New source found from dndbeyond.com
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@@ -1,5 +1,6 @@
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import React, { useContext } from "react";
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import { DispatchProp } from "react-redux";
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import { AnyAction } from "redux";
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import {
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ComponentConstants,
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@@ -41,7 +42,9 @@ function isCastAvailableAtLevel(level, available) {
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}
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// TODO dispatch needs to be factored out
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interface Props extends DispatchProp {
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// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
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// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
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interface Props extends DispatchProp<AnyAction> {
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characterLevel: number;
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spell: Spell;
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spellSlots: Array<SpellSlotContract>;
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@@ -452,7 +455,7 @@ export class SpellCaster extends React.PureComponent<Props, State> {
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}
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castActionsNode = (
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<React.Fragment>
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<>
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<div className="ct-spell-caster__casting-action">
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<ThemeButton
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disabled={!isLimitedUseAvailable}
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@@ -474,7 +477,7 @@ export class SpellCaster extends React.PureComponent<Props, State> {
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)}
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</ThemeButton>
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</div>
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</React.Fragment>
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</>
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);
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} else {
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const canSpellCastAtLevel = canCastAtLevel(
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@@ -499,7 +502,7 @@ export class SpellCaster extends React.PureComponent<Props, State> {
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SpellUtils.getCastLevelAvailableCount(castLevel, pactMagicSlots);
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castActionsNode = (
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<React.Fragment>
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<>
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{isSpellCastAvailableAtLevel && (
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<div className="ct-spell-caster__casting-action">
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<ThemeButton
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@@ -527,7 +530,7 @@ export class SpellCaster extends React.PureComponent<Props, State> {
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</ThemeButton>
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</div>
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)}
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</React.Fragment>
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</>
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);
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}
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}
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