Files
dndbeyond_src/ddb_main/tools/js/Shared/containers/DiceContainer/DiceContainer.tsx
T

179 lines
6.2 KiB
TypeScript

import clsx from "clsx";
import { useContext, useEffect, useRef, useState } from "react";
import ReactDOM from "react-dom";
import { useSelector } from "react-redux";
import {
ConfigUtils,
Constants,
CampaignUtils,
characterEnvSelectors,
} from "@dndbeyond/character-rules-engine/es";
import { Platform } from "@dndbeyond/event-pipeline-lib/shared";
import D20 from "@dndbeyond/fontawesome-cache/svgs/light/dice-d20.svg";
import { GameLogContext } from "@dndbeyond/game-log-components";
import { getMessageBroker } from "@dndbeyond/message-broker-lib";
import {
CustomDiceRoller,
rollerImport,
} from "@dndbeyond/pocket-dimension-dice/components/CustomDiceRoller";
import "@dndbeyond/pocket-dimension-dice/components/CustomDiceRoller/index.css";
import { Context as DiceWorkerContext } from "@dndbeyond/pocket-dimension-dice/context";
import { instrumentDiceClear } from "@dndbeyond/pocket-dimension-dice/helpers/bi/instrumentDiceClear";
import { instrumentDiceContainerClose } from "@dndbeyond/pocket-dimension-dice/helpers/bi/instrumentDiceContainerClose";
import { instrumentDiceContainerOpen } from "@dndbeyond/pocket-dimension-dice/helpers/bi/instrumentDiceContainerOpen";
import { instrumentDiceRoll } from "@dndbeyond/pocket-dimension-dice/helpers/bi/instrumentDiceRoll";
import { useDiceSets } from "@dndbeyond/pocket-dimension-dice/hooks/useDiceSets";
import { useUserDiceDataStore } from "@dndbeyond/pocket-dimension-dice/hooks/useUserDiceDataStore";
import { AnchoredPopover } from "@dndbeyond/ttui/components/AnchoredPopover";
import { Button } from "~/components/Button";
import { useAuth } from "~/contexts/Authentication";
import { useCharacterEngine } from "~/hooks/useCharacterEngine";
import { useDispatch } from "~/hooks/useDispatch";
import { appEnvSelectors } from "../../selectors";
import styles from "./DiceContainer.module.css";
const location = "characterSheet";
export default function DiceContainer({ canShow = true, isVttView = false }) {
const { nodeEnv, env } = useContext(DiceWorkerContext);
const dispatch = useDispatch();
const diceEnabled = useSelector(appEnvSelectors.getDiceEnabled);
const diceFeatureConfiguration = useSelector(
appEnvSelectors.getDiceFeatureConfiguration
);
const { campaign, characterName } = useCharacterEngine();
const user = useAuth();
const [{ entityId }] = useContext(GameLogContext);
const canvasContainer = useRef<HTMLDivElement | null>(null);
const [isCustomDiceRollerOpen, setIsCustomDiceRollerOpen] = useState(false);
const diceSets = useDiceSets(nodeEnv, env);
const setId = useUserDiceDataStore(
(state) => state.getUserDiceData(Number(user?.id))?.setId
);
const dmId = campaign
? String(CampaignUtils.getDmUserId(campaign))
: undefined;
const isSheet =
useSelector(characterEnvSelectors.getContext) ===
Constants.AppContextTypeEnum.SHEET;
useEffect(() => {
getMessageBroker().then((mb) => {
if (mb && user?.id) {
if (campaign) {
mb.gameId = CampaignUtils.getId(campaign).toString();
} else {
mb.gameId = undefined;
}
mb.userId = user.id;
}
ConfigUtils.configureRulesEngine({ messageBroker: mb });
});
}, [
campaign,
diceFeatureConfiguration.apiEndpoint,
diceFeatureConfiguration.assetBaseLocation,
diceFeatureConfiguration.enabled,
diceFeatureConfiguration.trackingId,
dispatch,
isSheet,
user?.id,
]);
if (isVttView) return null;
return ReactDOM.createPortal(
<div className={"dice-rolling-panel"} ref={canvasContainer}>
{canShow && diceEnabled && (
<AnchoredPopover
offset={16}
open={isCustomDiceRollerOpen}
allowedPlacements={["top-start"]}
referenceComponent={
<Button
className={clsx([
styles.button,
isCustomDiceRollerOpen && styles.customDiceRollOpen,
])}
onClick={() => {
setIsCustomDiceRollerOpen(!isCustomDiceRollerOpen);
// isCustomDiceRollerOpen is the previous state here
if (isCustomDiceRollerOpen) {
instrumentDiceContainerClose(
user,
Platform.Web,
location,
campaign?.id,
undefined,
env
);
} else {
instrumentDiceContainerOpen(
user,
Platform.Web,
location,
campaign?.id,
undefined,
env
);
}
}}
themed
onMouseEnter={rollerImport}
>
<D20 />
</Button>
}
floatingArrow
floatingArrowClassName={styles.floatingArrow}
>
{diceSets && (
<CustomDiceRoller
rollCallback={() => setIsCustomDiceRollerOpen(false)}
onClose={() => setIsCustomDiceRollerOpen(false)}
diceSets={diceSets}
gameId={campaign?.id}
visible={isCustomDiceRollerOpen}
setId={setId}
entityType="character"
entityId={entityId}
name={characterName ?? undefined}
rollInstrumentationCallback={(eventPayload) =>
instrumentDiceRoll(
user,
eventPayload,
Platform.Web,
location,
campaign?.id,
undefined,
env
)
}
clearDiceCallback={() =>
instrumentDiceClear(
user,
Platform.Web,
location,
campaign?.id,
undefined,
env
)
}
dmId={dmId}
/>
)}
</AnchoredPopover>
)}
{/* We want this one so it is sticking around,
also this is where the canvas goes when we append */}
{/* <canvas className={'dice-rolling-panel__container'} ref={canvas} /> */}
</div>,
document.body
);
}