Grabbed dndbeyond's source code

```
~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js
```
This commit is contained in:
2025-05-28 11:50:03 -07:00
commit 8df9031d27
3592 changed files with 319051 additions and 0 deletions
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import React from "react";
import BaseSvg, { BaseSvgProps } from "../../BaseSvg";
const RestrainedSvg: React.FunctionComponent<BaseSvgProps> = ({
className = "",
fillColor,
secondaryFillColor,
}) => {
return (
<BaseSvg className={className} viewBox="0 0 18.82 21.16">
<text
stroke={fillColor}
style={{ fontSize: "8px" }}
transform="translate(7 6.84)"
>
R
</text>
<path
fill={fillColor}
d="M18.75,10.61c-1.5,1.41-2.84,3.08-4.56,4.13-1.05.64-2.68.34-4,.46A7.14,7.14,0,0,1,13.8,7.39c.32-.15,1-.18,1.1,0a1.67,1.67,0,0,1,.21,1.33,14,14,0,0,1-1.61,2.17c2.2-.87,2.5-1.69,3-3.76.46-1.82,0-4.66.71-4.95.83,0,1.69-.33,1.57,1.26C18.59,6.18,18.75,7.85,18.75,10.61Z"
/>
<path
fill={fillColor}
d="M.07,10.61c1.5,1.41,2.84,3.08,4.56,4.13,1.05.64,2.68.34,4,.46A7.14,7.14,0,0,0,5,7.39c-.32-.15-1-.18-1.1,0C3.69,7.74,4.84,8.8,5,9.16c.28.62,0,1.12.32,1.73-3-1.23-2.5-1.69-3-3.76-.46-1.82,0-4.66-.71-4.95C.75,2.2-.11,1.84,0,3.43.23,6.18.07,7.85.07,10.61Z"
/>
<path
fill={fillColor}
d="M2.51,21.16c-.71-1.14-.56-2,.93-2q5.6-.07,11.19,0c1.49,0,1.64.83.93,2Z"
/>
<path
fill={fillColor}
d="M9.22,18.12c-1.92,0-3.85.06-5.76,0-.46,0-.89-.54-1.34-.82.45-.37.89-1,1.34-1.06,3.76-.08,7.52-.07,11.28,0,.41,0,.81.61,1.21.94-.41.32-.8.91-1.22.93C12.9,18.18,11.06,18.12,9.22,18.12Z"
/>
</BaseSvg>
);
};
export default RestrainedSvg;
@@ -0,0 +1,16 @@
import { asDarkSvg } from "../../hocs/asDarkSvg";
import { asGraySvg } from "../../hocs/asGraySvg";
import { asLightSvg } from "../../hocs/asLightSvg";
import RestrainedSvg from "./RestrainedSvg";
const LightRestrainedSvg = asLightSvg(RestrainedSvg);
const DarkRestrainedSvg = asDarkSvg(RestrainedSvg);
const GrayRestrainedSvg = asGraySvg(RestrainedSvg);
export default RestrainedSvg;
export {
RestrainedSvg,
LightRestrainedSvg,
DarkRestrainedSvg,
GrayRestrainedSvg,
};