Files
dndbeyond_src/ddb_main/subApps/sheet/components/Equipment/EquipmentOverview/EquipmentOverview.tsx
T

149 lines
4.5 KiB
TypeScript

import clsx from "clsx";
import { FC, HTMLAttributes, useContext } from "react";
import { useSearchParams } from "react-router-dom";
import {
CampaignUtils,
CharacterCurrencyContract,
RuleDataUtils,
} from "@dndbeyond/character-rules-engine";
import { Button } from "~/components/Button";
import { NumberDisplay } from "~/components/NumberDisplay";
import { useCharacterTheme } from "~/contexts/CharacterTheme";
import { useSidebar } from "~/contexts/Sidebar";
import { useCharacterEngine } from "~/hooks/useCharacterEngine";
import CurrencyButton from "~/tools/js/CharacterSheet/components/CurrencyButton";
import { CoinManagerContext } from "~/tools/js/Shared/managers/CoinManagerContext";
import { InventoryManagerContext } from "~/tools/js/Shared/managers/InventoryManagerContext";
import { PaneIdentifierUtils } from "~/tools/js/Shared/utils";
import { PaneComponentEnum } from "../../Sidebar/types";
import styles from "./styles.module.css";
export interface EquipmentOverviewProps extends HTMLAttributes<HTMLDivElement> {
activeEquipmentTab: "character" | "party";
}
export const EquipmentOverview: FC<EquipmentOverviewProps> = ({
className,
activeEquipmentTab,
...props
}) => {
const {
partyInfo,
currencies,
totalCarriedWeight,
currentCarriedWeightType,
} = useCharacterEngine();
const { isDarkMode } = useCharacterTheme();
const {
pane: { paneHistoryStart },
} = useSidebar();
const { coinManager } = useContext(CoinManagerContext);
const { inventoryManager } = useContext(InventoryManagerContext);
const [searchParams] = useSearchParams();
const isVttView = searchParams.get("view") === "vtt";
const isPartyTab = activeEquipmentTab === "party";
const campaignName = partyInfo ? CampaignUtils.getName(partyInfo) : null;
const weightSpeedLabel = RuleDataUtils.getWeightSpeedTypeLabel(
currentCarriedWeightType
);
let coin: CharacterCurrencyContract | null = currencies;
//if "coins in containers" is enabled, get the total coin for either the player or party
if (isPartyTab && partyInfo) {
coin = CampaignUtils.getCoin(partyInfo);
}
if (coinManager?.canUseCointainers()) {
coin =
isPartyTab && partyInfo
? coinManager.getAllPartyCoin()
: coinManager.getAllCharacterCoin();
}
const handlePrimaryButtonClick = (
evt: React.MouseEvent | React.KeyboardEvent
): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
if (isPartyTab) {
paneHistoryStart(PaneComponentEnum.CAMPAIGN);
} else {
paneHistoryStart(PaneComponentEnum.ENCUMBRANCE);
}
};
const handleCurrencyClick = (
evt: React.MouseEvent | React.KeyboardEvent
): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
const partyContainerKey =
inventoryManager.getPartyEquipmentContainerDefinitionKey();
const characterContainerKey =
inventoryManager.getCharacterContainerDefinitionKey();
paneHistoryStart(
PaneComponentEnum.CURRENCY,
PaneIdentifierUtils.generateCurrencyContext(
isPartyTab && partyContainerKey
? partyContainerKey
: characterContainerKey
)
);
};
return (
<div className={clsx([styles.equipmentOverview, className])} {...props}>
{isPartyTab ? (
!isVttView ? (
<Button
variant="text"
themed
className={styles.overviewPrimaryButton}
onClick={handlePrimaryButtonClick}
size="x-small"
>
{`Campaign: ${campaignName}`}
</Button>
) : (
<p className={styles.overviewText}>{`Campaign: ${campaignName}`}</p>
)
) : (
<Button
variant="text"
themed
className={styles.overviewPrimaryButton}
onClick={handlePrimaryButtonClick}
size="x-small"
>
<div className={styles.weightButton}>
<span className={styles.weightButtonText}>
Weight Carried:{" "}
<NumberDisplay
className={styles.weight}
data-testid="weight-carried-number"
type="weightInLb"
number={totalCarriedWeight}
/>
</span>
<span className={styles.weightSecondaryText}>
{weightSpeedLabel}
</span>
</div>
</Button>
)}
<CurrencyButton
handleCurrencyClick={handleCurrencyClick}
coin={coin}
isDarkMode={isDarkMode}
shouldShowPartyInventory={isPartyTab}
/>
</div>
);
};