33 lines
1.1 KiB
JavaScript
33 lines
1.1 KiB
JavaScript
import { getCharacters } from './accessors';
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/**
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*
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* @param campaign
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* @param characterId
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* @returns {CampaignDataContract | null}
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*/
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export function getCharacterById(campaign, characterId) {
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var _a, _b;
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return (_b = (_a = getCharacters(campaign)) === null || _a === void 0 ? void 0 : _a.find((character) => character.characterId === characterId)) !== null && _b !== void 0 ? _b : null;
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}
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/**
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*
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* @param campaign
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* @param characterId
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* @returns {string}
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*/
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export function getCharacterName(campaign, characterId) {
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var _a, _b;
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return (_b = (_a = getCharacterById(campaign, characterId)) === null || _a === void 0 ? void 0 : _a.characterName) !== null && _b !== void 0 ? _b : '';
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}
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/**
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* @description Given a character id, this determines whether or not that character in the campaign is assigned
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* to a player.
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* @param campaign
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* @param characterId
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* @returns {boolean}
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*/
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export function isCharacterAssignedToAPlayer(campaign, characterId) {
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var _a;
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return !!((_a = getCharacterById(campaign, characterId)) === null || _a === void 0 ? void 0 : _a.isAssigned);
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}
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