New source found from dndbeyond.com

This commit is contained in:
2026-07-08 01:00:09 -07:00
parent 9a983a6d7b
commit dcefa0d2f2
2865 changed files with 222467 additions and 49053 deletions
@@ -1,6 +1,7 @@
import clsx from "clsx";
import React from "react";
import { connect, DispatchProp } from "react-redux";
import { AnyAction } from "redux";
import {
CharacterPreferences,
@@ -25,7 +26,9 @@ import { appEnvSelectors } from "../../../../Shared/selectors";
import { SheetAppState } from "../../../typings";
import styles from "./styles.module.css";
interface Props extends DispatchProp {
// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
interface Props extends DispatchProp<AnyAction> {
armorClass: number;
speeds: SpeedInfo;
proficiencyBonus: number;
@@ -232,6 +235,8 @@ function mapStateToProps(state: SheetAppState) {
};
}
CombatMobile.contextType = GameLogContext;
const CombatMobileContainer = (props) => {
const {
pane: { paneHistoryStart },
@@ -239,6 +244,4 @@ const CombatMobileContainer = (props) => {
return <CombatMobile {...props} paneHistoryStart={paneHistoryStart} />;
};
CombatMobileContainer.contextType = GameLogContext;
export default connect(mapStateToProps)(CombatMobileContainer);