export var InfusionTypeEnum; (function (InfusionTypeEnum) { InfusionTypeEnum["REPLICATE"] = "replicate"; InfusionTypeEnum["AUGMENT"] = "augment"; InfusionTypeEnum["CREATURE"] = "creature"; })(InfusionTypeEnum || (InfusionTypeEnum = {})); export var InfusionModifierDataTypeEnum; (function (InfusionModifierDataTypeEnum) { InfusionModifierDataTypeEnum["GRANTED"] = "granted"; InfusionModifierDataTypeEnum["CLASS_LEVEL"] = "class-level"; InfusionModifierDataTypeEnum["DAMAGE_TYPE_CHOICE"] = "damage-type-choice"; })(InfusionModifierDataTypeEnum || (InfusionModifierDataTypeEnum = {})); export var InfusionItemDataRuleTypeEnum; (function (InfusionItemDataRuleTypeEnum) { InfusionItemDataRuleTypeEnum["ITEM"] = "item"; InfusionItemDataRuleTypeEnum["ARMOR_TYPE"] = "armor-type"; InfusionItemDataRuleTypeEnum["WEAPON_CATEGORY"] = "weapon-category"; InfusionItemDataRuleTypeEnum["GEAR_TYPE"] = "gear-type"; InfusionItemDataRuleTypeEnum["WEAPON_PROPERTY"] = "weapon-property"; })(InfusionItemDataRuleTypeEnum || (InfusionItemDataRuleTypeEnum = {}));