New source found from dndbeyond.com

This commit is contained in:
2025-07-02 01:00:11 -07:00
parent 2c657770de
commit b7f7f4a655
24 changed files with 291 additions and 43 deletions
@@ -1040,3 +1040,9 @@ export function getPrimarySourceCategoryId(item) {
export function getSecondarySourceCategoryIds(item) {
return item.secondarySourceCategoryIds;
}
export function getReplacementWeaponStats(item) {
return item.replacementWeaponStats;
}
export function getAppliedWeaponReplacementStats(item) {
return item.appliedWeaponReplacementStats;
}
@@ -512,7 +512,7 @@ export function deriveWeaponReach(item, modifiers, ruleData) {
* @param modifiers
* @param martialArtsLevel
*/
export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon) {
export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon, appliedWeaponReplacementStats) {
const availableAbilities = [];
const attackType = getAttackType(item);
if (attackType === AttackTypeRangeEnum.MELEE || hasWeaponProperty(item, WeaponPropertyEnum.FINESSE)) {
@@ -562,6 +562,22 @@ export function deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevel
});
}
}
//handle Weapon Replacement Stats
if (appliedWeaponReplacementStats.length > 0) {
const enableAbilityStatReplacementModifiers = modifiers.filter((modifier) => ModifierValidators.isReplaceWeaponAbilityModifier(modifier));
enableAbilityStatReplacementModifiers.forEach((modifier) => {
//get the origin of the modifier
const dataOrigin = ModifierAccessors.getDataOrigin(modifier);
if (dataOrigin) {
const replacementAbilities = deriveReplacementWeaponAbilities(modifiers, dataOrigin);
replacementAbilities.forEach((ability) => {
if (!availableAbilities.includes(ability)) {
availableAbilities.push(ability);
}
});
}
});
}
return availableAbilities;
}
export function deriveReplacementWeaponAbilities(modifiers, enableModifierDataOrigin) {
@@ -13,7 +13,7 @@ import { keyBy, orderBy } from 'lodash';
import { TypeScriptUtils } from '../../utils';
import { CharacterDerivers } from '../Character';
import { ContainerTypeEnum } from '../Container';
import { StealthCheckTypeEnum } from '../Core';
import { STAT_REPLACEMENT_TYPE_LOOKUP, StealthCheckTypeEnum } from '../Core';
import { DataOriginDataInfoKeyEnum, DataOriginTypeEnum } from '../DataOrigin';
import { DefinitionHacks } from '../Definition';
import { DiceAccessors, DiceDerivers, DiceUtils } from '../Dice';
@@ -67,7 +67,7 @@ export function generateCustomItem(customItem, ruleData, characterId) {
limitedUse: null,
quantity: quantity !== null && quantity !== void 0 ? quantity : 1,
};
return Object.assign(Object.assign({}, simulatedContract), { avatarUrl: (_a = definition.avatarUrl) !== null && _a !== void 0 ? _a : '', armorClass: null, baseItemType: ItemBaseTypeEnum.GEAR, additionalDamages: [], versatileDamage: null, reach: null, canAttune: false, canBeDedicatedWeapon: false, canEquip: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, categoryInfo: null, definitionKey: '', hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, metaItems: [], pactWeaponEnabled: false, toHit: null, damage: null, infusion: null, infusionActions: [], isOffhand: false, isAdamantine: false, isMagic: false, isSilvered: false, damageType: definition.damageType, displayAsAttack: false, isCustom: true, isCustomized: false, isDisplayAsAttack: false, proficiency: false, modifiers: [], originalContract: customItem, spells: [], type: null, name: (_b = definition.name) !== null && _b !== void 0 ? _b : 'Unidentified Item', cost: deriveCost(simulatedContract, {}), weight: deriveWeight(simulatedContract, {}), capacityWeight: deriveCapacityWeight(simulatedContract, {}), notes, properties: [], stealthCheck: StealthCheckTypeEnum.NONE, masteryName: null, primarySourceCategoryId: -1, secondarySourceCategoryIds: [] });
return Object.assign(Object.assign({}, simulatedContract), { avatarUrl: (_a = definition.avatarUrl) !== null && _a !== void 0 ? _a : '', armorClass: null, baseItemType: ItemBaseTypeEnum.GEAR, additionalDamages: [], versatileDamage: null, reach: null, canAttune: false, canBeDedicatedWeapon: false, canEquip: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, categoryInfo: null, definitionKey: '', hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, metaItems: [], pactWeaponEnabled: false, toHit: null, damage: null, infusion: null, infusionActions: [], isOffhand: false, isAdamantine: false, isMagic: false, isSilvered: false, damageType: definition.damageType, displayAsAttack: false, isCustom: true, isCustomized: false, isDisplayAsAttack: false, proficiency: false, modifiers: [], originalContract: customItem, spells: [], type: null, name: (_b = definition.name) !== null && _b !== void 0 ? _b : 'Unidentified Item', cost: deriveCost(simulatedContract, {}), weight: deriveWeight(simulatedContract, {}), capacityWeight: deriveCapacityWeight(simulatedContract, {}), notes, properties: [], stealthCheck: StealthCheckTypeEnum.NONE, masteryName: null, primarySourceCategoryId: -1, secondarySourceCategoryIds: [], replacementWeaponStats: [], appliedWeaponReplacementStats: [] });
}
/**
*
@@ -97,8 +97,8 @@ export function generateWeaponBehaviorBaseItem(baseWeapon, parentItem, valueLook
* @param hack__characterSpecialWeaponPropertiesEnabled
*/
export function generateItems(items, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, ruleData, hack__characterSpecialWeaponPropertiesEnabled) {
const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled } = hack__characterSpecialWeaponPropertiesEnabled;
return items.map((item) => generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled));
const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled, replacementWeaponStats, } = hack__characterSpecialWeaponPropertiesEnabled;
return items.map((item) => generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats));
}
/**
*
@@ -116,7 +116,7 @@ export function generateItems(items, abilityLookup, proficiencyBonus, modifiers,
* @param ruleData
* @param dedicatedWeaponEnabled
*/
export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled) {
export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats) {
const mappingId = getMappingId(item);
const mappingIdString = ValueHacks.hack__toString(mappingId);
const mappingEntityTypeId = getMappingEntityTypeId(item);
@@ -139,6 +139,22 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
!!ValueAccessors.getValue(dataLookup[AdjustmentTypeEnum.IS_PACT_WEAPON]);
}
const proficiency = deriveIsProficient(item, modifiers, isPactWeapon, typeValueLookup, ruleData);
//handle any replacement stats granted by modifiers from class features
const appliedWeaponReplacementStats = [];
let canUseWeaponReplacementStats = false;
if (replacementWeaponStats.length > 0 &&
(isBaseWeapon(item) || validateIsWeaponLike(item)) &&
!isAmmunition(item)) {
canUseWeaponReplacementStats = true;
// check if any of the replacement stats are being used
Object.keys(STAT_REPLACEMENT_TYPE_LOOKUP).forEach((adjustmentType) => {
const isUsingAdjustmentType = dataLookup.hasOwnProperty(adjustmentType) && !!ValueAccessors.getValue(dataLookup[adjustmentType]);
// if the adjustment type is being used, add it to the applied weapon replacement stats
if (isUsingAdjustmentType) {
appliedWeaponReplacementStats.push(STAT_REPLACEMENT_TYPE_LOOKUP[adjustmentType]);
}
});
}
let canHexWeapon = false;
let isHexWeapon = false;
if (hexWeaponEnabled && (isBaseWeapon(item) || validateIsWeaponLike(item)) && !isAmmunition(item)) {
@@ -185,7 +201,7 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
const bonusToHitModifiers = modifiers.filter((modifier) => ModifierValidators.isValidBonusWeaponToHitModifier(modifier, item, ruleData));
const bonusToHitModifierTotal = ModifierDerivers.sumModifiers(bonusToHitModifiers, abilityLookup);
//get all the available ability stats for the weapon
const availableAbilities = deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon);
const availableAbilities = deriveAvailableWeaponAbilities(item, modifiers, martialArtsLevelScale, isDedicatedWeapon, isPactWeapon, isHexWeapon, appliedWeaponReplacementStats);
// transform the available ability stats to have toHit and damage bonuses
const abilityPossibilities = CharacterDerivers.deriveAttackAbilityPossibilities(availableAbilities, modifiers, weaponProficiencyBonus, abilityLookup);
const bestAbility = HelperUtils.getLast(abilityPossibilities, ['toHit', 'modifier']);
@@ -267,7 +283,7 @@ export function generateItem(item, abilityLookup, proficiencyBonus, modifiers, e
hexWeaponEnabled,
pactWeaponEnabled, damage: newDamage, versatileDamage,
additionalDamages,
reach, masteryName: deriveMasteryName(item, modifiers), primarySourceCategoryId: derivePrimarySourceCategoryId(item, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(item, ruleData) });
reach, masteryName: deriveMasteryName(item, modifiers), primarySourceCategoryId: derivePrimarySourceCategoryId(item, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(item, ruleData), replacementWeaponStats: canUseWeaponReplacementStats ? replacementWeaponStats : [], appliedWeaponReplacementStats: canUseWeaponReplacementStats ? appliedWeaponReplacementStats : [] });
}
/**
*
@@ -341,7 +357,7 @@ function updateBaseItemSpells(item, spell) {
* @param characterId
*/
export function generateGearWeaponItems(items, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, ruleData, hack__characterSpecialWeaponPropertiesEnabled, characterId) {
const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled } = hack__characterSpecialWeaponPropertiesEnabled;
const { hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, dedicatedWeaponEnabled, replacementWeaponStats, } = hack__characterSpecialWeaponPropertiesEnabled;
return items
.filter(isGearContract)
.filter((item) => hasItemWeaponBehaviors(item))
@@ -352,7 +368,7 @@ export function generateGearWeaponItems(items, abilityLookup, proficiencyBonus,
if (simulatedBaseItem === null) {
return null;
}
return generateItem(simulatedBaseItem, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled);
return generateItem(simulatedBaseItem, abilityLookup, proficiencyBonus, modifiers, entityValueLookup, typeValueLookup, valueLookup, martialArtsLevelScale, hexWeaponEnabled, pactWeaponEnabled, improvedPactWeaponEnabled, ruleData, dedicatedWeaponEnabled, replacementWeaponStats);
})
.filter(TypeScriptUtils.isNotNullOrUndefined))
.reduce((acc, itemBehaviors) => {
@@ -20,5 +20,5 @@ export function simulateItem(itemDefinition, globalModifiers, valueLookupByType,
const reach = deriveWeaponReach(simulatedItem, globalModifiers, ruleData);
const proficiency = deriveIsProficient(simulatedItem, globalModifiers, false, valueLookupByType, ruleData);
return Object.assign(Object.assign({}, simulatedItem), { armorClass: deriveArmorClass(simulatedItem), proficiency, quantity: getBundleSize(simulatedItem), canBeDedicatedWeapon: false, canHexWeapon: false, canOffhand: false, canPactWeapon: false, hexWeaponEnabled: false, isDedicatedWeapon: false, isHexWeapon: false, isPactWeapon: false, masteryName: null, metaItems: [], pactWeaponEnabled: false, toHit: 0, damage: getDefinitionDamage(simulatedItem), categoryInfo: deriveCategoryInfo(simulatedItem, ruleData), stealthCheck: StealthCheckTypeEnum.NONE, additionalDamages,
reach, versatileDamage: null, primarySourceCategoryId: derivePrimarySourceCategoryId(simulatedItem, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(simulatedItem, ruleData) });
reach, versatileDamage: null, primarySourceCategoryId: derivePrimarySourceCategoryId(simulatedItem, ruleData), secondarySourceCategoryIds: deriveSecondarySourceCategoryIds(simulatedItem, ruleData), appliedWeaponReplacementStats: [], replacementWeaponStats: [] });
}