``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
265 lines
9.8 KiB
JavaScript
265 lines
9.8 KiB
JavaScript
"use strict";
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exports.__esModule = true;
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exports["default"] = void 0;
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var _mapToZero = _interopRequireDefault(require("./mapToZero"));
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var _stripStyle = _interopRequireDefault(require("./stripStyle"));
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var _stepper3 = _interopRequireDefault(require("./stepper"));
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var _performanceNow = _interopRequireDefault(require("performance-now"));
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var _raf = _interopRequireDefault(require("raf"));
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var _shouldStopAnimation = _interopRequireDefault(require("./shouldStopAnimation"));
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var _react = _interopRequireDefault(require("react"));
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var _propTypes = _interopRequireDefault(require("prop-types"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
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function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); }
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function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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var msPerFrame = 1000 / 60;
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var Motion = /*#__PURE__*/function (_React$Component) {
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_inheritsLoose(Motion, _React$Component);
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function Motion(props) {
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var _this;
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_this = _React$Component.call(this, props) || this;
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_this.unmounting = false;
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_this.wasAnimating = false;
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_this.animationID = null;
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_this.prevTime = 0;
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_this.accumulatedTime = 0;
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_this.unreadPropStyle = null;
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_this.clearUnreadPropStyle = function (destStyle) {
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var dirty = false;
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var _this$state = _this.state,
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currentStyle = _this$state.currentStyle,
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currentVelocity = _this$state.currentVelocity,
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lastIdealStyle = _this$state.lastIdealStyle,
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lastIdealVelocity = _this$state.lastIdealVelocity;
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for (var key in destStyle) {
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if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
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continue;
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}
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var styleValue = destStyle[key];
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if (typeof styleValue === 'number') {
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if (!dirty) {
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dirty = true;
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currentStyle = _extends({}, currentStyle);
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currentVelocity = _extends({}, currentVelocity);
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lastIdealStyle = _extends({}, lastIdealStyle);
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lastIdealVelocity = _extends({}, lastIdealVelocity);
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}
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currentStyle[key] = styleValue;
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currentVelocity[key] = 0;
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lastIdealStyle[key] = styleValue;
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lastIdealVelocity[key] = 0;
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}
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}
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if (dirty) {
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_this.setState({
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currentStyle: currentStyle,
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currentVelocity: currentVelocity,
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lastIdealStyle: lastIdealStyle,
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lastIdealVelocity: lastIdealVelocity
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});
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}
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};
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_this.startAnimationIfNecessary = function () {
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if (_this.unmounting || _this.animationID != null) {
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return;
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} // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
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// call cb? No, otherwise accidental parent rerender causes cb trigger
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_this.animationID = (0, _raf["default"])(function (timestamp) {
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// https://github.com/chenglou/react-motion/pull/420
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// > if execution passes the conditional if (this.unmounting), then
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// executes async defaultRaf and after that component unmounts and after
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// that the callback of defaultRaf is called, then setState will be called
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// on unmounted component.
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if (_this.unmounting) {
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return;
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} // check if we need to animate in the first place
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var propsStyle = _this.props.style;
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if ((0, _shouldStopAnimation["default"])(_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
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if (_this.wasAnimating && _this.props.onRest) {
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_this.props.onRest();
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} // no need to cancel animationID here; shouldn't have any in flight
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_this.animationID = null;
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_this.wasAnimating = false;
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_this.accumulatedTime = 0;
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return;
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}
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_this.wasAnimating = true;
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var currentTime = timestamp || (0, _performanceNow["default"])();
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var timeDelta = currentTime - _this.prevTime;
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_this.prevTime = currentTime;
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_this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart
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if (_this.accumulatedTime > msPerFrame * 10) {
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_this.accumulatedTime = 0;
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}
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if (_this.accumulatedTime === 0) {
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// no need to cancel animationID here; shouldn't have any in flight
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_this.animationID = null;
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_this.startAnimationIfNecessary();
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return;
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}
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var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
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var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
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var newLastIdealStyle = {};
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var newLastIdealVelocity = {};
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var newCurrentStyle = {};
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var newCurrentVelocity = {};
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for (var key in propsStyle) {
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if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
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continue;
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}
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var styleValue = propsStyle[key];
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if (typeof styleValue === 'number') {
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newCurrentStyle[key] = styleValue;
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newCurrentVelocity[key] = 0;
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newLastIdealStyle[key] = styleValue;
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newLastIdealVelocity[key] = 0;
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} else {
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var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
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var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
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for (var i = 0; i < framesToCatchUp; i++) {
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var _stepper = (0, _stepper3["default"])(msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
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newLastIdealStyleValue = _stepper[0];
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newLastIdealVelocityValue = _stepper[1];
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}
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var _stepper2 = (0, _stepper3["default"])(msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision),
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nextIdealX = _stepper2[0],
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nextIdealV = _stepper2[1];
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newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
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newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
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newLastIdealStyle[key] = newLastIdealStyleValue;
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newLastIdealVelocity[key] = newLastIdealVelocityValue;
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}
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}
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_this.animationID = null; // the amount we're looped over above
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_this.accumulatedTime -= framesToCatchUp * msPerFrame;
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_this.setState({
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currentStyle: newCurrentStyle,
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currentVelocity: newCurrentVelocity,
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lastIdealStyle: newLastIdealStyle,
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lastIdealVelocity: newLastIdealVelocity
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});
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_this.unreadPropStyle = null;
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_this.startAnimationIfNecessary();
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});
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};
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_this.state = _this.defaultState();
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return _this;
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}
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var _proto = Motion.prototype;
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_proto.defaultState = function defaultState() {
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var _this$props = this.props,
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defaultStyle = _this$props.defaultStyle,
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style = _this$props.style;
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var currentStyle = defaultStyle || (0, _stripStyle["default"])(style);
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var currentVelocity = (0, _mapToZero["default"])(currentStyle);
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return {
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currentStyle: currentStyle,
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currentVelocity: currentVelocity,
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lastIdealStyle: currentStyle,
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lastIdealVelocity: currentVelocity
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};
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} // it's possible that currentStyle's value is stale: if props is immediately
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// changed from 0 to 400 to spring(0) again, the async currentStyle is still
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// at 0 (didn't have time to tick and interpolate even once). If we naively
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// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
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// In reality currentStyle should be 400
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;
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_proto.componentDidMount = function componentDidMount() {
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this.prevTime = (0, _performanceNow["default"])();
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this.startAnimationIfNecessary();
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};
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_proto.UNSAFE_componentWillReceiveProps = function UNSAFE_componentWillReceiveProps(props) {
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if (this.unreadPropStyle != null) {
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// previous props haven't had the chance to be set yet; set them here
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this.clearUnreadPropStyle(this.unreadPropStyle);
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}
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this.unreadPropStyle = props.style;
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if (this.animationID == null) {
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this.prevTime = (0, _performanceNow["default"])();
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this.startAnimationIfNecessary();
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}
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};
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_proto.componentWillUnmount = function componentWillUnmount() {
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this.unmounting = true;
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if (this.animationID != null) {
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_raf["default"].cancel(this.animationID);
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this.animationID = null;
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}
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};
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_proto.render = function render() {
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var renderedChildren = this.props.children(this.state.currentStyle);
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return renderedChildren && _react["default"].Children.only(renderedChildren);
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};
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return Motion;
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}(_react["default"].Component);
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exports["default"] = Motion;
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process.env.NODE_ENV !== "production" ? Motion.propTypes = {
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// TOOD: warn against putting a config in here
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defaultStyle: _propTypes["default"].objectOf(_propTypes["default"].number),
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style: _propTypes["default"].objectOf(_propTypes["default"].oneOfType([_propTypes["default"].number, _propTypes["default"].object])).isRequired,
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children: _propTypes["default"].func.isRequired,
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onRest: _propTypes["default"].func
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} : void 0; |