Grabbed dndbeyond's source code

```
~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js
```
This commit is contained in:
2025-05-28 11:50:03 -07:00
commit 8df9031d27
3592 changed files with 319051 additions and 0 deletions
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import React, { FC } from "react";
import { useDispatch } from "react-redux";
import {
Constants,
characterActions,
} from "@dndbeyond/character-rules-engine/es";
import { Button } from "~/components/Button";
import { useSidebar } from "~/contexts/Sidebar/Sidebar";
import { Header } from "~/subApps/sheet/components/Sidebar/components/Header";
import { PaneInitFailureContent } from "~/subApps/sheet/components/Sidebar/components/PaneInitFailureContent";
import {
PaneComponentEnum,
PaneIdentifiersPreferenceHitPointConfirm,
} from "~/subApps/sheet/components/Sidebar/types";
interface Props {
identifiers: PaneIdentifiersPreferenceHitPointConfirm | null;
}
export const PreferencesHitPointConfirmPane: FC<Props> = ({ identifiers }) => {
const dispatch = useDispatch();
const {
pane: { paneHistoryStart },
} = useSidebar();
const hitPointType = identifiers?.id ?? null;
const handleConfirm = (): void => {
dispatch(characterActions.preferenceChoose("hitPointType", hitPointType));
paneHistoryStart(PaneComponentEnum.PREFERENCES);
};
const handleCancel = (): void => {
paneHistoryStart(PaneComponentEnum.PREFERENCES);
};
const renderContent = (): React.ReactNode => {
switch (hitPointType) {
case Constants.PreferenceHitPointTypeEnum.FIXED:
return (
<React.Fragment>
<Header>Fixed Hit Points</Header>
<div className="change-preference-content">
<p>
Are you sure you want to change your hit points to the fixed
value?
</p>
<p>Any rolled hit point totals will be lost.</p>
</div>
</React.Fragment>
);
case Constants.PreferenceHitPointTypeEnum.MANUAL:
return (
<React.Fragment>
<Header>Manual Hit Points</Header>
<div className="change-preference-content">
<p>
Are you sure you want to change your hit points to manual entry?
</p>
<p>
After doing so, use Manage HP in the Class section to enter your
rolled values.
</p>
</div>
</React.Fragment>
);
}
return null;
};
if (hitPointType === null) {
return <PaneInitFailureContent />;
}
return (
<div className="ct-preferences-pane">
{renderContent()}
<div className="ct-preferences-pane__actions">
<div className="ct-preferences-pane__action">
<Button sizes="solid" size="x-small" themed onClick={handleConfirm}>
Accept
</Button>
</div>
<div className="ct-preferences-pane__action">
<Button
variant="outline"
size="x-small"
themed
onClick={handleCancel}
>
Cancel
</Button>
</div>
</div>
</div>
);
};