Files
dndbeyond_src/ddb_main/tools/js/CharacterSheet/containers/CharacterHeaderTablet/CharacterHeaderTablet.tsx
T

298 lines
9.7 KiB
TypeScript

import clsx from "clsx";
import React, { FC } from "react";
import { connect, DispatchProp } from "react-redux";
import { useSearchParams } from "react-router-dom";
import { AnyAction } from "redux";
import { Tooltip } from "@dndbeyond/character-common-components/es";
import {
LightBuilderSvg,
ThemedShareSvg,
ThemedLongRestSvg,
ThemedShortRestSvg,
} from "@dndbeyond/character-components/es";
import {
characterActions,
CampaignDataContract,
CharacterPreferences,
characterSelectors,
CharacterStatusSlug,
CharacterTheme,
Constants,
HitPointInfo,
Item,
ItemUtils,
RuleData,
rulesEngineSelectors,
} from "@dndbeyond/character-rules-engine/es";
import ListTimeline from "@dndbeyond/fontawesome-cache/svgs/light/list-timeline.svg";
import { GameLogNotificationWrapper } from "@dndbeyond/game-log-components";
import { Link } from "~/components/Link";
import { useSidebar } from "~/contexts/Sidebar";
import { PaneInfo } from "~/contexts/Sidebar/Sidebar";
import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
import { WatchTourDialog } from "~/subApps/sheet/components/WatchTourDialog";
import { GameLogState } from "~/tools/js/Shared/stores/typings";
import { appEnvSelectors } from "../../../Shared/selectors";
import StatusSummaryMobile from "../../components/StatusSummaryMobile";
import { sheetAppSelectors } from "../../selectors";
import { SheetAppState } from "../../typings";
import { CharacterHeaderInfo } from "../CharacterHeaderInfo";
import styles from "./styles.module.css";
// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
interface Props extends DispatchProp<AnyAction> {
hitPointInfo: HitPointInfo;
fails: number;
successes: number;
deathCause: Constants.DeathCauseEnum;
inspiration: boolean;
campaign: CampaignDataContract | null;
builderUrl: string;
items: Array<Item>;
preferences: CharacterPreferences;
ruleData: RuleData;
isReadonly: boolean;
theme: CharacterTheme;
status: CharacterStatusSlug | null;
paneHistoryStart: PaneInfo["paneHistoryStart"];
gameLog?: GameLogState;
}
const CharacterHeaderTablet: FC<Props> = ({
paneHistoryStart,
isReadonly,
dispatch,
inspiration,
items,
hitPointInfo,
fails,
successes,
deathCause,
builderUrl,
preferences,
ruleData,
theme,
status,
gameLog,
campaign,
}) => {
const [searchParams] = useSearchParams();
const isVttView = searchParams.get("view") === "vtt";
const handleCampaignShow = (): void => {
paneHistoryStart(PaneComponentEnum.CAMPAIGN);
};
const handleShortResetClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.SHORT_REST);
};
const handleGameLogClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.GAME_LOG);
};
const handleLongResetClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.LONG_REST);
};
const handleShareClick = (evt: React.MouseEvent): void => {
evt.stopPropagation();
evt.nativeEvent.stopImmediatePropagation();
paneHistoryStart(PaneComponentEnum.SHARE_URL);
};
const handleHealthSummaryClick = (): void => {
if (!isReadonly) {
paneHistoryStart(PaneComponentEnum.HEALTH_MANAGE);
}
};
const handleInspirationClick = (): void => {
dispatch(characterActions.inspirationSet(!inspiration));
};
const hasMagicItem = (): boolean => {
return !!items.find((item) => ItemUtils.isMagic(item));
};
const renderSideContent = (): React.ReactNode => {
if (isReadonly) {
if (status === CharacterStatusSlug.PREMADE) {
return (
<div>
<WatchTourDialog />
</div>
);
}
return (
<>
<div className="ct-character-header-tablet__group ct-character-header-tablet__group--summary">
<StatusSummaryMobile
hitPointInfo={hitPointInfo}
fails={fails}
successes={successes}
inspiration={inspiration}
ruleData={ruleData}
deathCause={deathCause}
onHealthClick={handleHealthSummaryClick}
onInspirationClick={handleInspirationClick}
isInteractive={!isReadonly}
/>
</div>
</>
);
}
return (
<>
{preferences !== null &&
preferences.privacyType ===
Constants.PreferencePrivacyTypeEnum.PUBLIC && (
<div className="ct-character-header-tablet__group ct-character-header-tablet__group--share">
<div
className="ct-character-header-tablet__button"
onClick={handleShareClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-tablet__button-icon">
<ThemedShareSvg theme={theme} />
</div>
<span className="ct-character-header-tablet__button-label">
Share
</span>
</div>
</div>
)}
<div
className={clsx([
"ct-character-header-tablet__group",
"ct-character-header-tablet__group--short-rest",
styles.shortRest,
])}
>
<div
className="ct-character-header-tablet__button"
onClick={handleShortResetClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-tablet__button-icon">
<ThemedShortRestSvg theme={theme} />
</div>
<span className="ct-character-header-tablet__button-label">
Short Rest
</span>
</div>
</div>
<div className="ct-character-header-tablet__group ct-character-header-tablet__group--long-rest">
<div
className="ct-character-header-tablet__button"
onClick={handleLongResetClick}
role="button"
tabIndex={0}
>
<div className="ct-character-header-tablet__button-icon">
<ThemedLongRestSvg theme={theme} />
</div>
<span className="ct-character-header-tablet__button-label">
Long Rest
</span>
</div>
</div>
{!isVttView && (
<div className={styles.campaignButtonContainer}>
<GameLogNotificationWrapper
themeColor={theme.themeColor}
gameLogIsOpen={gameLog?.isOpen ?? false}
notificationOnClick={handleGameLogClick}
>
<div
role="button"
aria-roledescription="Game Log"
className={clsx(styles.campaignButtonGroup)}
onClick={handleGameLogClick}
>
<div className={clsx(styles.campaignButton)}>
<ListTimeline className={clsx(styles.campaignButtonIcon)} />
</div>
</div>
</GameLogNotificationWrapper>
</div>
)}
<div className="ct-character-header-tablet__group ct-character-header-tablet__group--builder">
<Tooltip
isDarkMode={theme.isDarkMode}
title="Go to builder"
className="ct-character-header-tablet__builder"
>
<Link
href={builderUrl}
className="ct-character-header-tablet__builder-link"
userouter
>
<LightBuilderSvg />
</Link>
</Tooltip>
</div>
<div className="ct-character-header-tablet__group ct-character-header-tablet__group--summary">
<StatusSummaryMobile
hitPointInfo={hitPointInfo}
fails={fails}
successes={successes}
deathCause={deathCause}
inspiration={inspiration}
ruleData={ruleData}
onHealthClick={handleHealthSummaryClick}
onInspirationClick={handleInspirationClick}
isInteractive={!isReadonly}
/>
</div>
</>
);
};
return (
<div className="ct-character-header-tablet">
<div className="ct-character-header-tablet__group ct-character-header-tablet__group-tidbits">
<CharacterHeaderInfo />
</div>
{renderSideContent()}
</div>
);
};
function mapStateToProps(state: SheetAppState) {
return {
hitPointInfo: rulesEngineSelectors.getHitPointInfo(state),
fails: rulesEngineSelectors.getDeathSavesFailCount(state),
successes: rulesEngineSelectors.getDeathSavesSuccessCount(state),
inspiration: rulesEngineSelectors.getInspiration(state),
builderUrl: sheetAppSelectors.getBuilderUrl(state),
campaign: rulesEngineSelectors.getCampaign(state),
items: rulesEngineSelectors.getInventory(state),
preferences: rulesEngineSelectors.getCharacterPreferences(state),
isReadonly: appEnvSelectors.getIsReadonly(state),
ruleData: rulesEngineSelectors.getRuleData(state),
deathCause: rulesEngineSelectors.getDeathCause(state),
theme: rulesEngineSelectors.getCharacterTheme(state),
status: characterSelectors.getStatusSlug(state),
gameLog: appEnvSelectors.getGameLog(state),
};
}
const CharacterHeaderTabletContainer = (props) => {
const {
pane: { paneHistoryStart },
} = useSidebar();
return (
<CharacterHeaderTablet paneHistoryStart={paneHistoryStart} {...props} />
);
};
export default connect(mapStateToProps)(CharacterHeaderTabletContainer);