Typo fix, the node is not mutable
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@ -97,7 +97,7 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
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/// MCTS Phase 2: Expansion - Expand the selected node on the tree
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fn expand(&mut self, id: usize) {
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let parent: &Node<S> = self.arena.get_node_mut(id);
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let parent: &Node<S> = self.arena.get_node(id);
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let legal_actions: Vec<S::Action> = parent.state.get_legal_actions();
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let parent_state: S = parent.state.clone();
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for action in legal_actions {
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