New source found from dndbeyond.com
This commit is contained in:
@@ -16,11 +16,12 @@ export function hack__generateHitPointParts(baseHp, overrideHp, bonusHp, tempHp,
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removedHp,
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};
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}
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export function hack__generateSpecialWeaponPropertiesEnabled(hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled) {
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export function hack__generateSpecialWeaponPropertiesEnabled(hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled, replacementWeaponStats) {
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return {
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hexWeaponEnabled,
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pactWeaponEnabled,
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improvedPactWeaponEnabled,
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dedicatedWeaponEnabled,
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replacementWeaponStats,
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};
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}
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@@ -540,3 +540,6 @@ export function getSpellListIds(charClass) {
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export function getOptionalClassFeatures(charClass) {
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return charClass.optionalClassFeatures;
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}
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export function getReplacementWeaponAbilityStats(charClass) {
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return charClass.replacementWeaponAbilityStats;
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}
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@@ -4,7 +4,7 @@ import { ClassFeatureAccessors, ClassFeatureUtils, ClassFeatureValidators } from
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import { DB_STRING_BOOK_OF_ANCIENT_SECRETS, DB_STRING_INFUSE_ITEM, FeatureTypeEnum, } from '../Core';
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import { DataOriginGenerators } from '../DataOrigin';
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import { HelperUtils } from '../Helper';
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import { ModifierValidators } from '../Modifier';
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import { ModifierAccessors, ModifierValidators } from '../Modifier';
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import { OptionalClassFeatureAccessors } from '../OptionalClassFeature';
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import { DefaultSpellCastingLearningStyle, SpellDerivers } from '../Spell';
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import { getActiveId, getDefinitionClassFeatures, getDefinitionSpellcastingStatId, getId, getLevel, getMappingId, getSubclass, getClassFeatures, getDefinitionSpellCastingLearningStyle, } from './accessors';
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@@ -166,6 +166,18 @@ export function deriveOrderedClassFeatures(classFeatures) {
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(classFeature) => ClassFeatureAccessors.getName(classFeature),
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]);
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}
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export function deriveReplacementWeaponAbilityStats(classModifiers) {
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const replacementWeaponAbilityStats = [];
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classModifiers.forEach((modifier) => {
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if (ModifierValidators.isEnablesAbilityStatModifier(modifier)) {
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const statId = ModifierAccessors.getEntityId(modifier) || 0;
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if (statId && !replacementWeaponAbilityStats.includes(statId)) {
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replacementWeaponAbilityStats.push(statId);
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}
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}
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});
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return replacementWeaponAbilityStats;
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}
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/**
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*
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* @param classFeatures
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@@ -8,8 +8,8 @@ import { FormatUtils } from '../Format';
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import { ModifierDerivers, ModifierValidators } from '../Modifier';
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import { OptionAccessors } from '../Option';
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import { SpellAccessors, SpellDerivers, SpellGenerators, } from '../Spell';
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import { getActiveId, getBaseClassSpells, getClassFeatures, getDefinitionClassFeatures, getEnablesDedicatedWeapon, getEnablesHexWeapon, getEnablesPactWeapon, getId, getLevel, getMappingId, getName, getSlug, getSpellPrepareType, getSpellRules, getSpells, getSubclass, isPactMagicActive, isSpellcastingActive, isStartingClass, } from './accessors';
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import { deriveActiveId, deriveClassFeatureGroups, deriveConsolidatedClassFeatures, deriveDedicatedHexAndPactWeaponEnabled, deriveIsPactMagicActive, deriveIsSpellcastingActive, deriveSpellCastingLearningStyle, deriveSpellListIds, deriveSpellRules, deriveSpells, deriveUniqueKey, } from './derivers';
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import { getActiveId, getBaseClassSpells, getClassFeatures, getDefinitionClassFeatures, getEnablesDedicatedWeapon, getEnablesHexWeapon, getEnablesPactWeapon, getId, getLevel, getMappingId, getName, getReplacementWeaponAbilityStats, getSlug, getSpellPrepareType, getSpellRules, getSpells, getSubclass, isPactMagicActive, isSpellcastingActive, isStartingClass, } from './accessors';
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import { deriveActiveId, deriveClassFeatureGroups, deriveConsolidatedClassFeatures, deriveDedicatedHexAndPactWeaponEnabled, deriveIsPactMagicActive, deriveIsSpellcastingActive, deriveReplacementWeaponAbilityStats, deriveSpellCastingLearningStyle, deriveSpellListIds, deriveSpellRules, deriveSpells, deriveUniqueKey, } from './derivers';
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export function generateBaseCharClasses(charClasses, optionalClassFeatures, allClassSpells, allClassAlwaysPreparedSpells, allClassAlwaysKnownSpells, appContext, ruleData, classesLookupData, definitionPool, characterPreferences, characterId, choiceComponents, baseFeats) {
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const orderedClasses = orderBy(charClasses, [(charClass) => isStartingClass(charClass), (charClass) => getName(charClass)], ['desc', 'asc']);
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const hack__baseCharClasses = orderedClasses.map((charClass) => hack__generateHackBaseCharClass(charClass, optionalClassFeatures, ruleData, classesLookupData, characterPreferences.enableOptionalClassFeatures));
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@@ -70,7 +70,7 @@ export function generateBaseCharClass(charClass, optionalClassFeatures, allClass
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actions,
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enablesDedicatedWeapon,
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enablesHexWeapon,
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enablesPactWeapon, slug: FormatUtils.cobaltSlugify(getName(charClass)), spellListIds: deriveSpellListIds(updatedFeatures, getLevel(charClass)), spellCastingLearningStyle: deriveSpellCastingLearningStyle(charClass) });
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enablesPactWeapon, slug: FormatUtils.cobaltSlugify(getName(charClass)), spellListIds: deriveSpellListIds(updatedFeatures, getLevel(charClass)), spellCastingLearningStyle: deriveSpellCastingLearningStyle(charClass), replacementWeaponAbilityStats: deriveReplacementWeaponAbilityStats(classModifiers) });
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}
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export function generateClassFeatureLookup(baseCharClasses) {
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const lookup = {};
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@@ -209,6 +209,14 @@ export function generatePactWeaponEnabled(classes) {
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});
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return pactWeaponEnabled;
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}
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export function generateReplacementWeaponAbilityStats(classes) {
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const replacementWeaponStats = [];
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classes.forEach((charClass) => {
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const classReplacementWeaponStats = getReplacementWeaponAbilityStats(charClass);
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replacementWeaponStats.push(...classReplacementWeaponStats);
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});
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return replacementWeaponStats;
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}
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/**
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*
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* @param classes
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@@ -1,3 +1,4 @@
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import { AdjustmentTypeEnum } from '../Value';
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export const FEET_IN_MILES = 5280;
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export const POUNDS_IN_TON = 2000;
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export var AppContextTypeEnum;
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@@ -400,3 +401,11 @@ export const ABILITY_STAT_PHYSICAL_LIST = [
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AbilityStatEnum.DEXTERITY,
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AbilityStatEnum.CONSTITUTION,
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];
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export const STAT_REPLACEMENT_TYPE_LOOKUP = {
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[AdjustmentTypeEnum.USE_STRENGTH]: AbilityStatEnum.STRENGTH,
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[AdjustmentTypeEnum.USE_DEXTERITY]: AbilityStatEnum.DEXTERITY,
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[AdjustmentTypeEnum.USE_CONSTITUTION]: AbilityStatEnum.CONSTITUTION,
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[AdjustmentTypeEnum.USE_INTELLIGENCE]: AbilityStatEnum.INTELLIGENCE,
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[AdjustmentTypeEnum.USE_WISDOM]: AbilityStatEnum.WISDOM,
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[AdjustmentTypeEnum.USE_CHARISMA]: AbilityStatEnum.CHARISMA,
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};
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@@ -1,6 +1,7 @@
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import { round } from 'lodash';
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import { RuleDataAccessors } from '../RuleData';
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import { CURRENCY_VALUE, FEET_IN_MILES } from './constants';
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import { AdjustmentTypeEnum } from '../Value';
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import { AbilityStatEnum, CURRENCY_VALUE, FEET_IN_MILES } from './constants';
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export function convertFeetToMiles(number, precision = 2) {
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return round(number / FEET_IN_MILES, precision);
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}
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@@ -41,3 +42,23 @@ export function getCurrencyTransactionAdjustment(multiplier, adjustments) {
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});
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return adjustedCurrency;
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}
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// returns the adjusment type that corresponds to a given stat id
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// Only returns types that are defined in the STAT_REPLACEMENT_TYPE_LOOKUP
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export function getAdjustmentTypeByStatId(statId) {
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switch (statId) {
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case AbilityStatEnum.STRENGTH:
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return AdjustmentTypeEnum.USE_STRENGTH;
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case AbilityStatEnum.DEXTERITY:
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return AdjustmentTypeEnum.USE_DEXTERITY;
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case AbilityStatEnum.CONSTITUTION:
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return AdjustmentTypeEnum.USE_CONSTITUTION;
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case AbilityStatEnum.INTELLIGENCE:
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return AdjustmentTypeEnum.USE_INTELLIGENCE;
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case AbilityStatEnum.WISDOM:
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return AdjustmentTypeEnum.USE_WISDOM;
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case AbilityStatEnum.CHARISMA:
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return AdjustmentTypeEnum.USE_CHARISMA;
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default:
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return null;
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}
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}
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@@ -1040,3 +1040,9 @@ export function getPrimarySourceCategoryId(item) {
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export function getSecondarySourceCategoryIds(item) {
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return item.secondarySourceCategoryIds;
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}
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export function getReplacementWeaponStats(item) {
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return item.replacementWeaponStats;
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}
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export function getAppliedWeaponReplacementStats(item) {
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return item.appliedWeaponReplacementStats;
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}
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@@ -512,7 +512,7 @@ export function deriveWeaponReach(item, modifiers, ruleData) {
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* @param modifiers
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* @param martialArtsLevel
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*/
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export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon) {
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export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon, appliedWeaponReplacementStats) {
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const availableAbilities = [];
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const attackType = getAttackType(item);
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if (attackType === AttackTypeRangeEnum.MELEE || hasWeaponProperty(item, WeaponPropertyEnum.FINESSE)) {
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@@ -562,6 +562,22 @@ export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevel
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});
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}
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}
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//handle Weapon Replacement Stats
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if (appliedWeaponReplacementStats.length > 0) {
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const enableAbilityStatReplacementModifiers = modifiers.filter((modifier) => ModifierValidators.isReplaceWeaponAbilityModifier(modifier));
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enableAbilityStatReplacementModifiers.forEach((modifier) => {
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//get the origin of the modifier
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const dataOrigin = ModifierAccessors.getDataOrigin(modifier);
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if (dataOrigin) {
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const replacementAbilities = deriveReplacementWeaponAbilities(modifiers, dataOrigin);
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replacementAbilities.forEach((ability) => {
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if (!availableAbilities.includes(ability)) {
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availableAbilities.push(ability);
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}
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});
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}
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});
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}
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return availableAbilities;
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}
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export function deriveReplacementWeaponAbilities(modifiers, enableModifierDataOrigin) {
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@@ -13,7 +13,7 @@ import { keyBy, orderBy } from 'lodash';
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import { TypeScriptUtils } from '../../utils';
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import { CharacterDerivers } from '../Character';
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import { ContainerTypeEnum } from '../Container';
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import { StealthCheckTypeEnum } from '../Core';
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import { STAT_REPLACEMENT_TYPE_LOOKUP, StealthCheckTypeEnum } from '../Core';
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import { DataOriginDataInfoKeyEnum, DataOriginTypeEnum } from '../DataOrigin';
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import { DefinitionHacks } from '../Definition';
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import { DiceAccessors, DiceDerivers, DiceUtils } from '../Dice';
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@@ -67,7 +67,7 @@ export function generateCustomItem(customItem, ruleData, characterId) {
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limitedUse: null,
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quantity: quantity !== null && quantity !== void 0 ? quantity : 1,
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};
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return Object.assign(Object.assign({}, simulatedContract), { avatarUrl: (_a = definition.avatarUrl) !== null && _a !== void 0 ? _a : '', armorClass: null, baseItemType: ItemBaseTypeEnum.GEAR, additionalDamages: [], versatileDamage: null, reach: null, canAttune: false, canBeDedicatedWeapon: false, canEquip: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, categoryInfo: null, definitionKey: '', hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, metaItems: [], pactWeaponEnabled: false, toHit: null, damage: null, infusion: null, infusionActions: [], isOffhand: false, isAdamantine: false, isMagic: false, isSilvered: false, damageType: definition.damageType, displayAsAttack: false, isCustom: true, isCustomized: false, isDisplayAsAttack: false, proficiency: false, modifiers: [], originalContract: customItem, spells: [], type: null, name: (_b = definition.name) !== null && _b !== void 0 ? _b : 'Unidentified Item', cost: deriveCost(simulatedContract, {}), weight: deriveWeight(simulatedContract, {}), capacityWeight: deriveCapacityWeight(simulatedContract, {}), notes, properties: [], stealthCheck: StealthCheckTypeEnum.NONE, masteryName: null, primarySourceCategoryId: -1, secondarySourceCategoryIds: [] });
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return Object.assign(Object.assign({}, simulatedContract), { avatarUrl: (_a = definition.avatarUrl) !== null && _a !== void 0 ? _a : '', armorClass: null, baseItemType: ItemBaseTypeEnum.GEAR, additionalDamages: [], versatileDamage: null, reach: null, canAttune: false, canBeDedicatedWeapon: false, canEquip: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, categoryInfo: null, definitionKey: '', hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, metaItems: [], pactWeaponEnabled: false, toHit: null, damage: null, infusion: null, infusionActions: [], isOffhand: false, isAdamantine: false, isMagic: false, isSilvered: false, damageType: definition.damageType, displayAsAttack: false, isCustom: true, isCustomized: false, isDisplayAsAttack: false, proficiency: false, modifiers: [], originalContract: customItem, spells: [], type: null, name: (_b = definition.name) !== null && _b !== void 0 ? _b : 'Unidentified Item', cost: deriveCost(simulatedContract, {}), weight: deriveWeight(simulatedContract, {}), capacityWeight: deriveCapacityWeight(simulatedContract, {}), notes, properties: [], stealthCheck: StealthCheckTypeEnum.NONE, masteryName: null, primarySourceCategoryId: -1, secondarySourceCategoryIds: [], replacementWeaponStats: [], appliedWeaponReplacementStats: [] });
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}
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/**
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*
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@@ -97,8 +97,8 @@ export function generateWeaponBehaviorBaseItem(baseWeapon, parentItem, valueLook
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* @param hack__characterSpecialWeaponPropertiesEnabled
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*/
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export function generateItems(items, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, ruleData, hack__characterSpecialWeaponPropertiesEnabled) {
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const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled } = hack__characterSpecialWeaponPropertiesEnabled;
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return items.map((item) => generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled));
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const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled, replacementWeaponStats, } = hack__characterSpecialWeaponPropertiesEnabled;
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return items.map((item) => generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats));
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}
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/**
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*
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@@ -116,7 +116,7 @@ export function generateItems(items, abilityLookup, proficiencyBonus, modifiers,
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* @param ruleData
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* @param dedicatedWeaponEnabled
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*/
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export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled) {
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export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats) {
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const mappingId = getMappingId(item);
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const mappingIdString = ValueHacks.hack__toString(mappingId);
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const mappingEntityTypeId = getMappingEntityTypeId(item);
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@@ -139,6 +139,22 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
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!!ValueAccessors.getValue(dataLookup[AdjustmentTypeEnum.IS_PACT_WEAPON]);
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}
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const proficiency = deriveIsProficient(item, modifiers, isPactWeapon, typeValueLookup, ruleData);
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//handle any replacement stats granted by modifiers from class features
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const appliedWeaponReplacementStats = [];
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let canUseWeaponReplacementStats = false;
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if (replacementWeaponStats.length > 0 &&
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(isBaseWeapon(item) || validateIsWeaponLike(item)) &&
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!isAmmunition(item)) {
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canUseWeaponReplacementStats = true;
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// check if any of the replacement stats are being used
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Object.keys(STAT_REPLACEMENT_TYPE_LOOKUP).forEach((adjustmentType) => {
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const isUsingAdjustmentType = dataLookup.hasOwnProperty(adjustmentType) && !!ValueAccessors.getValue(dataLookup[adjustmentType]);
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// if the adjustment type is being used, add it to the applied weapon replacement stats
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if (isUsingAdjustmentType) {
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appliedWeaponReplacementStats.push(STAT_REPLACEMENT_TYPE_LOOKUP[adjustmentType]);
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}
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});
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}
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let canHexWeapon = false;
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let isHexWeapon = false;
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if (hexWeaponEnabled && (isBaseWeapon(item) || validateIsWeaponLike(item)) && !isAmmunition(item)) {
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@@ -185,7 +201,7 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
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const bonusToHitModifiers = modifiers.filter((modifier) => ModifierValidators.isValidBonusWeaponToHitModifier(modifier, item, ruleData));
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const bonusToHitModifierTotal = ModifierDerivers.sumModifiers(bonusToHitModifiers, abilityLookup);
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//get all the available ability stats for the weapon
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const availableAbilities = deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon);
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const availableAbilities = deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon, appliedWeaponReplacementStats);
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// transform the available ability stats to have toHit and damage bonuses
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const abilityPossibilities = CharacterDerivers.deriveAttackAbilityPossibilities(availableAbilities, modifiers, weaponProficiencyBonus, abilityLookup);
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const bestAbility = HelperUtils.getLast(abilityPossibilities, ['toHit', 'modifier']);
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@@ -267,7 +283,7 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
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hexWeaponEnabled,
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pactWeaponEnabled, damage: newDamage, versatileDamage,
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additionalDamages,
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reach, masteryName: deriveMasteryName(item, modifiers), primarySourceCategoryId: derivePrimarySourceCategoryId(item, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(item, ruleData) });
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reach, masteryName: deriveMasteryName(item, modifiers), primarySourceCategoryId: derivePrimarySourceCategoryId(item, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(item, ruleData), replacementWeaponStats: canUseWeaponReplacementStats ? replacementWeaponStats : [], appliedWeaponReplacementStats: canUseWeaponReplacementStats ? appliedWeaponReplacementStats : [] });
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}
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/**
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*
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@@ -341,7 +357,7 @@ function updateBaseItemSpells(item, spell) {
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* @param characterId
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||||
*/
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export function generateGearWeaponItems(items, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, ruleData, hack__characterSpecialWeaponPropertiesEnabled, characterId) {
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const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled } = hack__characterSpecialWeaponPropertiesEnabled;
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const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled, replacementWeaponStats, } = hack__characterSpecialWeaponPropertiesEnabled;
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return items
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.filter(isGearContract)
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.filter((item) => hasItemWeaponBehaviors(item))
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@@ -352,7 +368,7 @@ export function generateGearWeaponItems(items, abilityLookup, proficiencyBonus,
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if (simulatedBaseItem === null) {
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return null;
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}
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return generateItem(simulatedBaseItem, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled);
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return generateItem(simulatedBaseItem, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats);
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})
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.filter(TypeScriptUtils.isNotNullOrUndefined))
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.reduce((acc, itemBehaviors) => {
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@@ -20,5 +20,5 @@ export function simulateItem(itemDefinition, globalModifiers, valueLookupByType,
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const reach = deriveWeaponReach(simulatedItem, globalModifiers, ruleData);
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const proficiency = deriveIsProficient(simulatedItem, globalModifiers, false, valueLookupByType, ruleData);
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return Object.assign(Object.assign({}, simulatedItem), { armorClass: deriveArmorClass(simulatedItem), proficiency, quantity: getBundleSize(simulatedItem), canBeDedicatedWeapon: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, masteryName: null, metaItems: [], pactWeaponEnabled: false, toHit: 0, damage: getDefinitionDamage(simulatedItem), categoryInfo: deriveCategoryInfo(simulatedItem, ruleData), stealthCheck: StealthCheckTypeEnum.NONE, additionalDamages,
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reach, versatileDamage: null, primarySourceCategoryId: derivePrimarySourceCategoryId(simulatedItem, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(simulatedItem, ruleData) });
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reach, versatileDamage: null, primarySourceCategoryId: derivePrimarySourceCategoryId(simulatedItem, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(simulatedItem, ruleData), appliedWeaponReplacementStats: [], replacementWeaponStats: [] });
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||||
}
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||||
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@@ -220,6 +220,13 @@ export var ModifierSubTypeEnum;
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// Warlock Feature
|
||||
ModifierSubTypeEnum["ENABLE_PACT_WEAPON"] = "enable-pact-weapon";
|
||||
ModifierSubTypeEnum["ENABLE_HEX_WEAPON"] = "enable-hex-weapon";
|
||||
// Enable Feature (used in tandem with REPLACE_WEAPON_ABILITY modifier)
|
||||
ModifierSubTypeEnum["ENABLE_STRENGTH"] = "enable-strength";
|
||||
ModifierSubTypeEnum["ENABLE_DEXTERITY"] = "enable-dexterity";
|
||||
ModifierSubTypeEnum["ENABLE_CONSTITUTION"] = "enable-constitution";
|
||||
ModifierSubTypeEnum["ENABLE_INTELLIGENCE"] = "enable-intelligence";
|
||||
ModifierSubTypeEnum["ENABLE_WISDOM"] = "enable-wisdom";
|
||||
ModifierSubTypeEnum["ENABLE_CHARISMA"] = "enable-charisma";
|
||||
})(ModifierSubTypeEnum || (ModifierSubTypeEnum = {}));
|
||||
export const SIZE_LIST = [
|
||||
ModifierSubTypeEnum.GARGANTUAN,
|
||||
@@ -269,10 +276,7 @@ export const HEAVY_ARMOR_LIST = [
|
||||
ModifierSubTypeEnum.POWERED_ARMOR,
|
||||
ModifierSubTypeEnum.DIVERS_ARMOR,
|
||||
];
|
||||
export const SHIELDS_LIST = [
|
||||
ModifierSubTypeEnum.SHIELD,
|
||||
ModifierSubTypeEnum.POT_LID,
|
||||
];
|
||||
export const SHIELDS_LIST = [ModifierSubTypeEnum.SHIELD, ModifierSubTypeEnum.POT_LID];
|
||||
export const ALL_ARMOR_LIST = [
|
||||
...LIGHT_ARMOR_LIST,
|
||||
...MEDIUM_ARMOR_LIST,
|
||||
|
||||
@@ -306,6 +306,23 @@ export function isEnableHexWeaponModifier(modifier) {
|
||||
return (getType(modifier) === ModifierTypeEnum.ENABLE_FEATURE &&
|
||||
getSubType(modifier) === ModifierSubTypeEnum.ENABLE_HEX_WEAPON);
|
||||
}
|
||||
export function isEnablesAbilityStatModifier(modifier) {
|
||||
if (getType(modifier) !== ModifierTypeEnum.ENABLE_FEATURE) {
|
||||
return false;
|
||||
}
|
||||
const subType = getSubType(modifier);
|
||||
switch (subType) {
|
||||
case ModifierSubTypeEnum.ENABLE_STRENGTH:
|
||||
case ModifierSubTypeEnum.ENABLE_DEXTERITY:
|
||||
case ModifierSubTypeEnum.ENABLE_CONSTITUTION:
|
||||
case ModifierSubTypeEnum.ENABLE_INTELLIGENCE:
|
||||
case ModifierSubTypeEnum.ENABLE_WISDOM:
|
||||
case ModifierSubTypeEnum.ENABLE_CHARISMA:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/**
|
||||
*
|
||||
* @param modifier
|
||||
|
||||
@@ -50,6 +50,12 @@ export var AdjustmentTypeEnum;
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["IS_DEDICATED_WEAPON"] = 48] = "IS_DEDICATED_WEAPON";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["CAPACITY_OVERRIDE"] = 49] = "CAPACITY_OVERRIDE";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["CAPACITY_WEIGHT_OVERRIDE"] = 50] = "CAPACITY_WEIGHT_OVERRIDE";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_STRENGTH"] = 51] = "USE_STRENGTH";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_DEXTERITY"] = 52] = "USE_DEXTERITY";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_CONSTITUTION"] = 53] = "USE_CONSTITUTION";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_INTELLIGENCE"] = 54] = "USE_INTELLIGENCE";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_WISDOM"] = 55] = "USE_WISDOM";
|
||||
AdjustmentTypeEnum[AdjustmentTypeEnum["USE_CHARISMA"] = 56] = "USE_CHARISMA";
|
||||
})(AdjustmentTypeEnum || (AdjustmentTypeEnum = {}));
|
||||
export const ProficiencyAdjustmentTypeEnum = [
|
||||
AdjustmentTypeEnum.IS_PROFICIENT,
|
||||
|
||||
@@ -88,6 +88,8 @@ export class ItemManager extends PartyManager {
|
||||
this.isPactWeapon = () => ItemAccessors.isPactWeapon(this.item);
|
||||
this.isDedicatedWeapon = () => ItemAccessors.isDedicatedWeapon(this.item);
|
||||
this.isOffhand = () => ItemAccessors.isOffhand(this.item);
|
||||
this.getReplacementWeaponStats = () => ItemAccessors.getReplacementWeaponStats(this.item);
|
||||
this.getAppliedWeaponReplacementStats = () => ItemAccessors.getAppliedWeaponReplacementStats(this.item);
|
||||
this.getBaseArmorName = () => ItemAccessors.getBaseArmorName(this.item);
|
||||
this.getSubType = () => ItemAccessors.getSubType(this.item);
|
||||
this.getQuantity = () => ItemAccessors.getQuantity(this.item);
|
||||
@@ -167,6 +169,8 @@ export class ItemManager extends PartyManager {
|
||||
return ItemNotes.getNoteComponents(this.item, weaponSpellDamageGroups, ruleData, abilityLookup, proficiencyBonus);
|
||||
};
|
||||
this.getMetaText = () => {
|
||||
const appliedWeaponReplacementStats = this.getAppliedWeaponReplacementStats();
|
||||
const ruleData = rulesEngineSelectors.getRuleData(this.state);
|
||||
let metaItems = [];
|
||||
if (this.isLegacy()) {
|
||||
metaItems.push('Legacy');
|
||||
@@ -184,6 +188,11 @@ export class ItemManager extends PartyManager {
|
||||
if (this.isDedicatedWeapon()) {
|
||||
metaItems.push('Dedicated Weapon');
|
||||
}
|
||||
if (appliedWeaponReplacementStats.length > 0) {
|
||||
appliedWeaponReplacementStats.forEach((statId) => {
|
||||
metaItems.push(`Using ${RuleDataUtils.getStatNameById(statId, ruleData, true)}`);
|
||||
});
|
||||
}
|
||||
if (this.isOffhand()) {
|
||||
metaItems.push('Dual Wield');
|
||||
}
|
||||
|
||||
@@ -695,10 +695,20 @@ export const getPactWeaponEnabled = createSelector([getClasses], ClassGenerators
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export const getImprovedPactWeaponEnabled = createSelector([getClasses], ClassGenerators.generateImprovedPactWeaponEnabled);
|
||||
/**
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export const getReplacementWeaponAbilityStats = createSelector([getClasses], ClassGenerators.generateReplacementWeaponAbilityStats);
|
||||
/**
|
||||
* TODO: add return here
|
||||
*/
|
||||
export const hack__getSpecialWeaponPropertiesEnabled = createSelector([getHexWeaponEnabled, getPactWeaponEnabled, getImprovedPactWeaponEnabled, getDedicatedWeaponEnabled], CharacterHacks.hack__generateSpecialWeaponPropertiesEnabled);
|
||||
export const hack__getSpecialWeaponPropertiesEnabled = createSelector([
|
||||
getHexWeaponEnabled,
|
||||
getPactWeaponEnabled,
|
||||
getImprovedPactWeaponEnabled,
|
||||
getDedicatedWeaponEnabled,
|
||||
getReplacementWeaponAbilityStats,
|
||||
], CharacterHacks.hack__generateSpecialWeaponPropertiesEnabled);
|
||||
/**
|
||||
* TODO v5.1: should be able to remove this selector and all usages after mobile can support customItems as Items
|
||||
* @returns {Array<Item>}
|
||||
|
||||
Reference in New Issue
Block a user