Files
dndbeyond_src/ddb_main/routes/index.tsx
T

244 lines
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TypeScript

import { useQuery } from "@tanstack/react-query";
import { isEmpty } from "lodash";
import { JSX } from "react";
import { Provider, useSelector } from "react-redux";
import {
Navigate,
Outlet,
Route,
Routes as Router,
useMatch,
useParams,
} from "react-router-dom";
import { rulesEngineSelectors } from "@dndbeyond/character-rules-engine/es";
import { GameLogContextProvider } from "@dndbeyond/game-log-components";
import { PddContextProvider } from "@dndbeyond/pocket-dimension-dice/components/PddContextProvider";
import { Context as DiceWorkerContext } from "@dndbeyond/pocket-dimension-dice/context";
import configureSheetStore from "~/tools/js/CharacterSheet/store/configureStore";
import config, { authEndpoint } from "../config";
import { useAuth } from "../contexts/Authentication";
import { getCharacters } from "../helpers/characterServiceApi";
import { getStatus } from "../state/selectors/characterUtils";
import { MyCharacters } from "../subApps/listing";
import { getUrlWithParams } from "../tools/js/CharacterBuilder/utils/navigationUtils";
import { CharacterStatusEnum } from "../types";
import MaxCharactersMessage from "./max-characters-message";
import SheetBuilderApp from "./sheet-builder-app";
const BASE_PATHNAME = config.basePathname;
const store = configureSheetStore();
/**
*
* RequireAuth checks if you are logged in and redirects to the login page if you are not.
* To use just wrap your element prop in a Route component in it.
* For example a the Character Sheet has a AnonymousRoute view so it is not wrapped in a RequireAuth.
*/
function RequireAuth({ children }: { children: JSX.Element }) {
let user = useAuth();
const isCharactersListing = useMatch({ path: BASE_PATHNAME, end: true });
// loading state
if (user === undefined) {
return null;
}
// not authenticated
if (user === null) {
// Should only ever happen in local dev when not using app-shell locally
// if you remove this it will reveal a memory leak :)
if (process.env.NODE_ENV === "development" && isCharactersListing) {
return (
<div>{"YOU ARE NOT LOGGED IN. THIS VIEW IS HANDLED BY APP SHELL"}</div>
);
}
window.location.href = getUrlWithParams();
}
// authenticated
return children;
}
/**
*
* GetCharacters uses the renderProp pattern to handle requiring getting all characters. when a user is logged in.
* This ensure that locked users are not able to use this part of the app until the resolved thier locked characters.
* This was setup this way to avoid having to make a new api call to get the characters when the user is Anonymous.
* Therefore, keeping our api calls to a minimum and minimizing errors from failed api calls.
* Note: this could be simpler but complexity was added to make typescript happy.
*/
function GetCallCharacters({
children,
}: {
children: (QueryResponseData) => void;
}): JSX.Element {
const isCharactersListing = useMatch({ path: BASE_PATHNAME, end: true });
const { isLoading, data, refetch, error } = useQuery({
queryKey: ["repoData"],
queryFn: () => getCharacters(),
refetchOnWindowFocus: false,
refetchInterval: 24 * 60 * 60 * 1000,
});
if (isLoading) {
return <>{null}</>;
}
if (!error && data?.data?.canUnlockCharacters && !isCharactersListing) {
return (
<>
<Navigate to={BASE_PATHNAME} replace />
</>
);
}
return <>{children({ isLoading, data, refetch, error })}</>;
}
function CharacterSheetLayout() {
return (
<Provider store={store}>
<CharacterSheetProviders />
</Provider>
);
}
function CharacterSheetProviders() {
const user = useAuth();
const isUserEmpty = isEmpty(user);
const campaignId = useSelector(rulesEngineSelectors.getCampaign)?.id;
const { characterId } = useParams();
return (
<PddContextProvider
logger={console.log}
errorCallback={() => {}}
nodeEnv={process.env.NODE_ENV}
env={config.environment}
user={isUserEmpty ? undefined : user}
gameId={campaignId ? String(campaignId) : undefined}
>
<GameLogContextProvider
baseUrl={config.gameLogApiEndpoint}
ddbApiUrl={config.ddbApiEndpoint}
diceServiceUrl={config.diceApiEndpoint}
authUrl={authEndpoint}
diceThumbnailsUrl={`${config.diceAssetEndpoint}/images/thumbnails`}
entityId={characterId ?? ""}
diceWorkerContext={DiceWorkerContext}
>
<Outlet />
</GameLogContextProvider>
</PddContextProvider>
);
}
export const Routes = () => {
const user = useAuth();
return (
<Router>
{/* Routes that need the Redux store + GameLog/Pdd providers */}
<Route element={<CharacterSheetLayout />}>
<Route
path={`${BASE_PATHNAME}/builder/*`}
element={
<RequireAuth>
<GetCallCharacters>
{({ data }) => {
const numberOfCharacters =
data?.data?.characters?.filter(
(character) =>
getStatus(character) === CharacterStatusEnum.Active
).length ?? 0;
const maxCharacterSlotsAllowed =
data?.data?.characterSlotLimit ?? Infinity;
const hasMaxCharacters =
numberOfCharacters >= maxCharacterSlotsAllowed;
if (hasMaxCharacters) {
return (
<Navigate
to={`${BASE_PATHNAME}/max-characters`}
replace
/>
);
}
return <SheetBuilderApp />;
}}
</GetCallCharacters>
</RequireAuth>
}
/>
<Route
path={`${BASE_PATHNAME}/premade/*`}
element={
<RequireAuth>
<GetCallCharacters>{() => <SheetBuilderApp />}</GetCallCharacters>
</RequireAuth>
}
/>
{/* Character routes */}
<Route path={`${BASE_PATHNAME}/:characterId`}>
<Route
path="builder/*"
element={
<RequireAuth>
<GetCallCharacters>
{() => <SheetBuilderApp />}
</GetCallCharacters>
</RequireAuth>
}
/>
<Route
path=":shareId"
element={
user ? (
<GetCallCharacters>
{() => <SheetBuilderApp />}
</GetCallCharacters>
) : (
<SheetBuilderApp />
)
}
/>
<Route
index
element={
user ? (
<GetCallCharacters>
{() => <SheetBuilderApp />}
</GetCallCharacters>
) : (
<SheetBuilderApp />
)
}
/>
</Route>
</Route>
{/* Routes that don't need the store */}
<Route
path={`${BASE_PATHNAME}/max-characters`}
element={<MaxCharactersMessage />}
/>
<Route
path={BASE_PATHNAME}
element={
<RequireAuth>
<GetCallCharacters>
{({ isLoading, data, refetch, error }) => (
<MyCharacters
characterQuery={{ isLoading, data, refetch, error }}
/>
)}
</GetCallCharacters>
</RequireAuth>
}
/>
<Route path="/" element={<Navigate to={BASE_PATHNAME} replace />} />
</Router>
);
};