export var ModifierBonusTypeEnum; (function (ModifierBonusTypeEnum) { ModifierBonusTypeEnum[ModifierBonusTypeEnum["PROFICIENCY_BONUS"] = 1] = "PROFICIENCY_BONUS"; ModifierBonusTypeEnum[ModifierBonusTypeEnum["ATTUNED_ITEM_COUNT"] = 2] = "ATTUNED_ITEM_COUNT"; ModifierBonusTypeEnum[ModifierBonusTypeEnum["SPELL_LEVEL"] = 3] = "SPELL_LEVEL"; })(ModifierBonusTypeEnum || (ModifierBonusTypeEnum = {})); export var ModifierTypeEnum; (function (ModifierTypeEnum) { ModifierTypeEnum["SET_BASE"] = "set-base"; ModifierTypeEnum["BONUS"] = "bonus"; ModifierTypeEnum["SET"] = "set"; ModifierTypeEnum["STACKING_BONUS"] = "stacking-bonus"; ModifierTypeEnum["RESISTANCE"] = "resistance"; ModifierTypeEnum["IMMUNITY"] = "immunity"; ModifierTypeEnum["VULNERABILITY"] = "vulnerability"; ModifierTypeEnum["HALF_PROFICIENCY"] = "half-proficiency"; ModifierTypeEnum["HALF_PROFICIENCY_ROUND_UP"] = "half-proficiency-round-up"; ModifierTypeEnum["PROFICIENCY"] = "proficiency"; ModifierTypeEnum["TWICE_PROFICIENCY"] = "twice-proficiency"; ModifierTypeEnum["EXPERTISE"] = "expertise"; ModifierTypeEnum["DAMAGE"] = "damage"; ModifierTypeEnum["ADVANTAGE"] = "advantage"; ModifierTypeEnum["DISADVANTAGE"] = "disadvantage"; ModifierTypeEnum["SENSE"] = "sense"; ModifierTypeEnum["LANGUAGE"] = "language"; ModifierTypeEnum["IGNORE"] = "ignore"; ModifierTypeEnum["SIZE"] = "size"; ModifierTypeEnum["SPEED_REDUCTION"] = "speed-reduction"; ModifierTypeEnum["CARRYING_CAPACITY"] = "carrying-capacity"; ModifierTypeEnum["NATURAL_WEAPON"] = "natural-weapon"; ModifierTypeEnum["ELDRITCH_BLAST"] = "eldritch-blast"; ModifierTypeEnum["REPLACE_DAMAGE_TYPE"] = "replace-damage-type"; ModifierTypeEnum["REPLACE_WEAPON_ABILITY"] = "replace-weapon-ability"; ModifierTypeEnum["WEAPON_PROPERTY"] = "weapon-property"; ModifierTypeEnum["IGNORE_WEAPON_PROPERTY"] = "ignore-weapon-property"; ModifierTypeEnum["MONK_WEAPON"] = "monk-weapon"; ModifierTypeEnum["KENSEI"] = "kensei"; ModifierTypeEnum["PROTECTION"] = "protection"; ModifierTypeEnum["STEALTH_DISADVANTAGE"] = "stealth-disadvantage"; ModifierTypeEnum["WEAPON_MASTERY"] = "weapon-mastery"; ModifierTypeEnum["ENABLE_FEATURE"] = "enable-feature"; })(ModifierTypeEnum || (ModifierTypeEnum = {})); export var ModifierSubTypeEnum; (function (ModifierSubTypeEnum) { ModifierSubTypeEnum["ARMOR_CLASS"] = "armor-class"; ModifierSubTypeEnum["MAGIC"] = "magic"; ModifierSubTypeEnum["SPELL_SAVE_DC"] = "spell-save-dc"; ModifierSubTypeEnum["PROFICIENCY"] = "proficiency"; ModifierSubTypeEnum["PROFICIENCY_BONUS"] = "proficiency-bonus"; ModifierSubTypeEnum["ALL"] = "all"; ModifierSubTypeEnum["SELF"] = "self"; ModifierSubTypeEnum["REMOVE"] = "remove"; ModifierSubTypeEnum["DEATH"] = "death"; ModifierSubTypeEnum["ATTUNEMENT_SLOTS"] = "attunement-slots"; ModifierSubTypeEnum["INITIATIVE"] = "initiative"; ModifierSubTypeEnum["PASSIVE_PERCEPTION"] = "passive-perception"; ModifierSubTypeEnum["PASSIVE_INVESTIGATION"] = "passive-investigation"; ModifierSubTypeEnum["PASSIVE_INSIGHT"] = "passive-insight"; ModifierSubTypeEnum["AC_MAX_DEX_MODIFIER"] = "ac-max-dex-modifier"; ModifierSubTypeEnum["AC_MAX_DEX_ARMORED_MODIFIER"] = "ac-max-dex-armored-modifier"; ModifierSubTypeEnum["AC_MAX_DEX_UNARMORED_MODIFIER"] = "ac-max-dex-unarmored-modifier"; ModifierSubTypeEnum["SHIELD_AC_ON_DEX_SAVES"] = "shield-ac-on-dex-saves"; ModifierSubTypeEnum["OFFHAND_MODIFIER_RESTRICTIONS"] = "dual-wield-modifier-restrictions"; ModifierSubTypeEnum["OFFHAND_LIGHT_RESTRICTIONS"] = "dual-wield-light-restrictions"; ModifierSubTypeEnum["DUAL_WIELD_ARMOR_CLASS"] = "dual-wield-armor-class"; ModifierSubTypeEnum["EXTRA_ATTACKS"] = "extra-attacks"; ModifierSubTypeEnum["CANTRIP_DAMAGE"] = "cantrip-damage"; ModifierSubTypeEnum["WEAPON_ATTACKS"] = "weapon-attacks"; ModifierSubTypeEnum["MELEE_ATTACKS"] = "melee-attacks"; ModifierSubTypeEnum["RANGED_ATTACKS"] = "ranged-attacks"; ModifierSubTypeEnum["SPELL_ATTACKS"] = "spell-attacks"; ModifierSubTypeEnum["NATURAL_ATTACKS"] = "natural-attacks"; ModifierSubTypeEnum["MELEE_WEAPON_ATTACKS"] = "melee-weapon-attacks"; ModifierSubTypeEnum["RANGED_WEAPON_ATTACKS"] = "ranged-weapon-attacks"; ModifierSubTypeEnum["MELEE_SPELL_ATTACKS"] = "melee-spell-attacks"; ModifierSubTypeEnum["RANGED_SPELL_ATTACKS"] = "ranged-spell-attacks"; ModifierSubTypeEnum["MELEE_NATURAL_ATTACKS"] = "melee-natural-attacks"; ModifierSubTypeEnum["RANGED_NATURAL_ATTACKS"] = "ranged-natural-attacks"; ModifierSubTypeEnum["MELEE_UNARMED_ATTACKS"] = "melee-unarmed-attacks"; ModifierSubTypeEnum["RANGED_UNARMED_ATTACKS"] = "ranged-unarmed-attacks"; ModifierSubTypeEnum["UNARMED_ATTACKS"] = "unarmed-attacks"; ModifierSubTypeEnum["STRENGTH_ATTACKS"] = "strength-attacks"; ModifierSubTypeEnum["DEXTERITY_ATTACKS"] = "dexterity-attacks"; ModifierSubTypeEnum["ONE_HANDED_WEAPON_ATTACKS"] = "one-handed-weapon-attacks"; ModifierSubTypeEnum["TWO_HANDED_WEAPON_ATTACKS"] = "two-handed-weapon-attacks"; ModifierSubTypeEnum["ONE_HANDED_MELEE_ATTACKS"] = "one-handed-melee-attacks"; ModifierSubTypeEnum["TWO_HANDED_MELEE_ATTACKS"] = "two-handed-melee-attacks"; ModifierSubTypeEnum["ONE_HANDED_RANGED_ATTACKS"] = "one-handed-ranged-attacks"; ModifierSubTypeEnum["TWO_HANDED_RANGED_ATTACKS"] = "two-handed-ranged-attacks"; ModifierSubTypeEnum["THROWN_WEAPON_ATTACKS"] = "thrown-weapon-attacks"; ModifierSubTypeEnum["THROWN_MELEE_ATTACKS"] = "thrown-melee-attacks"; ModifierSubTypeEnum["THROWN_RANGED_ATTACKS"] = "thrown-ranged-attacks"; ModifierSubTypeEnum["UNARMORED_DEX_AC_BONUS"] = "unarmored-dex-ac-bonus"; ModifierSubTypeEnum["UNARMORED_ARMOR_CLASS"] = "unarmored-armor-class"; ModifierSubTypeEnum["ARMORED_ARMOR_CLASS"] = "armored-armor-class"; ModifierSubTypeEnum["UNARMORED_WHILE_ARMORED"] = "unarmored-while-armored"; ModifierSubTypeEnum["MINIMUM_BASE_ARMOR"] = "minimum-base-armor"; ModifierSubTypeEnum["UNARMED_DAMAGE_DIE"] = "unarmed-damage-die"; ModifierSubTypeEnum["HIT_POINTS"] = "hit-points"; ModifierSubTypeEnum["HIT_POINTS_PER_LEVEL"] = "hit-points-per-level"; ModifierSubTypeEnum["TEMPORARY_HIT_POINTS"] = "temporary-hit-points"; ModifierSubTypeEnum["GARGANTUAN"] = "gargantuan"; ModifierSubTypeEnum["HUGE"] = "huge"; ModifierSubTypeEnum["LARGE"] = "large"; ModifierSubTypeEnum["MEDIUM"] = "medium"; ModifierSubTypeEnum["SMALL"] = "small"; ModifierSubTypeEnum["TINY"] = "tiny"; ModifierSubTypeEnum["MULTIPLIER"] = "multiplier"; ModifierSubTypeEnum["STRENGTH_SCORE"] = "strength-score"; ModifierSubTypeEnum["DEXTERITY_SCORE"] = "dexterity-score"; ModifierSubTypeEnum["CONSTITUTION_SCORE"] = "constitution-score"; ModifierSubTypeEnum["INTELLIGENCE_SCORE"] = "intelligence-score"; ModifierSubTypeEnum["WISDOM_SCORE"] = "wisdom-score"; ModifierSubTypeEnum["CHARISMA_SCORE"] = "charisma-score"; ModifierSubTypeEnum["CHOOSE_AN_ABILITY_SCORE"] = "choose-an-ability-score"; ModifierSubTypeEnum["SPEED"] = "speed"; ModifierSubTypeEnum["SPEED_WALKING"] = "speed-walking"; ModifierSubTypeEnum["SPEED_FLYING"] = "speed-flying"; ModifierSubTypeEnum["SPEED_CLIMBING"] = "speed-climbing"; ModifierSubTypeEnum["SPEED_SWIMMING"] = "speed-swimming"; ModifierSubTypeEnum["SPEED_BURROWING"] = "speed-burrowing"; ModifierSubTypeEnum["INNATE_SPEED_WALKING"] = "innate-speed-walking"; ModifierSubTypeEnum["INNATE_SPEED_FLYING"] = "innate-speed-flying"; ModifierSubTypeEnum["INNATE_SPEED_CLIMBING"] = "innate-speed-climbing"; ModifierSubTypeEnum["INNATE_SPEED_SWIMMING"] = "innate-speed-swimming"; ModifierSubTypeEnum["INNATE_SPEED_BURROWING"] = "innate-speed-burrowing"; ModifierSubTypeEnum["UNARMORED_MOVEMENT"] = "unarmored-movement"; ModifierSubTypeEnum["SAVING_THROWS"] = "saving-throws"; ModifierSubTypeEnum["STRENGTH_SAVING_THROWS"] = "strength-saving-throws"; ModifierSubTypeEnum["DEXTERITY_SAVING_THROWS"] = "dexterity-saving-throws"; ModifierSubTypeEnum["CONSTITUTION_SAVING_THROWS"] = "constitution-saving-throws"; ModifierSubTypeEnum["INTELLIGENCE_SAVING_THROWS"] = "intelligence-saving-throws"; ModifierSubTypeEnum["WISDOM_SAVING_THROWS"] = "wisdom-saving-throws"; ModifierSubTypeEnum["CHARISMA_SAVING_THROWS"] = "charisma-saving-throws"; ModifierSubTypeEnum["DEATH_SAVING_THROWS"] = "death-saving-throws"; ModifierSubTypeEnum["ABILITY_SCORE_MAXIMUM"] = "ability-score-maximum"; ModifierSubTypeEnum["ABILITY_CHECKS"] = "ability-checks"; ModifierSubTypeEnum["STRENGTH_ABILITY_CHECKS"] = "strength-ability-checks"; ModifierSubTypeEnum["DEXTERITY_ABILITY_CHECKS"] = "dexterity-ability-checks"; ModifierSubTypeEnum["CONSTITUTION_ABILITY_CHECKS"] = "constitution-ability-checks"; ModifierSubTypeEnum["INTELLIGENCE_ABILITY_CHECKS"] = "intelligence-ability-checks"; ModifierSubTypeEnum["WISDOM_ABILITY_CHECKS"] = "wisdom-ability-checks"; ModifierSubTypeEnum["CHARISMA_ABILITY_CHECKS"] = "charisma-ability-checks"; ModifierSubTypeEnum["CRITICAL_HITS"] = "critical-hits"; ModifierSubTypeEnum["ACID"] = "acid"; ModifierSubTypeEnum["BLUDGEONING"] = "bludgeoning"; ModifierSubTypeEnum["COLD"] = "cold"; ModifierSubTypeEnum["FIRE"] = "fire"; ModifierSubTypeEnum["FORCE"] = "force"; ModifierSubTypeEnum["LIGHTNING"] = "lightning"; ModifierSubTypeEnum["NECROTIC"] = "necrotic"; ModifierSubTypeEnum["PIERCING"] = "piercing"; ModifierSubTypeEnum["POISON"] = "poison"; ModifierSubTypeEnum["PSYCHIC"] = "psychic"; ModifierSubTypeEnum["RADIANT"] = "radiant"; ModifierSubTypeEnum["SLASHING"] = "slashing"; ModifierSubTypeEnum["THUNDER"] = "thunder"; ModifierSubTypeEnum["BLUDGEONING_PIERCING_SLASHING_NONMAGIC"] = "bludgeoning--piercing--and-slashing-from-nonmagical-weapons"; ModifierSubTypeEnum["BLINDSIGHT"] = "blindsight"; ModifierSubTypeEnum["DARKVISION"] = "darkvision"; ModifierSubTypeEnum["TREMORSENSE"] = "tremorsense"; ModifierSubTypeEnum["TRUESIGHT"] = "truesight"; ModifierSubTypeEnum["NATURAL_WEAPON"] = "natural-weapon"; ModifierSubTypeEnum["UNARMED_STRIKE"] = "unarmed-strike"; ModifierSubTypeEnum["HEAVY_ARMOR_SPEED_REDUCTION"] = "heavy-armor-speed-reduction"; // Armor ModifierSubTypeEnum["LIGHT_ARMOR"] = "light-armor"; ModifierSubTypeEnum["MEDIUM_ARMOR"] = "medium-armor"; ModifierSubTypeEnum["HEAVY_ARMOR"] = "heavy-armor"; ModifierSubTypeEnum["SHIELDS"] = "shields"; // light armor ModifierSubTypeEnum["PADDED"] = "padded"; ModifierSubTypeEnum["LEATHER"] = "leather"; ModifierSubTypeEnum["STUDDED_LEATHER"] = "studded-leather"; ModifierSubTypeEnum["PRIDE_SILK_OUTFIT"] = "pride-silk-outfit"; ModifierSubTypeEnum["BARK_ARMOR"] = "bark-armor"; // medium armor ModifierSubTypeEnum["HIDE"] = "hide"; ModifierSubTypeEnum["CHAIN_SHIRT"] = "chain-shirt"; ModifierSubTypeEnum["SCALE_MAIL"] = "scale-mail"; ModifierSubTypeEnum["BREASTPLATE"] = "breastplate"; ModifierSubTypeEnum["HALF_PLATE"] = "half-plate"; ModifierSubTypeEnum["SPIKED_ARMOR"] = "spiked-armor"; ModifierSubTypeEnum["SCUMWEED_ARMOR"] = "scumweed-armor"; // heavy armor ModifierSubTypeEnum["RING_MAIL"] = "ring-mail"; ModifierSubTypeEnum["CHAIN_MAIL"] = "chain-mail"; ModifierSubTypeEnum["SPLINT"] = "splint"; ModifierSubTypeEnum["PLATE"] = "plate"; ModifierSubTypeEnum["POWERED_ARMOR"] = "powered-armor"; ModifierSubTypeEnum["DIVERS_ARMOR"] = "divers-armor"; // shields ModifierSubTypeEnum["SHIELD"] = "shield"; ModifierSubTypeEnum["POT_LID"] = "pot-lid"; ModifierSubTypeEnum["PROPERTY_AMMUNITION"] = "ammunition"; ModifierSubTypeEnum["PROPERTY_FINESSE"] = "finesse"; ModifierSubTypeEnum["PROPERTY_HEAVY"] = "heavy"; ModifierSubTypeEnum["PROPERTY_LIGHT"] = "light"; ModifierSubTypeEnum["PROPERTY_LOADING"] = "loading"; ModifierSubTypeEnum["PROPERTY_RANGE"] = "range"; ModifierSubTypeEnum["PROPERTY_REACH"] = "reach"; ModifierSubTypeEnum["PROPERTY_SPECIAL"] = "special"; ModifierSubTypeEnum["PROPERTY_THROWN"] = "thrown"; ModifierSubTypeEnum["PROPERTY_TWO_HANDED"] = "two-handed"; ModifierSubTypeEnum["PROPERTY_VERSATILE"] = "versatile"; ModifierSubTypeEnum["MELEE_REACH"] = "melee-reach"; // edlritch blast ModifierSubTypeEnum["BONUS_DAMAGE"] = "bonus-damage"; ModifierSubTypeEnum["BONUS_RANGE"] = "bonus-range"; ModifierSubTypeEnum["SPELL_ATTACK_RANGE_MULTIPLIER"] = "spell-attack-range-multiplier"; ModifierSubTypeEnum["ZERO_HP"] = "0-hp"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_STRENGTH"] = "magic-item-attack-with-strength"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_DEXTERITY"] = "magic-item-attack-with-dexterity"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_CONSTITUTION"] = "magic-item-attack-with-constitution"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_INTELLIGENCE"] = "magic-item-attack-with-intelligence"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_WISDOM"] = "magic-item-attack-with-wisdom"; ModifierSubTypeEnum["MAGIC_ITEM_ATTACK_WITH_CHARISMA"] = "magic-item-attack-with-charisma"; // Spell Groups ModifierSubTypeEnum["SPELL_GROUP_HEALING"] = "spell-group-healing"; // Warlock Feature ModifierSubTypeEnum["ENABLE_PACT_WEAPON"] = "enable-pact-weapon"; ModifierSubTypeEnum["ENABLE_HEX_WEAPON"] = "enable-hex-weapon"; // Enable Feature (used in tandem with REPLACE_WEAPON_ABILITY modifier) ModifierSubTypeEnum["ENABLE_STRENGTH"] = "enable-strength"; ModifierSubTypeEnum["ENABLE_DEXTERITY"] = "enable-dexterity"; ModifierSubTypeEnum["ENABLE_CONSTITUTION"] = "enable-constitution"; ModifierSubTypeEnum["ENABLE_INTELLIGENCE"] = "enable-intelligence"; ModifierSubTypeEnum["ENABLE_WISDOM"] = "enable-wisdom"; ModifierSubTypeEnum["ENABLE_CHARISMA"] = "enable-charisma"; })(ModifierSubTypeEnum || (ModifierSubTypeEnum = {})); export const SIZE_LIST = [ ModifierSubTypeEnum.GARGANTUAN, ModifierSubTypeEnum.HUGE, ModifierSubTypeEnum.LARGE, ModifierSubTypeEnum.MEDIUM, ModifierSubTypeEnum.SMALL, ModifierSubTypeEnum.TINY, ]; export const DAMAGE_ADJUSTMENT_LIST = [ ModifierSubTypeEnum.ACID, ModifierSubTypeEnum.BLUDGEONING, ModifierSubTypeEnum.COLD, ModifierSubTypeEnum.FIRE, ModifierSubTypeEnum.FORCE, ModifierSubTypeEnum.LIGHTNING, ModifierSubTypeEnum.NECROTIC, ModifierSubTypeEnum.PIERCING, ModifierSubTypeEnum.POISON, ModifierSubTypeEnum.PSYCHIC, ModifierSubTypeEnum.RADIANT, ModifierSubTypeEnum.SLASHING, ModifierSubTypeEnum.THUNDER, ModifierSubTypeEnum.BLUDGEONING_PIERCING_SLASHING_NONMAGIC, ]; export const LIGHT_ARMOR_LIST = [ ModifierSubTypeEnum.PADDED, ModifierSubTypeEnum.LEATHER, ModifierSubTypeEnum.STUDDED_LEATHER, ModifierSubTypeEnum.PRIDE_SILK_OUTFIT, ModifierSubTypeEnum.BARK_ARMOR, ]; export const MEDIUM_ARMOR_LIST = [ ModifierSubTypeEnum.HIDE, ModifierSubTypeEnum.CHAIN_SHIRT, ModifierSubTypeEnum.SCALE_MAIL, ModifierSubTypeEnum.BREASTPLATE, ModifierSubTypeEnum.HALF_PLATE, ModifierSubTypeEnum.SPIKED_ARMOR, ModifierSubTypeEnum.SCUMWEED_ARMOR, ]; export const HEAVY_ARMOR_LIST = [ ModifierSubTypeEnum.RING_MAIL, ModifierSubTypeEnum.CHAIN_MAIL, ModifierSubTypeEnum.SPLINT, ModifierSubTypeEnum.PLATE, ModifierSubTypeEnum.POWERED_ARMOR, ModifierSubTypeEnum.DIVERS_ARMOR, ]; export const SHIELDS_LIST = [ModifierSubTypeEnum.SHIELD, ModifierSubTypeEnum.POT_LID]; export const ALL_ARMOR_LIST = [ ...LIGHT_ARMOR_LIST, ...MEDIUM_ARMOR_LIST, ...HEAVY_ARMOR_LIST, ...SHIELDS_LIST, ]; export const PROPERTY_LIST = [ ModifierSubTypeEnum.PROPERTY_AMMUNITION, ModifierSubTypeEnum.PROPERTY_FINESSE, ModifierSubTypeEnum.PROPERTY_HEAVY, ModifierSubTypeEnum.PROPERTY_LIGHT, ModifierSubTypeEnum.PROPERTY_LOADING, ModifierSubTypeEnum.PROPERTY_RANGE, ModifierSubTypeEnum.PROPERTY_REACH, // ModifierSubTypeEnum.PROPERTY_SPECIAL, ModifierSubTypeEnum.PROPERTY_THROWN, ModifierSubTypeEnum.PROPERTY_TWO_HANDED, ModifierSubTypeEnum.PROPERTY_VERSATILE, ]; export const MAGIC_ITEM_ATTACK_WITH_STAT_LIST = [ ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_STRENGTH, ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_DEXTERITY, ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_CONSTITUTION, ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_INTELLIGENCE, ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_WISDOM, ModifierSubTypeEnum.MAGIC_ITEM_ATTACK_WITH_CHARISMA, ]; export const STAT_SAVING_THROW_LIST = [ ModifierSubTypeEnum.STRENGTH_SAVING_THROWS, ModifierSubTypeEnum.DEXTERITY_SAVING_THROWS, ModifierSubTypeEnum.CONSTITUTION_SAVING_THROWS, ModifierSubTypeEnum.INTELLIGENCE_SAVING_THROWS, ModifierSubTypeEnum.WISDOM_SAVING_THROWS, ModifierSubTypeEnum.CHARISMA_SAVING_THROWS, ]; export const STAT_ABILITY_CHECK_LIST = [ ModifierSubTypeEnum.STRENGTH_ABILITY_CHECKS, ModifierSubTypeEnum.DEXTERITY_ABILITY_CHECKS, ModifierSubTypeEnum.CONSTITUTION_ABILITY_CHECKS, ModifierSubTypeEnum.INTELLIGENCE_ABILITY_CHECKS, ModifierSubTypeEnum.WISDOM_ABILITY_CHECKS, ModifierSubTypeEnum.CHARISMA_ABILITY_CHECKS, ]; export const STAT_ABILITY_SCORE_LIST = [ ModifierSubTypeEnum.STRENGTH_SCORE, ModifierSubTypeEnum.DEXTERITY_SCORE, ModifierSubTypeEnum.CONSTITUTION_SCORE, ModifierSubTypeEnum.INTELLIGENCE_SCORE, ModifierSubTypeEnum.WISDOM_SCORE, ModifierSubTypeEnum.CHARISMA_SCORE, ];