import { AdjustmentTypeEnum } from '../Value'; export var ActionTypeEnum; (function (ActionTypeEnum) { ActionTypeEnum[ActionTypeEnum["WEAPON"] = 1] = "WEAPON"; ActionTypeEnum[ActionTypeEnum["SPELL"] = 2] = "SPELL"; ActionTypeEnum[ActionTypeEnum["GENERAL"] = 3] = "GENERAL"; })(ActionTypeEnum || (ActionTypeEnum = {})); export var AttackSubtypeEnum; (function (AttackSubtypeEnum) { AttackSubtypeEnum[AttackSubtypeEnum["MANUFACTURED"] = 1] = "MANUFACTURED"; AttackSubtypeEnum[AttackSubtypeEnum["NATURAL"] = 2] = "NATURAL"; AttackSubtypeEnum[AttackSubtypeEnum["UNARMED"] = 3] = "UNARMED"; })(AttackSubtypeEnum || (AttackSubtypeEnum = {})); export const ACTION_CUSTOMIZATION_ADJUSTMENT_TYPES = [ AdjustmentTypeEnum.TO_HIT_OVERRIDE, AdjustmentTypeEnum.TO_HIT_BONUS, AdjustmentTypeEnum.FIXED_VALUE_BONUS, AdjustmentTypeEnum.DISPLAY_AS_ATTACK, AdjustmentTypeEnum.NAME_OVERRIDE, AdjustmentTypeEnum.NOTES, ];