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4 Commits
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6a33818238
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6a33818238 | |||
0f9d4f0c4e | |||
9f893b0005 | |||
b80f039b93 |
48
Cargo.lock
generated
48
Cargo.lock
generated
@ -2,6 +2,12 @@
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "bitflags"
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version = "2.9.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
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[[package]]
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name = "cfg-if"
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version = "1.0.1"
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@ -10,12 +16,13 @@ checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
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[[package]]
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name = "getrandom"
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version = "0.2.16"
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version = "0.3.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "335ff9f135e4384c8150d6f27c6daed433577f86b4750418338c01a1a2528592"
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checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
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dependencies = [
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"cfg-if",
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"libc",
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"r-efi",
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"wasi",
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]
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@ -53,21 +60,26 @@ dependencies = [
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]
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[[package]]
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name = "rand"
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version = "0.8.5"
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name = "r-efi"
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version = "5.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
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[[package]]
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name = "rand"
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version = "0.9.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9fbfd9d094a40bf3ae768db9361049ace4c0e04a4fd6b359518bd7b73a73dd97"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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@ -75,9 +87,9 @@ dependencies = [
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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version = "0.9.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
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dependencies = [
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"getrandom",
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]
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@ -129,9 +141,21 @@ checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512"
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[[package]]
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name = "wasi"
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version = "0.11.1+wasi-snapshot-preview1"
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version = "0.14.2+wasi-0.2.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ccf3ec651a847eb01de73ccad15eb7d99f80485de043efb2f370cd654f4ea44b"
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checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
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dependencies = [
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"wit-bindgen-rt",
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]
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[[package]]
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name = "wit-bindgen-rt"
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version = "0.39.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
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dependencies = [
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"bitflags",
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]
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[[package]]
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name = "zerocopy"
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@ -12,5 +12,5 @@ categories = ["algorithms", "data-structures"]
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[dependencies]
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rand = "~0.8"
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rand = "~0.9"
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thiserror = "~2.0"
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@ -40,6 +40,7 @@ fn main() {
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// Find the best move
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match mcts.search() {
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Ok(action) => {
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mcts.print_tree();
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println!(
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"AI chooses: {} (row {}, col {})",
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action.index,
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@ -6,7 +6,8 @@ use crate::policy::simulation::simulate_reward;
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use crate::state::GameState;
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use crate::tree::arena::Arena;
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use crate::tree::node::{Node, RewardVal};
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use rand::prelude::SliceRandom;
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use crate::tree::print_tree;
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use rand::prelude::IndexedRandom;
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use std::collections::HashMap;
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use std::time::Instant;
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@ -74,7 +75,7 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
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if !selected_node.state.is_terminal() {
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self.expand(selected_id);
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let children: &Vec<usize> = &self.arena.get_node(selected_id).children;
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let random_child: usize = *children.choose(&mut rand::thread_rng()).unwrap();
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let random_child: usize = *children.choose(&mut rand::rng()).unwrap();
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selected_id = random_child;
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}
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let rewards = self.simulate(selected_id);
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@ -130,6 +131,10 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
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None => Err(MCTSError::NoBestAction),
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}
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}
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pub fn print_tree(&self) {
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print_tree(self.root_id, &self.arena)
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}
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}
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/// Errors returned by the MCTS algorithm
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@ -69,18 +69,14 @@ fn standard_backprop<S: GameState>(
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let mut current_id: usize = node_id;
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loop {
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let node = arena.get_node_mut(current_id);
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let player = node.state.get_current_player().clone();
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match rewards.get(&player) {
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Some(reward) => {
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node.increment_visits();
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node.record_player_reward(player, *reward);
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if let Some(parent_id) = node.parent {
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current_id = parent_id;
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} else {
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break;
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}
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}
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None => (),
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node.increment_visits();
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for (player, reward) in rewards.iter() {
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node.record_player_reward(player.clone(), *reward);
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}
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if let Some(parent_id) = node.parent {
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current_id = parent_id;
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} else {
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break;
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}
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}
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}
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@ -94,19 +90,14 @@ fn weighted_backprop<S: GameState>(
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let mut current_id: usize = node_id;
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loop {
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let node = arena.get_node_mut(current_id);
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let player = node.state.get_current_player().clone();
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let weight = weight_for_depth(depth_factor, node.depth);
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match rewards.get(&player) {
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Some(reward) => {
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node.increment_visits();
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node.record_player_reward(player, (*reward) * weight);
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if let Some(parent_id) = node.parent {
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current_id = parent_id;
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} else {
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break;
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}
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}
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None => (),
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for (player, reward) in rewards.iter() {
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node.record_player_reward(player.clone(), (*reward) * weight);
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}
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if let Some(parent_id) = node.parent {
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current_id = parent_id;
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} else {
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break;
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}
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}
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}
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@ -4,14 +4,14 @@
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use crate::state::GameState;
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use crate::tree::node::{Node, RewardVal};
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use rand::prelude::SliceRandom;
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use rand::prelude::IndexedRandom;
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use std::collections::HashMap;
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pub fn simulate<S: GameState>(node: &Node<S>) -> HashMap<S::Player, RewardVal> {
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let mut state: S = node.state.clone();
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while !state.is_terminal() {
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let legal_actions = state.get_legal_actions();
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let action = legal_actions.choose(&mut rand::thread_rng()).unwrap();
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let action = legal_actions.choose(&mut rand::rng()).unwrap();
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state = state.state_after_action(&action);
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}
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state.rewards_for_players()
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@ -7,7 +7,7 @@ use std::hash::Hash;
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///
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/// When leveraging MCTS for your game, you must implement this trait to provide
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/// the specifics for your game.
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pub trait GameState: Clone {
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pub trait GameState: Clone + Debug {
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/// The type of actions that can be taken in the game
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type Action: Action;
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@ -1,2 +1,27 @@
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pub mod arena;
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pub mod node;
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use crate::state::GameState;
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use crate::tree::arena::Arena;
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use crate::tree::node::Node;
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pub fn print_tree<S: GameState>(node_id: usize, arena: &Arena<S>) {
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let mut to_print: Vec<usize> = Vec::new();
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to_print.push(node_id);
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while let Some(node_id) = to_print.pop() {
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let node: &Node<S> = arena.get_node(node_id);
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if node.depth > 0 {
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for _ in 0..node.depth - 1 {
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print!("| ")
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}
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print!("|- ");
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}
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println!(
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"{:?} a:{:?} v:{} {:?}",
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node_id, node.action, node.visits, node.player_view
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);
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for child_id in node.children.iter().rev() {
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to_print.push(*child_id);
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}
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}
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}
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@ -1,5 +1,4 @@
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use std::collections::HashMap;
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use std::fmt::Debug;
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use crate::state::GameState;
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@ -15,7 +14,7 @@ pub type RewardVal = f64;
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///
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/// This class is not thread safe, as the library does not provide for parallel
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/// search.
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#[derive(Debug)]
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#[derive(std::fmt::Debug)]
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pub struct Node<S: GameState> {
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/// The game state at the given node, after `action`
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pub state: S,
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@ -30,7 +29,7 @@ pub struct Node<S: GameState> {
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pub visits: u64,
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/// The player's evaluation of the node
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pub player_view: HashMap<S::Player, PlayerNodeView>,
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pub player_view: HashMap<S::Player, PlayerRewardView>,
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/// The depth of the node in the tree, this is 0 for the root node
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pub depth: usize,
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@ -82,10 +81,7 @@ impl<S: GameState> Node<S> {
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}
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pub fn record_player_reward(&mut self, player: S::Player, reward: RewardVal) {
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let pv = self
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.player_view
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.entry(player)
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.or_insert(PlayerNodeView::default());
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let pv = self.player_view.entry(player).or_default();
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pv.rewards.push(reward);
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pv.reward_sum += reward;
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pv.reward_average = pv.reward_sum / pv.rewards.len() as f64;
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@ -95,8 +91,7 @@ impl<S: GameState> Node<S> {
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/// A player's specific perspective of a node's value
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///
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/// Each player has their own idea of the value of a node.
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#[derive(Debug)]
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pub struct PlayerNodeView {
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pub struct PlayerRewardView {
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/// The total reward from simulations through this node
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pub reward_sum: RewardVal,
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@ -107,12 +102,19 @@ pub struct PlayerNodeView {
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pub rewards: Vec<RewardVal>,
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}
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impl Default for PlayerNodeView {
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impl Default for PlayerRewardView {
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fn default() -> Self {
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PlayerNodeView {
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PlayerRewardView {
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reward_sum: 0.0,
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reward_average: 0.0,
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rewards: Vec::new(),
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}
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}
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}
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impl std::fmt::Debug for PlayerRewardView {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{{sum={} avg={}}}", self.reward_sum, self.reward_average)?;
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Ok(())
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}
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}
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