Removing the id field from the Action trait
This would in theory be useful for a transposition table, but we do not currently support that. As such I don't want to burden the implementation with that field until it is deemed necessary.
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@ -61,11 +61,7 @@ struct Move {
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index: usize,
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}
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impl Action for Move {
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fn id(&self) -> usize {
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self.index
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}
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}
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impl Action for Move {}
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/// Tic-Tac-Toe game state
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#[derive(Debug, Clone)]
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@ -84,11 +84,7 @@ struct Move {
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index: usize,
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}
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impl Action for Move {
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fn id(&self) -> usize {
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self.index
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}
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}
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impl Action for Move {}
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/// Tic-Tac-Toe game state
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#[derive(Clone)]
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@ -119,11 +119,7 @@ struct Move {
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index: usize,
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}
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impl Action for Move {
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fn id(&self) -> usize {
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self.index
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}
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}
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impl Action for Move {}
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/// Tic-Tac-Toe game state
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#[derive(Clone)]
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@ -72,10 +72,7 @@ pub trait GameState: Clone + Debug {
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///
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/// An action is dependent upon the specific game being defined, and includes
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/// things like moves, attacks, and other decisions.
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pub trait Action: Clone + Debug {
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/// Returns a uniqie identifier for this action
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fn id(&self) -> usize;
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}
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pub trait Action: Clone + Debug {}
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/// Trait used for players participating in a game
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pub trait Player: Clone + Debug + PartialEq + Eq + Hash {}
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