfig();
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if (rulesEngineConfig.apiAdapter) {
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rulesEngineConfig.apiAdapter
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.get(`${diceFeatureConfiguration.apiEndpoint}${userConfigApi}`)
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.then((x) => {
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const diceCanvas = canvasElement;
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Dice.init({
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isDebug: false,
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assetBaseLocation: diceFeatureConfiguration.assetBaseLocation,
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trackingId: diceFeatureConfiguration.trackingId,
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sessionName: "Dice",
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notifier: new DiceNotifier(),
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canvas: diceCanvas || undefined,
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previewMode: false,
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diceUserConfig: ApiAdapterUtils.getResponseData(x) as any,
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})
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.then(() =>
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document.addEventListener("click", () => Dice.clear())
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)
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.catch((error: Error) => {
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AppLoggerUtils.logMessage(
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error.message,
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Constants.LogMessageType.WARNING
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);
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dispatch(
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appEnvActions.dataSet({
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diceEnabled: false,
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})
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);
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});
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})
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.catch((error: ApiException) => {
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AppLoggerUtils.logMessage(
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error.message,
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Constants.LogMessageType.WARNING
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);
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dispatch(
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appEnvActions.dataSet({
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diceEnabled: false,
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})
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);
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});
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}
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} else {
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Dice.analyticsInit(diceFeatureConfiguration.trackingId, "Dice");
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}
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});
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}, [diceFeatureConfiguration, dispatch]);
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return ReactDOM.createPortal(
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<div className={"dice-rolling-panel"} ref={canvasContainer}>
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{canShow && diceEnabled && (
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<DiceToolbar
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rollContext={characterRollContext}
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rollTargetOptions={
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messageTargetOptions && isSheet
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? Object.values(messageTargetOptions?.entities).filter(
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TypeScriptUtils.isNotNullOrUndefined
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)
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: undefined
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}
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rollTargetDefault={defaultMessageTargetOption}
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themeColor={theme.themeColor}
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userId={parseInt(userId || "0", 10)}
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/>
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)}
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{/* We want this one so it is sticking around,
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also this is where the canvas goes when we append */}
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{/* <canvas className={'dice-rolling-panel__container'} ref={canvas} /> */}
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</div>,
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document.body
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);
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}
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