298 lines
9.7 KiB
TypeScript
298 lines
9.7 KiB
TypeScript
import clsx from "clsx";
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import React, { FC } from "react";
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import { connect, DispatchProp } from "react-redux";
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import { useSearchParams } from "react-router-dom";
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import { AnyAction } from "redux";
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import { Tooltip } from "@dndbeyond/character-common-components/es";
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import {
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LightBuilderSvg,
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ThemedShareSvg,
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ThemedLongRestSvg,
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ThemedShortRestSvg,
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} from "@dndbeyond/character-components/es";
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import {
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characterActions,
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CampaignDataContract,
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CharacterPreferences,
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characterSelectors,
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CharacterStatusSlug,
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CharacterTheme,
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Constants,
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HitPointInfo,
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Item,
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ItemUtils,
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RuleData,
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rulesEngineSelectors,
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} from "@dndbeyond/character-rules-engine/es";
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import ListTimeline from "@dndbeyond/fontawesome-cache/svgs/light/list-timeline.svg";
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import { GameLogNotificationWrapper } from "@dndbeyond/game-log-components";
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import { Link } from "~/components/Link";
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import { useSidebar } from "~/contexts/Sidebar";
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import { PaneInfo } from "~/contexts/Sidebar/Sidebar";
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import { PaneComponentEnum } from "~/subApps/sheet/components/Sidebar/types";
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import { WatchTourDialog } from "~/subApps/sheet/components/WatchTourDialog";
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import { GameLogState } from "~/tools/js/Shared/stores/typings";
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import { appEnvSelectors } from "../../../Shared/selectors";
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import StatusSummaryMobile from "../../components/StatusSummaryMobile";
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import { sheetAppSelectors } from "../../selectors";
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import { SheetAppState } from "../../typings";
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import { CharacterHeaderInfo } from "../CharacterHeaderInfo";
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import styles from "./styles.module.css";
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// TODO: We are typing with AnyAction here to work around issues with UnknownAction, the type that was introduced in Redux 5.
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// If we decide to modernize to Redux 5, we will need to refactor much of the Rules Engine redux usage.
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interface Props extends DispatchProp<AnyAction> {
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hitPointInfo: HitPointInfo;
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fails: number;
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successes: number;
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deathCause: Constants.DeathCauseEnum;
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inspiration: boolean;
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campaign: CampaignDataContract | null;
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builderUrl: string;
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items: Array<Item>;
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preferences: CharacterPreferences;
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ruleData: RuleData;
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isReadonly: boolean;
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theme: CharacterTheme;
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status: CharacterStatusSlug | null;
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paneHistoryStart: PaneInfo["paneHistoryStart"];
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gameLog?: GameLogState;
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}
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const CharacterHeaderTablet: FC<Props> = ({
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paneHistoryStart,
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isReadonly,
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dispatch,
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inspiration,
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items,
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hitPointInfo,
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fails,
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successes,
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deathCause,
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builderUrl,
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preferences,
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ruleData,
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theme,
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status,
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gameLog,
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campaign,
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}) => {
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const [searchParams] = useSearchParams();
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const isVttView = searchParams.get("view") === "vtt";
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const handleCampaignShow = (): void => {
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paneHistoryStart(PaneComponentEnum.CAMPAIGN);
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};
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const handleShortResetClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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paneHistoryStart(PaneComponentEnum.SHORT_REST);
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};
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const handleGameLogClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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paneHistoryStart(PaneComponentEnum.GAME_LOG);
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};
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const handleLongResetClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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paneHistoryStart(PaneComponentEnum.LONG_REST);
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};
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const handleShareClick = (evt: React.MouseEvent): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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paneHistoryStart(PaneComponentEnum.SHARE_URL);
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};
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const handleHealthSummaryClick = (): void => {
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if (!isReadonly) {
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paneHistoryStart(PaneComponentEnum.HEALTH_MANAGE);
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}
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};
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const handleInspirationClick = (): void => {
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dispatch(characterActions.inspirationSet(!inspiration));
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};
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const hasMagicItem = (): boolean => {
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return !!items.find((item) => ItemUtils.isMagic(item));
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};
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const renderSideContent = (): React.ReactNode => {
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if (isReadonly) {
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if (status === CharacterStatusSlug.PREMADE) {
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return (
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<div>
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<WatchTourDialog />
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</div>
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);
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}
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return (
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<>
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group--summary">
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<StatusSummaryMobile
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hitPointInfo={hitPointInfo}
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fails={fails}
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successes={successes}
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inspiration={inspiration}
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ruleData={ruleData}
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deathCause={deathCause}
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onHealthClick={handleHealthSummaryClick}
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onInspirationClick={handleInspirationClick}
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isInteractive={!isReadonly}
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/>
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</div>
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</>
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);
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}
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return (
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<>
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{preferences !== null &&
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preferences.privacyType ===
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Constants.PreferencePrivacyTypeEnum.PUBLIC && (
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group--share">
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<div
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className="ct-character-header-tablet__button"
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onClick={handleShareClick}
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role="button"
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tabIndex={0}
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>
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<div className="ct-character-header-tablet__button-icon">
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<ThemedShareSvg theme={theme} />
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</div>
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<span className="ct-character-header-tablet__button-label">
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Share
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</span>
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</div>
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</div>
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)}
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<div
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className={clsx([
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"ct-character-header-tablet__group",
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"ct-character-header-tablet__group--short-rest",
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styles.shortRest,
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])}
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>
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<div
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className="ct-character-header-tablet__button"
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onClick={handleShortResetClick}
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role="button"
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tabIndex={0}
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>
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<div className="ct-character-header-tablet__button-icon">
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<ThemedShortRestSvg theme={theme} />
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</div>
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<span className="ct-character-header-tablet__button-label">
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Short Rest
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</span>
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</div>
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</div>
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group--long-rest">
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<div
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className="ct-character-header-tablet__button"
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onClick={handleLongResetClick}
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role="button"
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tabIndex={0}
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>
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<div className="ct-character-header-tablet__button-icon">
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<ThemedLongRestSvg theme={theme} />
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</div>
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<span className="ct-character-header-tablet__button-label">
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Long Rest
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</span>
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</div>
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</div>
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{!isVttView && (
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<div className={styles.campaignButtonContainer}>
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<GameLogNotificationWrapper
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themeColor={theme.themeColor}
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gameLogIsOpen={gameLog?.isOpen ?? false}
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notificationOnClick={handleGameLogClick}
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>
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<div
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role="button"
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aria-roledescription="Game Log"
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className={clsx(styles.campaignButtonGroup)}
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onClick={handleGameLogClick}
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>
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<div className={clsx(styles.campaignButton)}>
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<ListTimeline className={clsx(styles.campaignButtonIcon)} />
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</div>
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</div>
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</GameLogNotificationWrapper>
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</div>
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)}
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group--builder">
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<Tooltip
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isDarkMode={theme.isDarkMode}
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title="Go to builder"
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className="ct-character-header-tablet__builder"
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>
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<Link
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href={builderUrl}
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className="ct-character-header-tablet__builder-link"
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userouter
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>
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<LightBuilderSvg />
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</Link>
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</Tooltip>
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</div>
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group--summary">
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<StatusSummaryMobile
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hitPointInfo={hitPointInfo}
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fails={fails}
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successes={successes}
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deathCause={deathCause}
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inspiration={inspiration}
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ruleData={ruleData}
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onHealthClick={handleHealthSummaryClick}
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onInspirationClick={handleInspirationClick}
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isInteractive={!isReadonly}
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/>
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</div>
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</>
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);
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};
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return (
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<div className="ct-character-header-tablet">
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<div className="ct-character-header-tablet__group ct-character-header-tablet__group-tidbits">
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<CharacterHeaderInfo />
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</div>
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{renderSideContent()}
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</div>
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);
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};
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function mapStateToProps(state: SheetAppState) {
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return {
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hitPointInfo: rulesEngineSelectors.getHitPointInfo(state),
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fails: rulesEngineSelectors.getDeathSavesFailCount(state),
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successes: rulesEngineSelectors.getDeathSavesSuccessCount(state),
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inspiration: rulesEngineSelectors.getInspiration(state),
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builderUrl: sheetAppSelectors.getBuilderUrl(state),
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campaign: rulesEngineSelectors.getCampaign(state),
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items: rulesEngineSelectors.getInventory(state),
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preferences: rulesEngineSelectors.getCharacterPreferences(state),
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isReadonly: appEnvSelectors.getIsReadonly(state),
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ruleData: rulesEngineSelectors.getRuleData(state),
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deathCause: rulesEngineSelectors.getDeathCause(state),
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theme: rulesEngineSelectors.getCharacterTheme(state),
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status: characterSelectors.getStatusSlug(state),
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gameLog: appEnvSelectors.getGameLog(state),
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};
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}
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const CharacterHeaderTabletContainer = (props) => {
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const {
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pane: { paneHistoryStart },
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} = useSidebar();
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return (
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<CharacterHeaderTablet paneHistoryStart={paneHistoryStart} {...props} />
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);
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};
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export default connect(mapStateToProps)(CharacterHeaderTabletContainer);
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