Upgrade rand to ~0.9

This commit is contained in:
2025-06-27 15:17:45 -07:00
parent b80f039b93
commit 9f893b0005
4 changed files with 41 additions and 17 deletions
+2 -2
View File
@@ -4,14 +4,14 @@
use crate::state::GameState;
use crate::tree::node::{Node, RewardVal};
use rand::prelude::SliceRandom;
use rand::prelude::IndexedRandom;
use std::collections::HashMap;
pub fn simulate<S: GameState>(node: &Node<S>) -> HashMap<S::Player, RewardVal> {
let mut state: S = node.state.clone();
while !state.is_terminal() {
let legal_actions = state.get_legal_actions();
let action = legal_actions.choose(&mut rand::thread_rng()).unwrap();
let action = legal_actions.choose(&mut rand::rng()).unwrap();
state = state.state_after_action(&action);
}
state.rewards_for_players()