Files
dndbeyond_src/ddb_main/tools/js/CharacterSheet/containers/CharacterHeaderMobile/CharacterHeaderMobile.tsx
T

166 lines
5.4 KiB
TypeScript

import clsx from "clsx";
import React, { FC } from "react";
import { connect, DispatchProp } from "react-redux";
import { useSearchParams } from "react-router-dom";
import { AnyAction } from "redux";
import {
rulesEngineSelectors,
characterActions,
characterSelectors,
CharacterStatusSlug,
Constants,
HitPointInfo,
RuleData,
CharacterTheme,
CampaignDataContract,
} from "@dndbeyond/character-rules-engine/es";
import ListTimeline from "@dndbeyond/fontawesome-cache/svgs/light/list-timeline.svg";
import { GameLogNotificationWrapper } from "@dndbeyond/game-log-components";
import { useSidebar } from "~/contexts/Sidebar";
import { PaneInfo } from "~/contexts/Sidebar/Sidebar";
import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
import { WatchTourDialog } from "~/subApps/sheet/components/WatchTourDialog";
import { GameLogState } from "~/tools/js/Shared/stores/typings";
import { appEnvSelectors } from "../../../Shared/selectors";
import StatusSummaryMobile from "../../components/StatusSummaryMobile";
import { SheetAppState } from "../../typings";
import CharacterHeaderInfo from "../CharacterHeaderInfo";
import styles from "./styles.module.css";
// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
interface Props extends DispatchProp<AnyAction> {
hitPointInfo: HitPointInfo;
fails: number;
successes: number;
deathCause: Constants.DeathCauseEnum;
inspiration: boolean;
ruleData: RuleData;
isReadonly: boolean;
status: CharacterStatusSlug | null;
paneHistoryStart: PaneInfo["paneHistoryStart"];
gameLog?: GameLogState;
theme: CharacterTheme;
campaign: CampaignDataContract | null;
}
const CharacterHeaderMobile: FC<Props> = ({
paneHistoryStart,
dispatch,
hitPointInfo,
fails,
successes,
deathCause,
inspiration,
ruleData,
isReadonly,
status,
gameLog,
theme,
campaign,
}) => {
const [searchParams] = useSearchParams();
const isVttView = searchParams.get("view") === "vtt";
const handleHealthSummaryClick = (): void => {
if (!isReadonly) {
paneHistoryStart(PaneComponentEnum.HEALTH_MANAGE);
}
};
const handleInspirationClick = (): void => {
dispatch(characterActions.inspirationSet(!inspiration));
};
const handleGameLogClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
// Assuming dispatch is available in props or context
paneHistoryStart(PaneComponentEnum.GAME_LOG);
};
return (
<div
className={clsx([
"ct-character-header-mobile",
isVttView && "ct-character-header-mobile--vttView",
])}
>
<div
className={clsx([
"ct-character-header-mobile__group",
"ct-character-header-mobile__group-tidbits",
isVttView && "ct-character-header-mobile__group-tidbits--vttView",
])}
>
<CharacterHeaderInfo isVttView={isVttView} />
</div>
{!isVttView && !isReadonly && (
<div className={styles.campaignButtonContainer}>
<GameLogNotificationWrapper
themeColor={theme.themeColor}
gameLogIsOpen={gameLog?.isOpen ?? false}
notificationOnClick={handleGameLogClick}
>
<div
role="button"
aria-roledescription="Game Log"
className={clsx(styles.campaignButtonGroup)}
onClick={handleGameLogClick}
>
<div className={clsx(styles.campaignButton)}>
<ListTimeline className={clsx(styles.campaignButtonIcon)} />
</div>
</div>
</GameLogNotificationWrapper>
</div>
)}
{isReadonly && status === CharacterStatusSlug.PREMADE ? (
<div>
<WatchTourDialog />
</div>
) : (
<div className="ct-character-header-mobile__group ct-character-header-mobile__group--summary">
<StatusSummaryMobile
hitPointInfo={hitPointInfo}
fails={fails}
successes={successes}
deathCause={deathCause}
inspiration={inspiration}
ruleData={ruleData}
onHealthClick={handleHealthSummaryClick}
onInspirationClick={handleInspirationClick}
isInteractive={!isReadonly}
/>
</div>
)}
</div>
);
};
function mapStateToProps(state: SheetAppState) {
return {
hitPointInfo: rulesEngineSelectors.getHitPointInfo(state),
fails: rulesEngineSelectors.getDeathSavesFailCount(state),
successes: rulesEngineSelectors.getDeathSavesSuccessCount(state),
inspiration: rulesEngineSelectors.getInspiration(state),
ruleData: rulesEngineSelectors.getRuleData(state),
deathCause: rulesEngineSelectors.getDeathCause(state),
isReadonly: appEnvSelectors.getIsReadonly(state),
status: characterSelectors.getStatusSlug(state),
theme: rulesEngineSelectors.getCharacterTheme(state),
gameLog: appEnvSelectors.getGameLog(state),
campaign: rulesEngineSelectors.getCampaign(state),
};
}
const CharacterHeaderMobileContainer = (props) => {
const {
pane: { paneHistoryStart },
} = useSidebar();
return (
<CharacterHeaderMobile paneHistoryStart={paneHistoryStart} {...props} />
);
};
export default connect(mapStateToProps)(CharacterHeaderMobileContainer);