``` ~/go/bin/sourcemapper -output ddb -jsurl https://media.dndbeyond.com/character-app/static/js/main.90aa78c5.js ```
127 lines
9.9 KiB
JavaScript
127 lines
9.9 KiB
JavaScript
import { createSelector } from 'reselect';
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import { CharacterGenerators } from '../engine/Character';
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import { ValueGenerators } from '../engine/Value';
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import { initialChoiceComponentState, } from '../generated';
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import { SelectorHelpers } from '../utils';
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export const getActions = (state) => state.character.actions;
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export const getActiveSourceCategories = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.activeSourceCategories);
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export const getAdjustmentXp = (state) => state.character.adjustmentXp;
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export const getAge = (state) => state.character.age;
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export const getAlignmentId = (state) => state.character.alignmentId;
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export const getBackground = (state) => state.character.background;
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export const getBaseHp = (state) => state.character.baseHitPoints;
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export const getBonusHp = (state) => state.character.bonusHitPoints;
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export const getBonusStats = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.bonusStats);
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export const getCampaign = (state) => state.character.campaign;
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export const getCampaignSetting = (state) => state.character.campaignSetting;
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export const getCanEdit = (state) => state.character.canEdit;
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export const getIsAssignedToPlayer = (state) => state.character.isAssignedToPlayer;
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export const getCharacterValues = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.characterValues);
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export const getChoices = (state) => state.character.choices || initialChoiceComponentState;
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export const getClassSpells = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.classSpells);
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export const getClasses = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.classes);
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export const getConditions = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.conditions);
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export const getConfiguration = (state) => state.character.configuration;
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export const getCreatures = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.creatures);
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export const getCurrencies = (state) => state.character.currencies;
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export const getCurrentXp = (state) => state.character.currentXp;
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export const getCustomActions = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customActions);
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export const getCustomDefenseAdjustments = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customDefenseAdjustments);
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export const getCustomItems = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customItems);
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export const getCustomProficiencies = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customProficiencies);
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export const getCustomSenses = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customSenses);
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export const getCustomSpeeds = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.customSpeeds);
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export const getDeathSaves = (state) => state.character.deathSaves;
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export const getDecorations = (state) => state.character.decorations;
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export const getEyes = (state) => state.character.eyes;
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export const getFaith = (state) => state.character.faith;
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export const getFeats = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.feats);
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export const getGender = (state) => state.character.gender;
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export const getHair = (state) => state.character.hair;
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export const getHeight = (state) => state.character.height;
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export const getId = (state) => state.character.id;
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export const getInspiration = (state) => state.character.inspiration;
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export const getInventory = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.inventory);
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export const getLifestyleId = (state) => state.character.lifestyleId;
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export const getModifiers = (state) => state.character.modifiers;
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export const getName = (state) => state.character.name;
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export const getNotes = (state) => state.character.notes;
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export const getOptionalClassFeatures = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.optionalClassFeatures);
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export const getOptionalOrigins = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.optionalOrigins);
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export const getOptions = (state) => state.character.options;
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export const getOverrideHp = (state) => state.character.overrideHitPoints;
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export const getOverrideStats = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.overrideStats);
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export const getPactMagicSlots = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.pactMagic);
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export const getPreferences = (state) => state.character.preferences;
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export const getRace = (state) => state.character.race;
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export const getReadOnlyUrl = (state) => state.character.readonlyUrl;
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export const getRemovedHp = (state) => state.character.removedHitPoints;
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export const getSkin = (state) => state.character.skin;
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export const getSpellSlots = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.spellSlots);
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export const getSpells = (state) => state.character.spells;
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export const getStats = (state) => SelectorHelpers.getArrayOrNullFallback(state.character.stats);
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export const getTempHp = (state) => state.character.temporaryHitPoints;
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export const getTraits = (state) => state.character.traits;
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export const getUserId = (state) => state.character.userId;
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export const getUsername = (state) => state.character.username;
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export const getWeight = (state) => state.character.weight;
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export const getDeathSavesFailCount = (state) => state.character.deathSaves === null ? null : state.character.deathSaves.failCount;
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export const getDeathSavesSuccessCount = (state) => state.character.deathSaves === null ? null : state.character.deathSaves.successCount;
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export const getActions_class = (state) => state.character.actions === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.actions.class);
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export const getActions_feat = (state) => state.character.actions === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.actions.feat);
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export const getActions_race = (state) => state.character.actions === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.actions.race);
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export const getChoices_background = (state) => state.character.choices === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.choices.background);
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export const getChoices_class = (state) => state.character.choices === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.choices.class);
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export const getChoices_feat = (state) => state.character.choices === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.choices.feat);
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export const getChoices_race = (state) => state.character.choices === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.choices.race);
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/**
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* @name getChoices_choiceDefinitions()
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* @param state
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* @returns {Array<BuilderChoiceDefinitions>}
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* Returns empty array if Character choices is null
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* or choices definitions if choices property is populated.
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*/
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export const getChoices_choiceDefinitions = (state) => state.character.choices === null
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? []
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: SelectorHelpers.getArrayOrNullFallback(state.character.choices.choiceDefinitions);
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export const getModifiers_background = (state) => state.character.modifiers === null
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? []
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: SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.background);
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export const getModifiers_class = (state) => state.character.modifiers === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.class);
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export const getModifiers_condition = (state) => state.character.modifiers === null
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? []
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: SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.condition);
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export const getModifiers_feat = (state) => state.character.modifiers === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.feat);
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export const getModifiers_item = (state) => state.character.modifiers === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.item);
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export const getModifiers_race = (state) => state.character.modifiers === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.modifiers.race);
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export const getOptions_class = (state) => state.character.options === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.options.class);
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export const getOptions_feat = (state) => state.character.options === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.options.feat);
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export const getOptions_race = (state) => state.character.options === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.options.race);
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export const getSpells_class = (state) => state.character.spells === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.spells.class);
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export const getSpells_feat = (state) => state.character.spells === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.spells.feat);
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export const getSpells_item = (state) => state.character.spells === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.spells.item);
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export const getSpells_race = (state) => state.character.spells === null ? [] : SelectorHelpers.getArrayOrNullFallback(state.character.spells.race);
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/**
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* @returns {CustomSpeedLookup}
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*/
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export const getCustomSpeedLookup = createSelector([getCustomSpeeds], CharacterGenerators.generateCustomSpeedLookup);
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/**
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* @returns {CustomSenseLookup}
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*/
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export const getCustomSenseLookup = createSelector([getCustomSenses], CharacterGenerators.generateCustomSenseLookup);
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/**
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* @returns {ValueLookup}
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*/
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export const getCharacterValueLookup = createSelector([getCharacterValues], ValueGenerators.generateCharacterValueLookup);
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/**
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* @returns {EntityValueLookup}
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*/
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export const getCharacterValueLookupByEntity = createSelector([getCharacterValues], ValueGenerators.generateCharacterEntityValueLookup);
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/**
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* @returns {TypeValueLookup}
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*/
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export const getCharacterValueLookupByType = createSelector([getCharacterValues], ValueGenerators.generateCharacterTypeValueLookup);
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export const getPremadeInfo = (state) => state.character.premadeInfo;
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export const getStatus = (state) => state.character.status;
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export const getStatusSlug = (state) => state.character.statusSlug;
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