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No commits in common. "6a338182389a8847615d71dd8d51275df144a64e" and "6cc6e6a7ba5589b60656c2e1aec3f9f544e9abd6" have entirely different histories.

9 changed files with 52 additions and 100 deletions

46
Cargo.lock generated
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@ -2,12 +2,6 @@
# It is not intended for manual editing.
version = 4
[[package]]
name = "bitflags"
version = "2.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
[[package]]
name = "cfg-if"
version = "1.0.1"
@ -16,13 +10,12 @@ checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
[[package]]
name = "getrandom"
version = "0.3.3"
version = "0.2.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
checksum = "335ff9f135e4384c8150d6f27c6daed433577f86b4750418338c01a1a2528592"
dependencies = [
"cfg-if",
"libc",
"r-efi",
"wasi",
]
@ -59,27 +52,22 @@ dependencies = [
"proc-macro2",
]
[[package]]
name = "r-efi"
version = "5.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
[[package]]
name = "rand"
version = "0.9.1"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9fbfd9d094a40bf3ae768db9361049ace4c0e04a4fd6b359518bd7b73a73dd97"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.9.0"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
@ -87,9 +75,9 @@ dependencies = [
[[package]]
name = "rand_core"
version = "0.9.3"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
@ -141,21 +129,9 @@ checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512"
[[package]]
name = "wasi"
version = "0.14.2+wasi-0.2.4"
version = "0.11.1+wasi-snapshot-preview1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
dependencies = [
"wit-bindgen-rt",
]
[[package]]
name = "wit-bindgen-rt"
version = "0.39.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
dependencies = [
"bitflags",
]
checksum = "ccf3ec651a847eb01de73ccad15eb7d99f80485de043efb2f370cd654f4ea44b"
[[package]]
name = "zerocopy"

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@ -12,5 +12,5 @@ categories = ["algorithms", "data-structures"]
[dependencies]
rand = "~0.9"
rand = "~0.8"
thiserror = "~2.0"

View File

@ -40,7 +40,6 @@ fn main() {
// Find the best move
match mcts.search() {
Ok(action) => {
mcts.print_tree();
println!(
"AI chooses: {} (row {}, col {})",
action.index,

View File

@ -6,8 +6,7 @@ use crate::policy::simulation::simulate_reward;
use crate::state::GameState;
use crate::tree::arena::Arena;
use crate::tree::node::{Node, RewardVal};
use crate::tree::print_tree;
use rand::prelude::IndexedRandom;
use rand::prelude::SliceRandom;
use std::collections::HashMap;
use std::time::Instant;
@ -75,7 +74,7 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
if !selected_node.state.is_terminal() {
self.expand(selected_id);
let children: &Vec<usize> = &self.arena.get_node(selected_id).children;
let random_child: usize = *children.choose(&mut rand::rng()).unwrap();
let random_child: usize = *children.choose(&mut rand::thread_rng()).unwrap();
selected_id = random_child;
}
let rewards = self.simulate(selected_id);
@ -131,10 +130,6 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
None => Err(MCTSError::NoBestAction),
}
}
pub fn print_tree(&self) {
print_tree(self.root_id, &self.arena)
}
}
/// Errors returned by the MCTS algorithm

View File

@ -69,16 +69,20 @@ fn standard_backprop<S: GameState>(
let mut current_id: usize = node_id;
loop {
let node = arena.get_node_mut(current_id);
let player = node.state.get_current_player().clone();
match rewards.get(&player) {
Some(reward) => {
node.increment_visits();
for (player, reward) in rewards.iter() {
node.record_player_reward(player.clone(), *reward);
}
node.record_player_reward(player, *reward);
if let Some(parent_id) = node.parent {
current_id = parent_id;
} else {
break;
}
}
None => (),
}
}
}
fn weighted_backprop<S: GameState>(
@ -90,16 +94,21 @@ fn weighted_backprop<S: GameState>(
let mut current_id: usize = node_id;
loop {
let node = arena.get_node_mut(current_id);
let player = node.state.get_current_player().clone();
let weight = weight_for_depth(depth_factor, node.depth);
for (player, reward) in rewards.iter() {
node.record_player_reward(player.clone(), (*reward) * weight);
}
match rewards.get(&player) {
Some(reward) => {
node.increment_visits();
node.record_player_reward(player, (*reward) * weight);
if let Some(parent_id) = node.parent {
current_id = parent_id;
} else {
break;
}
}
None => (),
}
}
}
/// Calculate the weight based on the current depth

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@ -4,14 +4,14 @@
use crate::state::GameState;
use crate::tree::node::{Node, RewardVal};
use rand::prelude::IndexedRandom;
use rand::prelude::SliceRandom;
use std::collections::HashMap;
pub fn simulate<S: GameState>(node: &Node<S>) -> HashMap<S::Player, RewardVal> {
let mut state: S = node.state.clone();
while !state.is_terminal() {
let legal_actions = state.get_legal_actions();
let action = legal_actions.choose(&mut rand::rng()).unwrap();
let action = legal_actions.choose(&mut rand::thread_rng()).unwrap();
state = state.state_after_action(&action);
}
state.rewards_for_players()

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@ -7,7 +7,7 @@ use std::hash::Hash;
///
/// When leveraging MCTS for your game, you must implement this trait to provide
/// the specifics for your game.
pub trait GameState: Clone + Debug {
pub trait GameState: Clone {
/// The type of actions that can be taken in the game
type Action: Action;

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@ -1,27 +1,2 @@
pub mod arena;
pub mod node;
use crate::state::GameState;
use crate::tree::arena::Arena;
use crate::tree::node::Node;
pub fn print_tree<S: GameState>(node_id: usize, arena: &Arena<S>) {
let mut to_print: Vec<usize> = Vec::new();
to_print.push(node_id);
while let Some(node_id) = to_print.pop() {
let node: &Node<S> = arena.get_node(node_id);
if node.depth > 0 {
for _ in 0..node.depth - 1 {
print!("| ")
}
print!("|- ");
}
println!(
"{:?} a:{:?} v:{} {:?}",
node_id, node.action, node.visits, node.player_view
);
for child_id in node.children.iter().rev() {
to_print.push(*child_id);
}
}
}

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@ -1,4 +1,5 @@
use std::collections::HashMap;
use std::fmt::Debug;
use crate::state::GameState;
@ -14,7 +15,7 @@ pub type RewardVal = f64;
///
/// This class is not thread safe, as the library does not provide for parallel
/// search.
#[derive(std::fmt::Debug)]
#[derive(Debug)]
pub struct Node<S: GameState> {
/// The game state at the given node, after `action`
pub state: S,
@ -29,7 +30,7 @@ pub struct Node<S: GameState> {
pub visits: u64,
/// The player's evaluation of the node
pub player_view: HashMap<S::Player, PlayerRewardView>,
pub player_view: HashMap<S::Player, PlayerNodeView>,
/// The depth of the node in the tree, this is 0 for the root node
pub depth: usize,
@ -81,7 +82,10 @@ impl<S: GameState> Node<S> {
}
pub fn record_player_reward(&mut self, player: S::Player, reward: RewardVal) {
let pv = self.player_view.entry(player).or_default();
let pv = self
.player_view
.entry(player)
.or_insert(PlayerNodeView::default());
pv.rewards.push(reward);
pv.reward_sum += reward;
pv.reward_average = pv.reward_sum / pv.rewards.len() as f64;
@ -91,7 +95,8 @@ impl<S: GameState> Node<S> {
/// A player's specific perspective of a node's value
///
/// Each player has their own idea of the value of a node.
pub struct PlayerRewardView {
#[derive(Debug)]
pub struct PlayerNodeView {
/// The total reward from simulations through this node
pub reward_sum: RewardVal,
@ -102,19 +107,12 @@ pub struct PlayerRewardView {
pub rewards: Vec<RewardVal>,
}
impl Default for PlayerRewardView {
impl Default for PlayerNodeView {
fn default() -> Self {
PlayerRewardView {
PlayerNodeView {
reward_sum: 0.0,
reward_average: 0.0,
rewards: Vec::new(),
}
}
}
impl std::fmt::Debug for PlayerRewardView {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{{sum={} avg={}}}", self.reward_sum, self.reward_average)?;
Ok(())
}
}