Character Level: {totalClassLevel}
{preferences.progressionType ===
Constants.PreferenceProgressionTypeEnum.XP &&
levelDiff !== 0 && (
0 && "progression-manager-heading-diff-positive",
levelDiff < 0 && "progression-manager-heading-diff-negative",
])}
>
{Math.abs(levelDiff)}
)}
{preferences.progressionType ===
Constants.PreferenceProgressionTypeEnum.MILESTONE ? (