Files
dndbeyond_src/ddb_main/tools/js/CharacterSheet/containers/CharacterHeaderDesktop/CharacterHeaderDesktop.tsx
T

232 lines
7.5 KiB
TypeScript

import clsx from "clsx";
import React, { FC } from "react";
import { connect, DispatchProp } from "react-redux";
import { Link as RouterLink, useSearchParams } from "react-router-dom";
import { AnyAction } from "redux";
import { Tooltip } from "@dndbeyond/character-common-components/es";
import {
CampaignSummary,
LightBuilderSvg,
ThemedLongRestSvg,
ThemedShareSvg,
ThemedShortRestSvg,
} from "@dndbeyond/character-components/es";
import {
CampaignDataContract,
CharacterPreferences,
characterSelectors,
CharacterStatusSlug,
CharacterTheme,
Constants,
Item,
ItemUtils,
rulesEngineSelectors,
} from "@dndbeyond/character-rules-engine/es";
import { useSidebar } from "~/contexts/Sidebar";
import { PaneInfo } from "~/contexts/Sidebar/Sidebar";
import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
import { WatchTourDialog } from "~/subApps/sheet/components/WatchTourDialog/WatchTourDialog";
import { appEnvSelectors } from "../../../Shared/selectors";
import { GameLogState } from "../../../Shared/stores/typings";
import { sheetAppSelectors } from "../../selectors";
import { SheetAppState } from "../../typings";
import CharacterHeaderInfo from "../CharacterHeaderInfo";
// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
interface Props extends DispatchProp<AnyAction> {
campaign: CampaignDataContract | null;
builderUrl: string;
items: Array<Item>;
preferences: CharacterPreferences;
theme: CharacterTheme;
isReadonly: boolean;
gameLog: GameLogState;
status: CharacterStatusSlug | null;
paneHistoryStart: PaneInfo["paneHistoryStart"];
}
const CharacterHeaderDesktop: FC<Props> = ({
paneHistoryStart,
items,
builderUrl,
campaign,
preferences,
isReadonly,
theme,
gameLog,
status,
}) => {
const [searchParams] = useSearchParams();
const isVttView = searchParams.get("view") === "vtt";
const handleCampaignShow = (): void => {
paneHistoryStart(PaneComponentEnum.CAMPAIGN);
};
const handleShortResetClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.SHORT_REST);
};
const handleLongResetClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.LONG_REST);
};
const handleShareClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.SHARE_URL);
};
const hasMagicItem = (): boolean => {
return !!items.find((item) => ItemUtils.isMagic(item));
};
const renderSideContent = (): React.ReactNode => {
if (isReadonly) {
if (status === CharacterStatusSlug.PREMADE) {
return <WatchTourDialog />;
}
return (
<CampaignSummary
campaign={campaign}
onCampaignShow={handleCampaignShow}
gameLog={gameLog}
theme={theme}
isDesktop
/>
);
}
return (
<>
{preferences !== null &&
preferences.privacyType ===
Constants.PreferencePrivacyTypeEnum.PUBLIC && (
<div className="ct-character-header-desktop__group ct-character-header-desktop__group--share">
<div
className="ct-character-header-desktop__button"
onClick={handleShareClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-desktop__button-icon">
<ThemedShareSvg theme={theme} />
</div>
<span className="ct-character-header-desktop__button-label">
Share
</span>
</div>
</div>
)}
<div className="ct-character-header-desktop__group ct-character-header-desktop__group--short-rest">
<div
className="ct-character-header-desktop__button"
onClick={handleShortResetClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-desktop__button-icon">
<ThemedShortRestSvg theme={theme} />
</div>
<span className="ct-character-header-desktop__button-label">
Short Rest
</span>
</div>
</div>
<div className="ct-character-header-desktop__group ct-character-header-desktop__group--long-rest">
<div
className={clsx([
"ct-character-header-desktop__button",
isVttView && "ct-character-header-desktop__button--vttView",
])}
onClick={handleLongResetClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-desktop__button-icon">
<ThemedLongRestSvg theme={theme} />
</div>
<span className="ct-character-header-desktop__button-label">
Long Rest
</span>
</div>
</div>
{/*{this.hasMagicItem() &&*/}
{/*<div className="ct-character-header-desktop__group">*/}
{/*<div className="ct-character-header-desktop__button" onClick={this.handleDawnClick}>*/}
{/*<i className="i-menu-dawn" />*/}
{/*<span className="ct-character-header-desktop__button-label">Dawn</span>*/}
{/*</div>*/}
{/*</div>*/}
{/*}*/}
{!isVttView && (
<CampaignSummary
campaign={campaign}
onCampaignShow={handleCampaignShow}
gameLog={gameLog}
theme={theme}
isDesktop
/>
)}
{!isVttView && (
<div className="ct-character-header-desktop__group ct-character-header-desktop__group--builder">
<Tooltip
isDarkMode={theme.isDarkMode}
title="Go to builder"
className="ct-character-header-desktop__builder"
>
<RouterLink
to={builderUrl}
className="ct-character-header-desktop__builder-link"
aria-label="Go to builder"
>
<LightBuilderSvg />
</RouterLink>
</Tooltip>
</div>
)}
</>
);
};
return (
<div className="ct-character-header-desktop">
<div className="ct-character-header-desktop__group ct-character-header-desktop__group-tidbits">
<CharacterHeaderInfo />
</div>
<div className="ct-character-header-desktop__group ct-character-header-desktop__group--gap" />
{renderSideContent()}
</div>
);
};
function mapStateToProps(state: SheetAppState) {
return {
builderUrl: sheetAppSelectors.getBuilderUrl(state),
campaign: rulesEngineSelectors.getCampaign(state),
items: rulesEngineSelectors.getInventory(state),
preferences: rulesEngineSelectors.getCharacterPreferences(state),
theme: rulesEngineSelectors.getCharacterTheme(state),
isReadonly: appEnvSelectors.getIsReadonly(state),
gameLog: appEnvSelectors.getGameLog(state),
status: characterSelectors.getStatusSlug(state),
};
}
const CharacterHeaderDesktopContainer = (props) => {
const {
pane: { paneHistoryStart },
} = useSidebar();
return (
<CharacterHeaderDesktop paneHistoryStart={paneHistoryStart} {...props} />
);
};
export default connect(mapStateToProps)(CharacterHeaderDesktopContainer);