New source found from dndbeyond.com

This commit is contained in:
2026-07-08 01:00:09 -07:00
parent 9a983a6d7b
commit dcefa0d2f2
2865 changed files with 222467 additions and 49053 deletions
@@ -5,7 +5,6 @@ import { RouteKey } from "~/subApps/builder/constants";
import { CollapsibleContent } from "../../../../../../components/CollapsibleContent";
import { appEnvSelectors } from "../../../../Shared/selectors";
import Page from "../../../components/Page";
import { PageBody } from "../../../components/PageBody";
import PageHeader from "../../../components/PageHeader";
import { BuilderAppState } from "../../../typings";
import ConnectedBuilderPage from "../ConnectedBuilderPage";
@@ -19,46 +18,44 @@ class ClassHelp extends React.PureComponent<Props> {
return (
<Page>
<PageBody>
<PageHeader>Choose your Class</PageHeader>
<PageHeader>Choose your Class</PageHeader>
<CollapsibleContent
forceShow={!isMobile}
heading={
<p>
In the first step, choose a class for your character. Every
adventurer is a member of a class. Class broadly describes a
character's vocation, what special talents they possess, and the
tactics they are most likely to employ when exploring a dungeon,
fighting monsters, or engaging in a tense negotiation.
</p>
}
>
<CollapsibleContent
forceShow={!isMobile}
heading={
<p>
Your character receives a number of benefits from your chosen
class. These features are capabilities (such as Spellcasting) that
set your character apart from members of other classes. You also
gain a number of proficiencies: weapons, skills, saving throws,
and sometimes tools. Your proficiencies define many of the things
your character can do particularly well, from using certain
weapons to telling a convincing lie.
In the first step, choose a class for your character. Every
adventurer is a member of a class. Class broadly describes a
character's vocation, what special talents they possess, and the
tactics they are most likely to employ when exploring a dungeon,
fighting monsters, or engaging in a tense negotiation.
</p>
</CollapsibleContent>
<PageHeader>Multiclassing</PageHeader>
}
>
<p>
Adventurers sometimes advance in more than one class. A Rogue might
switch direction in life and swear the oath of a Paladin, A
Barbarian might discover latent magical ability and dabble in the
Sorcerer class while continuing to advance as a Barbarian.
Your character receives a number of benefits from your chosen class.
These features are capabilities (such as Spellcasting) that set your
character apart from members of other classes. You also gain a
number of proficiencies: weapons, skills, saving throws, and
sometimes tools. Your proficiencies define many of the things your
character can do particularly well, from using certain weapons to
telling a convincing lie.
</p>
</CollapsibleContent>
<p>
The optional rules for combining classes in this way is called
Multiclassing.
</p>
</PageBody>
<PageHeader>Multiclassing</PageHeader>
<p>
Adventurers sometimes advance in more than one class. A Rogue might
switch direction in life and swear the oath of a Paladin, A Barbarian
might discover latent magical ability and dabble in the Sorcerer class
while continuing to advance as a Barbarian.
</p>
<p>
The optional rules for combining classes in this way is called
Multiclassing.
</p>
</Page>
);
}