"use strict"; exports.__esModule = true; exports["default"] = void 0; var _mapToZero = _interopRequireDefault(require("./mapToZero")); var _stripStyle = _interopRequireDefault(require("./stripStyle")); var _stepper3 = _interopRequireDefault(require("./stepper")); var _mergeDiff = _interopRequireDefault(require("./mergeDiff")); var _performanceNow = _interopRequireDefault(require("performance-now")); var _raf = _interopRequireDefault(require("raf")); var _shouldStopAnimation = _interopRequireDefault(require("./shouldStopAnimation")); var _react = _interopRequireDefault(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } var msPerFrame = 1000 / 60; // the children function & (potential) styles function asks as param an // Array, where each TransitionPlainStyle is of the format // {key: string, data?: any, style: PlainStyle}. However, the way we keep // internal states doesn't contain such a data structure (check the state and // TransitionMotionState). So when children function and others ask for such // data we need to generate them on the fly by combining mergedPropsStyles and // currentStyles/lastIdealStyles function rehydrateStyles(mergedPropsStyles, unreadPropStyles, plainStyles) { // Copy the value to a `const` so that Flow understands that the const won't // change and will be non-nullable in the callback below. var cUnreadPropStyles = unreadPropStyles; if (cUnreadPropStyles == null) { return mergedPropsStyles.map(function (mergedPropsStyle, i) { return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } return mergedPropsStyles.map(function (mergedPropsStyle, i) { for (var j = 0; j < cUnreadPropStyles.length; j++) { if (cUnreadPropStyles[j].key === mergedPropsStyle.key) { return { key: cUnreadPropStyles[j].key, data: cUnreadPropStyles[j].data, style: plainStyles[i] }; } } return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } function shouldStopAnimationAll(currentStyles, destStyles, currentVelocities, mergedPropsStyles) { if (mergedPropsStyles.length !== destStyles.length) { return false; } for (var i = 0; i < mergedPropsStyles.length; i++) { if (mergedPropsStyles[i].key !== destStyles[i].key) { return false; } } // we have the invariant that mergedPropsStyles and // currentStyles/currentVelocities/last* are synced in terms of cells, see // mergeAndSync comment for more info for (var _i = 0; _i < mergedPropsStyles.length; _i++) { if (!(0, _shouldStopAnimation["default"])(currentStyles[_i], destStyles[_i].style, currentVelocities[_i])) { return false; } } return true; } // core key merging logic // things to do: say previously merged style is {a, b}, dest style (prop) is {b, // c}, previous current (interpolating) style is {a, b} // **invariant**: current[i] corresponds to merged[i] in terms of key // steps: // turn merged style into {a?, b, c} // add c, value of c is destStyles.c // maybe remove a, aka call willLeave(a), then merged is either {b, c} or {a, b, c} // turn current (interpolating) style from {a, b} into {a?, b, c} // maybe remove a // certainly add c, value of c is willEnter(c) // loop over merged and construct new current // dest doesn't change, that's owner's function mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldLastIdealStyles, oldLastIdealVelocities) { var newMergedPropsStyles = (0, _mergeDiff["default"])(oldMergedPropsStyles, destStyles, function (oldIndex, oldMergedPropsStyle) { var leavingStyle = willLeave(oldMergedPropsStyle); if (leavingStyle == null) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } if ((0, _shouldStopAnimation["default"])(oldCurrentStyles[oldIndex], leavingStyle, oldCurrentVelocities[oldIndex])) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } return { key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data, style: leavingStyle }; }); var newCurrentStyles = []; var newCurrentVelocities = []; var newLastIdealStyles = []; var newLastIdealVelocities = []; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyleCell = newMergedPropsStyles[i]; var foundOldIndex = null; for (var j = 0; j < oldMergedPropsStyles.length; j++) { if (oldMergedPropsStyles[j].key === newMergedPropsStyleCell.key) { foundOldIndex = j; break; } } // TODO: key search code if (foundOldIndex == null) { var plainStyle = willEnter(newMergedPropsStyleCell); newCurrentStyles[i] = plainStyle; newLastIdealStyles[i] = plainStyle; var velocity = (0, _mapToZero["default"])(newMergedPropsStyleCell.style); newCurrentVelocities[i] = velocity; newLastIdealVelocities[i] = velocity; } else { newCurrentStyles[i] = oldCurrentStyles[foundOldIndex]; newLastIdealStyles[i] = oldLastIdealStyles[foundOldIndex]; newCurrentVelocities[i] = oldCurrentVelocities[foundOldIndex]; newLastIdealVelocities[i] = oldLastIdealVelocities[foundOldIndex]; } } return [newMergedPropsStyles, newCurrentStyles, newCurrentVelocities, newLastIdealStyles, newLastIdealVelocities]; } var TransitionMotion = /*#__PURE__*/function (_React$Component) { _inheritsLoose(TransitionMotion, _React$Component); // it's possible that currentStyle's value is stale: if props is immediately // changed from 0 to 400 to spring(0) again, the async currentStyle is still // at 0 (didn't have time to tick and interpolate even once). If we naively // compare currentStyle with destVal it'll be 0 === 0 (no animation, stop). // In reality currentStyle should be 400 function TransitionMotion(props) { var _this; _this = _React$Component.call(this, props) || this; _this.unmounting = false; _this.animationID = null; _this.prevTime = 0; _this.accumulatedTime = 0; _this.unreadPropStyles = null; _this.clearUnreadPropStyle = function (unreadPropStyles) { var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities), mergedPropsStyles = _mergeAndSync[0], currentStyles = _mergeAndSync[1], currentVelocities = _mergeAndSync[2], lastIdealStyles = _mergeAndSync[3], lastIdealVelocities = _mergeAndSync[4]; for (var i = 0; i < unreadPropStyles.length; i++) { var unreadPropStyle = unreadPropStyles[i].style; var dirty = false; for (var key in unreadPropStyle) { if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) { continue; } var styleValue = unreadPropStyle[key]; if (typeof styleValue === 'number') { if (!dirty) { dirty = true; currentStyles[i] = _extends({}, currentStyles[i]); currentVelocities[i] = _extends({}, currentVelocities[i]); lastIdealStyles[i] = _extends({}, lastIdealStyles[i]); lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]); mergedPropsStyles[i] = { key: mergedPropsStyles[i].key, data: mergedPropsStyles[i].data, style: _extends({}, mergedPropsStyles[i].style) }; } currentStyles[i][key] = styleValue; currentVelocities[i][key] = 0; lastIdealStyles[i][key] = styleValue; lastIdealVelocities[i][key] = 0; mergedPropsStyles[i].style[key] = styleValue; } } } // unlike the other 2 components, we can't detect staleness and optionally // opt out of setState here. each style object's data might contain new // stuff we're not/cannot compare _this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, mergedPropsStyles: mergedPropsStyles, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities }); }; _this.startAnimationIfNecessary = function () { if (_this.unmounting || _this.animationID != null) { return; } // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and // call cb? No, otherwise accidental parent rerender causes cb trigger _this.animationID = (0, _raf["default"])(function (timestamp) { // https://github.com/chenglou/react-motion/pull/420 // > if execution passes the conditional if (this.unmounting), then // executes async defaultRaf and after that component unmounts and after // that the callback of defaultRaf is called, then setState will be called // on unmounted component. if (_this.unmounting) { return; } var propStyles = _this.props.styles; var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles; // check if we need to animate in the first place if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.accumulatedTime = 0; return; } var currentTime = timestamp || (0, _performanceNow["default"])(); var timeDelta = currentTime - _this.prevTime; _this.prevTime = currentTime; _this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart if (_this.accumulatedTime > msPerFrame * 10) { _this.accumulatedTime = 0; } if (_this.accumulatedTime === 0) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.startAnimationIfNecessary(); return; } var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame; var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame); var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities), newMergedPropsStyles = _mergeAndSync2[0], newCurrentStyles = _mergeAndSync2[1], newCurrentVelocities = _mergeAndSync2[2], newLastIdealStyles = _mergeAndSync2[3], newLastIdealVelocities = _mergeAndSync2[4]; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyle = newMergedPropsStyles[i].style; var newCurrentStyle = {}; var newCurrentVelocity = {}; var newLastIdealStyle = {}; var newLastIdealVelocity = {}; for (var key in newMergedPropsStyle) { if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) { continue; } var styleValue = newMergedPropsStyle[key]; if (typeof styleValue === 'number') { newCurrentStyle[key] = styleValue; newCurrentVelocity[key] = 0; newLastIdealStyle[key] = styleValue; newLastIdealVelocity[key] = 0; } else { var newLastIdealStyleValue = newLastIdealStyles[i][key]; var newLastIdealVelocityValue = newLastIdealVelocities[i][key]; for (var j = 0; j < framesToCatchUp; j++) { var _stepper = (0, _stepper3["default"])(msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); newLastIdealStyleValue = _stepper[0]; newLastIdealVelocityValue = _stepper[1]; } var _stepper2 = (0, _stepper3["default"])(msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision), nextIdealX = _stepper2[0], nextIdealV = _stepper2[1]; newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion; newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion; newLastIdealStyle[key] = newLastIdealStyleValue; newLastIdealVelocity[key] = newLastIdealVelocityValue; } } newLastIdealStyles[i] = newLastIdealStyle; newLastIdealVelocities[i] = newLastIdealVelocity; newCurrentStyles[i] = newCurrentStyle; newCurrentVelocities[i] = newCurrentVelocity; } _this.animationID = null; // the amount we're looped over above _this.accumulatedTime -= framesToCatchUp * msPerFrame; _this.setState({ currentStyles: newCurrentStyles, currentVelocities: newCurrentVelocities, lastIdealStyles: newLastIdealStyles, lastIdealVelocities: newLastIdealVelocities, mergedPropsStyles: newMergedPropsStyles }); _this.unreadPropStyles = null; _this.startAnimationIfNecessary(); }); }; _this.state = _this.defaultState(); return _this; } var _proto = TransitionMotion.prototype; _proto.defaultState = function defaultState() { var _this$props = this.props, defaultStyles = _this$props.defaultStyles, styles = _this$props.styles, willEnter = _this$props.willEnter, willLeave = _this$props.willLeave, didLeave = _this$props.didLeave; var destStyles = typeof styles === 'function' ? styles(defaultStyles) : styles; // this is special. for the first time around, we don't have a comparison // between last (no last) and current merged props. we'll compute last so: // say default is {a, b} and styles (dest style) is {b, c}, we'll // fabricate last as {a, b} var oldMergedPropsStyles; if (defaultStyles == null) { oldMergedPropsStyles = destStyles; } else { oldMergedPropsStyles = defaultStyles.map(function (defaultStyleCell) { // TODO: key search code for (var i = 0; i < destStyles.length; i++) { if (destStyles[i].key === defaultStyleCell.key) { return destStyles[i]; } } return defaultStyleCell; }); } var oldCurrentStyles = defaultStyles == null ? destStyles.map(function (s) { return (0, _stripStyle["default"])(s.style); }) : defaultStyles.map(function (s) { return (0, _stripStyle["default"])(s.style); }); var oldCurrentVelocities = defaultStyles == null ? destStyles.map(function (s) { return (0, _mapToZero["default"])(s.style); }) : defaultStyles.map(function (s) { return (0, _mapToZero["default"])(s.style); }); var _mergeAndSync3 = mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldCurrentStyles, // oldLastIdealStyles really oldCurrentVelocities // oldLastIdealVelocities really ), mergedPropsStyles = _mergeAndSync3[0], currentStyles = _mergeAndSync3[1], currentVelocities = _mergeAndSync3[2], lastIdealStyles = _mergeAndSync3[3], lastIdealVelocities = _mergeAndSync3[4]; return { currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities, mergedPropsStyles: mergedPropsStyles }; } // after checking for unreadPropStyles != null, we manually go set the // non-interpolating values (those that are a number, without a spring // config) ; _proto.componentDidMount = function componentDidMount() { this.prevTime = (0, _performanceNow["default"])(); this.startAnimationIfNecessary(); }; _proto.UNSAFE_componentWillReceiveProps = function UNSAFE_componentWillReceiveProps(props) { if (this.unreadPropStyles) { // previous props haven't had the chance to be set yet; set them here this.clearUnreadPropStyle(this.unreadPropStyles); } var styles = props.styles; if (typeof styles === 'function') { this.unreadPropStyles = styles(rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.lastIdealStyles)); } else { this.unreadPropStyles = styles; } if (this.animationID == null) { this.prevTime = (0, _performanceNow["default"])(); this.startAnimationIfNecessary(); } }; _proto.componentWillUnmount = function componentWillUnmount() { this.unmounting = true; if (this.animationID != null) { _raf["default"].cancel(this.animationID); this.animationID = null; } }; _proto.render = function render() { var hydratedStyles = rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.currentStyles); var renderedChildren = this.props.children(hydratedStyles); return renderedChildren && _react["default"].Children.only(renderedChildren); }; return TransitionMotion; }(_react["default"].Component); exports["default"] = TransitionMotion; TransitionMotion.defaultProps = { willEnter: function willEnter(styleThatEntered) { return (0, _stripStyle["default"])(styleThatEntered.style); }, // recall: returning null makes the current unmounting TransitionStyle // disappear immediately willLeave: function willLeave() { return null; }, didLeave: function didLeave() {} }; process.env.NODE_ENV !== "production" ? TransitionMotion.propTypes = { defaultStyles: _propTypes["default"].arrayOf(_propTypes["default"].shape({ key: _propTypes["default"].string.isRequired, data: _propTypes["default"].any, style: _propTypes["default"].objectOf(_propTypes["default"].number).isRequired })), styles: _propTypes["default"].oneOfType([_propTypes["default"].func, _propTypes["default"].arrayOf(_propTypes["default"].shape({ key: _propTypes["default"].string.isRequired, data: _propTypes["default"].any, style: _propTypes["default"].objectOf(_propTypes["default"].oneOfType([_propTypes["default"].number, _propTypes["default"].object])).isRequired }))]).isRequired, children: _propTypes["default"].func.isRequired, willEnter: _propTypes["default"].func, willLeave: _propTypes["default"].func, didLeave: _propTypes["default"].func } : void 0;