``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
175 lines
5.6 KiB
TypeScript
175 lines
5.6 KiB
TypeScript
import clsx from "clsx";
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import { FC, HTMLAttributes, useState } from "react";
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import { useDispatch } from "react-redux";
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import { Select } from "@dndbeyond/character-components/es";
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import { Accordion } from "~/components/Accordion";
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import { Button } from "~/components/Button";
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import { Toggle } from "~/components/Toggle";
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import { useCharacterEngine } from "~/hooks/useCharacterEngine";
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import { builderActions } from "~/tools/js/CharacterBuilder/actions";
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import ClassDisplaySimple from "~/tools/js/CharacterBuilder/components/ClassDisplaySimple";
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import SpeciesDisplaySimple from "~/tools/js/CharacterBuilder/components/SpeciesDisplaySimple";
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import { ClassDefinitionContract, RaceDefinitionContract } from "~/types";
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import { PortraitName } from "../../components/PortraitName";
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import { ClassChoose } from "../ClassChoose";
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import { SpeciesChoose } from "../SpeciesChoose";
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import styles from "./styles.module.css";
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export interface RandomBuildProps extends HTMLAttributes<HTMLDivElement> {}
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export const RandomBuild: FC<RandomBuildProps> = ({ className, ...props }) => {
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const dispatch = useDispatch();
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const { raceUtils, ruleData, helperUtils } = useCharacterEngine();
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const [species, setSpecies] = useState<RaceDefinitionContract | null>(null);
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const [charClass, setCharClass] = useState<ClassDefinitionContract | null>(
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null
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);
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const [name, setName] = useState("");
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const [level, setLevel] = useState<number | null>(null);
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const [allowMulticlass, setAllowMulticlass] = useState(false);
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const [allowFeats, setAllowFeats] = useState(false);
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const [isClassesOpen, setIsClassesOpen] = useState(false);
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const [isSpeciesOpen, setIsSpeciesOpen] = useState(false);
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const handleSubmit = (): void => {
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dispatch(
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builderActions.randomBuildRequest(
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level,
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species ? raceUtils.getEntityRaceId(species) : null,
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species ? raceUtils.getEntityRaceTypeId(species) : null,
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charClass ? charClass.id : null,
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allowMulticlass,
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allowFeats,
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name
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)
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);
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};
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const handleSelectSpecies = (species: RaceDefinitionContract): void => {
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setSpecies(species);
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};
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const handleRemoveSpecies = (): void => {
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setSpecies(null);
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setIsSpeciesOpen(true);
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};
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const handleSelectClass = (charClass: ClassDefinitionContract): void => {
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setCharClass(charClass);
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};
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const handleRemoveClass = (): void => {
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setCharClass(null);
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setIsClassesOpen(true);
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};
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const handleLevelChange = (level: string): void => {
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setLevel(helperUtils.parseInputInt(level));
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};
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const handleToggleAllowMulticlass = (): void => {
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setAllowMulticlass(!allowMulticlass);
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};
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const handleToggleAllowFeats = (): void => {
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setAllowFeats(!allowFeats);
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};
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const levels = Array.from(
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new Array(ruleData.maxCharacterLevel),
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(val, index) => index + 1
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);
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return (
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<div className={clsx([styles.page, className])} {...props}>
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<h1 className={styles.title}>Random Build</h1>
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<p>
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Create a randomized character. Make it completely random, or make
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choices in some categories and randomize the rest. Once you've made your
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selections, click <strong>Create Character</strong> to generate a
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character sheet and start playing!
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</p>
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<hr className={styles.divider} />
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<div className={styles.levelSelect}>
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<label className={styles.label} id="choose-level">
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Choose Level
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</label>
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<Select
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className={styles.select}
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placeholder={"--"}
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options={levels.map((level) => ({
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value: level,
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label: level,
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}))}
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onChange={handleLevelChange}
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aria-labelledby="choose-level"
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value={level}
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/>
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</div>
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{charClass ? (
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<ClassDisplaySimple
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onRequestChange={handleRemoveClass}
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charClass={charClass}
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/>
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) : (
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<Accordion
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className={styles.accordion}
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summary={<h3 className={styles.accordionHeading}>Choose Class</h3>}
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variant="text"
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resetOpen={isClassesOpen}
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>
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<ClassChoose showHeader={false} onQuickSelect={handleSelectClass} />
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</Accordion>
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)}
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{species ? (
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<SpeciesDisplaySimple
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onRequestAction={handleRemoveSpecies}
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headingText="Selected Species"
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species={species}
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ruleData={ruleData}
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/>
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) : (
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<Accordion
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className={styles.accordion}
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summary={<h3 className={styles.accordionHeading}>Choose Species</h3>}
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variant="text"
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resetOpen={isSpeciesOpen}
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>
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<SpeciesChoose
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showHeader={false}
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onQuickSelect={handleSelectSpecies}
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/>
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</Accordion>
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)}
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<div className={styles.toggle}>
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<label className={styles.label} id="allow-multiclass-label">
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Allow Multiclass
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</label>
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<Toggle
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onClick={handleToggleAllowMulticlass}
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checked={allowMulticlass}
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color="secondary"
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aria-labelledby="allow-multiclass-label"
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/>
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</div>
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<div className={styles.toggle}>
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<label className={styles.label} id="allow-feats-label">
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Allow Feats
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</label>
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<Toggle
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onClick={handleToggleAllowFeats}
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checked={allowFeats}
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color="secondary"
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aria-labelledby="allow-feats-label"
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/>
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</div>
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<PortraitName hidePortrait fullWidth handleNameUpdate={setName} />
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<Button
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className={styles.submitButton}
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onClick={handleSubmit}
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variant="builder"
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>
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Create Character
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</Button>
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</div>
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);
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};
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