166 lines
5.4 KiB
TypeScript
166 lines
5.4 KiB
TypeScript
import clsx from "clsx";
|
|
import React, { FC } from "react";
|
|
import { connect, DispatchProp } from "react-redux";
|
|
import { useSearchParams } from "react-router-dom";
|
|
import { AnyAction } from "redux";
|
|
|
|
import {
|
|
rulesEngineSelectors,
|
|
characterActions,
|
|
characterSelectors,
|
|
CharacterStatusSlug,
|
|
Constants,
|
|
HitPointInfo,
|
|
RuleData,
|
|
CharacterTheme,
|
|
CampaignDataContract,
|
|
} from "@dndbeyond/character-rules-engine/es";
|
|
import ListTimeline from "@dndbeyond/fontawesome-cache/svgs/light/list-timeline.svg";
|
|
import { GameLogNotificationWrapper } from "@dndbeyond/game-log-components";
|
|
|
|
import { useSidebar } from "~/contexts/Sidebar";
|
|
import { PaneInfo } from "~/contexts/Sidebar/Sidebar";
|
|
import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
|
|
import { WatchTourDialog } from "~/subApps/sheet/components/WatchTourDialog";
|
|
import { GameLogState } from "~/tools/js/Shared/stores/typings";
|
|
|
|
import { appEnvSelectors } from "../../../Shared/selectors";
|
|
import StatusSummaryMobile from "../../components/StatusSummaryMobile";
|
|
import { SheetAppState } from "../../typings";
|
|
import CharacterHeaderInfo from "../CharacterHeaderInfo";
|
|
import styles from "./styles.module.css";
|
|
|
|
// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
|
|
// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
|
|
interface Props extends DispatchProp<AnyAction> {
|
|
hitPointInfo: HitPointInfo;
|
|
fails: number;
|
|
successes: number;
|
|
deathCause: Constants.DeathCauseEnum;
|
|
inspiration: boolean;
|
|
ruleData: RuleData;
|
|
isReadonly: boolean;
|
|
status: CharacterStatusSlug | null;
|
|
paneHistoryStart: PaneInfo["paneHistoryStart"];
|
|
gameLog?: GameLogState;
|
|
theme: CharacterTheme;
|
|
campaign: CampaignDataContract | null;
|
|
}
|
|
const CharacterHeaderMobile: FC<Props> = ({
|
|
paneHistoryStart,
|
|
dispatch,
|
|
hitPointInfo,
|
|
fails,
|
|
successes,
|
|
deathCause,
|
|
inspiration,
|
|
ruleData,
|
|
isReadonly,
|
|
status,
|
|
gameLog,
|
|
theme,
|
|
campaign,
|
|
}) => {
|
|
const [searchParams] = useSearchParams();
|
|
const isVttView = searchParams.get("view") === "vtt";
|
|
const handleHealthSummaryClick = (): void => {
|
|
if (!isReadonly) {
|
|
paneHistoryStart(PaneComponentEnum.HEALTH_MANAGE);
|
|
}
|
|
};
|
|
const handleInspirationClick = (): void => {
|
|
dispatch(characterActions.inspirationSet(!inspiration));
|
|
};
|
|
const handleGameLogClick = (evt: React.MouseEvent): void => {
|
|
evt.stopPropagation();
|
|
evt.nativeEvent.stopImmediatePropagation();
|
|
// Assuming dispatch is available in props or context
|
|
paneHistoryStart(PaneComponentEnum.GAME_LOG);
|
|
};
|
|
|
|
return (
|
|
<div
|
|
className={clsx([
|
|
"ct-character-header-mobile",
|
|
isVttView && "ct-character-header-mobile--vttView",
|
|
])}
|
|
>
|
|
<div
|
|
className={clsx([
|
|
"ct-character-header-mobile__group",
|
|
"ct-character-header-mobile__group-tidbits",
|
|
isVttView && "ct-character-header-mobile__group-tidbits--vttView",
|
|
])}
|
|
>
|
|
<CharacterHeaderInfo isVttView={isVttView} />
|
|
</div>
|
|
{!isVttView && !isReadonly && (
|
|
<div className={styles.campaignButtonContainer}>
|
|
<GameLogNotificationWrapper
|
|
themeColor={theme.themeColor}
|
|
gameLogIsOpen={gameLog?.isOpen ?? false}
|
|
notificationOnClick={handleGameLogClick}
|
|
>
|
|
<div
|
|
role="button"
|
|
aria-roledescription="Game Log"
|
|
className={clsx(styles.campaignButtonGroup)}
|
|
onClick={handleGameLogClick}
|
|
>
|
|
<div className={clsx(styles.campaignButton)}>
|
|
<ListTimeline className={clsx(styles.campaignButtonIcon)} />
|
|
</div>
|
|
</div>
|
|
</GameLogNotificationWrapper>
|
|
</div>
|
|
)}
|
|
{isReadonly && status === CharacterStatusSlug.PREMADE ? (
|
|
<div>
|
|
<WatchTourDialog />
|
|
</div>
|
|
) : (
|
|
<div className="ct-character-header-mobile__group ct-character-header-mobile__group--summary">
|
|
<StatusSummaryMobile
|
|
hitPointInfo={hitPointInfo}
|
|
fails={fails}
|
|
successes={successes}
|
|
deathCause={deathCause}
|
|
inspiration={inspiration}
|
|
ruleData={ruleData}
|
|
onHealthClick={handleHealthSummaryClick}
|
|
onInspirationClick={handleInspirationClick}
|
|
isInteractive={!isReadonly}
|
|
/>
|
|
</div>
|
|
)}
|
|
</div>
|
|
);
|
|
};
|
|
|
|
function mapStateToProps(state: SheetAppState) {
|
|
return {
|
|
hitPointInfo: rulesEngineSelectors.getHitPointInfo(state),
|
|
fails: rulesEngineSelectors.getDeathSavesFailCount(state),
|
|
successes: rulesEngineSelectors.getDeathSavesSuccessCount(state),
|
|
inspiration: rulesEngineSelectors.getInspiration(state),
|
|
ruleData: rulesEngineSelectors.getRuleData(state),
|
|
deathCause: rulesEngineSelectors.getDeathCause(state),
|
|
isReadonly: appEnvSelectors.getIsReadonly(state),
|
|
status: characterSelectors.getStatusSlug(state),
|
|
theme: rulesEngineSelectors.getCharacterTheme(state),
|
|
gameLog: appEnvSelectors.getGameLog(state),
|
|
campaign: rulesEngineSelectors.getCampaign(state),
|
|
};
|
|
}
|
|
|
|
const CharacterHeaderMobileContainer = (props) => {
|
|
const {
|
|
pane: { paneHistoryStart },
|
|
} = useSidebar();
|
|
return (
|
|
<CharacterHeaderMobile paneHistoryStart={paneHistoryStart} {...props} />
|
|
);
|
|
};
|
|
|
|
export default connect(mapStateToProps)(CharacterHeaderMobileContainer);
|