Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 04a55f0a56 | |||
| a2711f341f | |||
| 48c93fa197 | |||
| 854772a63d | |||
| 44ef9ebdd8 | |||
| 6a33818238 | |||
| 0f9d4f0c4e | |||
| 9f893b0005 | |||
| b80f039b93 |
Generated
+292
-13
@@ -2,6 +2,18 @@
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|||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|||||||
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||||||
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||||||
@@ -25,6 +105,12 @@ version = "0.2.174"
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|
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||||||
|
name = "windows_i686_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_gnullvm"
|
||||||
|
version = "0.53.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_msvc"
|
||||||
|
version = "0.53.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnu"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnu"
|
||||||
|
version = "0.53.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnullvm"
|
||||||
|
version = "0.53.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_msvc"
|
||||||
|
version = "0.53.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wit-bindgen-rt"
|
||||||
|
version = "0.39.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||||
|
dependencies = [
|
||||||
|
"bitflags",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
|
|||||||
+10
-1
@@ -10,7 +10,16 @@ readme = "README.md"
|
|||||||
keywords = ["mcts", "rust", "monte_carlo", "tree", "ai", "ml"]
|
keywords = ["mcts", "rust", "monte_carlo", "tree", "ai", "ml"]
|
||||||
categories = ["algorithms", "data-structures"]
|
categories = ["algorithms", "data-structures"]
|
||||||
|
|
||||||
|
[features]
|
||||||
|
threads = []
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
rand = "~0.8"
|
rand = "~0.9"
|
||||||
thiserror = "~2.0"
|
thiserror = "~2.0"
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
divan = "0.1.21"
|
||||||
|
|
||||||
|
[[bench]]
|
||||||
|
name = "e2e"
|
||||||
|
harness = false
|
||||||
|
|||||||
+191
@@ -0,0 +1,191 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use rustic_mcts::policy::backprop::BackpropagationPolicy;
|
||||||
|
use rustic_mcts::policy::decision::DecisionPolicy;
|
||||||
|
use rustic_mcts::policy::selection::SelectionPolicy;
|
||||||
|
use rustic_mcts::policy::simulation::SimulationPolicy;
|
||||||
|
use rustic_mcts::{Action, GameState, MCTSConfig, RewardVal, MCTS};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
// Run registered benchmarks.
|
||||||
|
divan::main();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[divan::bench]
|
||||||
|
fn tic_tac_toe() {
|
||||||
|
// Set up a new game
|
||||||
|
let mut game = TicTacToe::new();
|
||||||
|
|
||||||
|
// Create MCTS configuration
|
||||||
|
let config = MCTSConfig {
|
||||||
|
max_iterations: 10_000,
|
||||||
|
max_time: None,
|
||||||
|
tree_size_allocation: 10_000,
|
||||||
|
selection_policy: SelectionPolicy::UCB1Tuned(1.414),
|
||||||
|
simulation_policy: SimulationPolicy::Random,
|
||||||
|
backprop_policy: BackpropagationPolicy::Standard,
|
||||||
|
decision_policy: DecisionPolicy::MostVisits,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while !game.is_terminal() {
|
||||||
|
// Create a new MCTS search
|
||||||
|
let mut mcts = MCTS::new(game.clone(), &config);
|
||||||
|
|
||||||
|
// Find the best move
|
||||||
|
match mcts.search() {
|
||||||
|
Ok(action) => {
|
||||||
|
// Apply the AI's move
|
||||||
|
game = game.state_after_action(&action);
|
||||||
|
}
|
||||||
|
Err(_) => {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Players in Tic-Tac-Toe
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
enum Player {
|
||||||
|
X,
|
||||||
|
O,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl rustic_mcts::Player for Player {}
|
||||||
|
|
||||||
|
/// Tic-Tac-Toe move
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
struct Move {
|
||||||
|
/// Board position index (0-8)
|
||||||
|
index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Action for Move {
|
||||||
|
fn id(&self) -> usize {
|
||||||
|
self.index
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Tic-Tac-Toe game state
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
struct TicTacToe {
|
||||||
|
/// Board representation (None = empty, Some(Player) = occupied)
|
||||||
|
board: [Option<Player>; 9],
|
||||||
|
|
||||||
|
/// Current player's turn
|
||||||
|
current_player: Player,
|
||||||
|
|
||||||
|
/// Number of moves played so far
|
||||||
|
moves_played: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TicTacToe {
|
||||||
|
/// Creates a new empty Tic-Tac-Toe board
|
||||||
|
fn new() -> Self {
|
||||||
|
TicTacToe {
|
||||||
|
board: [None; 9],
|
||||||
|
current_player: Player::X,
|
||||||
|
moves_played: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the winner of the game, if any
|
||||||
|
fn get_winner(&self) -> Option<Player> {
|
||||||
|
// Check rows
|
||||||
|
for row in 0..3 {
|
||||||
|
let i = row * 3;
|
||||||
|
if self.board[i].is_some()
|
||||||
|
&& self.board[i] == self.board[i + 1]
|
||||||
|
&& self.board[i] == self.board[i + 2]
|
||||||
|
{
|
||||||
|
return self.board[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check columns
|
||||||
|
for col in 0..3 {
|
||||||
|
if self.board[col].is_some()
|
||||||
|
&& self.board[col] == self.board[col + 3]
|
||||||
|
&& self.board[col] == self.board[col + 6]
|
||||||
|
{
|
||||||
|
return self.board[col];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check diagonals
|
||||||
|
if self.board[0].is_some()
|
||||||
|
&& self.board[0] == self.board[4]
|
||||||
|
&& self.board[0] == self.board[8]
|
||||||
|
{
|
||||||
|
return self.board[0];
|
||||||
|
}
|
||||||
|
if self.board[2].is_some()
|
||||||
|
&& self.board[2] == self.board[4]
|
||||||
|
&& self.board[2] == self.board[6]
|
||||||
|
{
|
||||||
|
return self.board[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameState for TicTacToe {
|
||||||
|
type Action = Move;
|
||||||
|
type Player = Player;
|
||||||
|
|
||||||
|
fn get_legal_actions(&self) -> Vec<Self::Action> {
|
||||||
|
let mut actions = Vec::new();
|
||||||
|
for i in 0..9 {
|
||||||
|
if self.board[i].is_none() {
|
||||||
|
actions.push(Move { index: i });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
actions
|
||||||
|
}
|
||||||
|
|
||||||
|
fn state_after_action(&self, action: &Self::Action) -> Self {
|
||||||
|
let mut new_state = self.clone();
|
||||||
|
|
||||||
|
// Make the move
|
||||||
|
new_state.board[action.index] = Some(self.current_player);
|
||||||
|
new_state.moves_played = self.moves_played + 1;
|
||||||
|
|
||||||
|
// Switch player
|
||||||
|
new_state.current_player = match self.current_player {
|
||||||
|
Player::X => Player::O,
|
||||||
|
Player::O => Player::X,
|
||||||
|
};
|
||||||
|
|
||||||
|
new_state
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_terminal(&self) -> bool {
|
||||||
|
self.get_winner().is_some() || self.moves_played == 9
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reward_for_player(&self, player: &Self::Player) -> RewardVal {
|
||||||
|
if let Some(winner) = self.get_winner() {
|
||||||
|
if winner == *player {
|
||||||
|
return 1.0; // Win
|
||||||
|
} else {
|
||||||
|
return 0.0; // Loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rewards_for_players(&self) -> HashMap<Self::Player, RewardVal> {
|
||||||
|
HashMap::from_iter(vec![
|
||||||
|
(Player::X, self.reward_for_player(&Player::X)),
|
||||||
|
(Player::O, self.reward_for_player(&Player::O)),
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_current_player(&self) -> &Self::Player {
|
||||||
|
&self.current_player
|
||||||
|
}
|
||||||
|
}
|
||||||
+7
-2
@@ -6,7 +6,8 @@ use crate::policy::simulation::simulate_reward;
|
|||||||
use crate::state::GameState;
|
use crate::state::GameState;
|
||||||
use crate::tree::arena::Arena;
|
use crate::tree::arena::Arena;
|
||||||
use crate::tree::node::{Node, RewardVal};
|
use crate::tree::node::{Node, RewardVal};
|
||||||
use rand::prelude::SliceRandom;
|
use crate::tree::print_tree;
|
||||||
|
use rand::prelude::IndexedRandom;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
|
|
||||||
@@ -74,7 +75,7 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
|
|||||||
if !selected_node.state.is_terminal() {
|
if !selected_node.state.is_terminal() {
|
||||||
self.expand(selected_id);
|
self.expand(selected_id);
|
||||||
let children: &Vec<usize> = &self.arena.get_node(selected_id).children;
|
let children: &Vec<usize> = &self.arena.get_node(selected_id).children;
|
||||||
let random_child: usize = *children.choose(&mut rand::thread_rng()).unwrap();
|
let random_child: usize = *children.choose(&mut rand::rng()).unwrap();
|
||||||
selected_id = random_child;
|
selected_id = random_child;
|
||||||
}
|
}
|
||||||
let rewards = self.simulate(selected_id);
|
let rewards = self.simulate(selected_id);
|
||||||
@@ -130,6 +131,10 @@ impl<'conf, S: GameState + std::fmt::Debug> MCTS<'conf, S> {
|
|||||||
None => Err(MCTSError::NoBestAction),
|
None => Err(MCTSError::NoBestAction),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn print_tree(&self) {
|
||||||
|
print_tree(self.root_id, &self.arena)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Errors returned by the MCTS algorithm
|
/// Errors returned by the MCTS algorithm
|
||||||
|
|||||||
+15
-24
@@ -69,18 +69,14 @@ fn standard_backprop<S: GameState>(
|
|||||||
let mut current_id: usize = node_id;
|
let mut current_id: usize = node_id;
|
||||||
loop {
|
loop {
|
||||||
let node = arena.get_node_mut(current_id);
|
let node = arena.get_node_mut(current_id);
|
||||||
let player = node.state.get_current_player().clone();
|
node.increment_visits();
|
||||||
match rewards.get(&player) {
|
for (player, reward) in rewards.iter() {
|
||||||
Some(reward) => {
|
node.record_player_reward(player.clone(), *reward);
|
||||||
node.increment_visits();
|
}
|
||||||
node.record_player_reward(player, *reward);
|
if let Some(parent_id) = node.parent {
|
||||||
if let Some(parent_id) = node.parent {
|
current_id = parent_id;
|
||||||
current_id = parent_id;
|
} else {
|
||||||
} else {
|
break;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => (),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -94,19 +90,14 @@ fn weighted_backprop<S: GameState>(
|
|||||||
let mut current_id: usize = node_id;
|
let mut current_id: usize = node_id;
|
||||||
loop {
|
loop {
|
||||||
let node = arena.get_node_mut(current_id);
|
let node = arena.get_node_mut(current_id);
|
||||||
let player = node.state.get_current_player().clone();
|
|
||||||
let weight = weight_for_depth(depth_factor, node.depth);
|
let weight = weight_for_depth(depth_factor, node.depth);
|
||||||
match rewards.get(&player) {
|
for (player, reward) in rewards.iter() {
|
||||||
Some(reward) => {
|
node.record_player_reward(player.clone(), (*reward) * weight);
|
||||||
node.increment_visits();
|
}
|
||||||
node.record_player_reward(player, (*reward) * weight);
|
if let Some(parent_id) = node.parent {
|
||||||
if let Some(parent_id) = node.parent {
|
current_id = parent_id;
|
||||||
current_id = parent_id;
|
} else {
|
||||||
} else {
|
break;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => (),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,15 +36,15 @@ pub fn select_best_child<S: GameState>(
|
|||||||
exploration_constant,
|
exploration_constant,
|
||||||
parent_visits,
|
parent_visits,
|
||||||
node_a.visits,
|
node_a.visits,
|
||||||
node_a.rewards(player),
|
|
||||||
node_a.reward_average(player),
|
node_a.reward_average(player),
|
||||||
|
node_a.reward_variance(player),
|
||||||
);
|
);
|
||||||
let ucb_b = ucb1_tuned_value(
|
let ucb_b = ucb1_tuned_value(
|
||||||
exploration_constant,
|
exploration_constant,
|
||||||
parent_visits,
|
parent_visits,
|
||||||
node_b.visits,
|
node_b.visits,
|
||||||
node_b.rewards(player),
|
|
||||||
node_b.reward_average(player),
|
node_b.reward_average(player),
|
||||||
|
node_b.reward_variance(player),
|
||||||
);
|
);
|
||||||
ucb_a.partial_cmp(&ucb_b).unwrap()
|
ucb_a.partial_cmp(&ucb_b).unwrap()
|
||||||
})
|
})
|
||||||
@@ -57,41 +57,31 @@ pub fn ucb1_tuned_value(
|
|||||||
exploration_constant: f64,
|
exploration_constant: f64,
|
||||||
parent_visits: u64,
|
parent_visits: u64,
|
||||||
child_visits: u64,
|
child_visits: u64,
|
||||||
child_rewards: Option<&Vec<RewardVal>>,
|
|
||||||
reward_avg: RewardVal,
|
reward_avg: RewardVal,
|
||||||
|
reward_variance: f64,
|
||||||
) -> RewardVal {
|
) -> RewardVal {
|
||||||
match child_rewards {
|
if child_visits == 0 {
|
||||||
None => {
|
RewardVal::INFINITY // Always explore nodes that have never been visited
|
||||||
RewardVal::INFINITY // Always explore nodes that have never been visited
|
} else {
|
||||||
}
|
let parent_visits: RewardVal = parent_visits as RewardVal;
|
||||||
Some(child_rewards) => {
|
let child_visits: RewardVal = child_visits as RewardVal;
|
||||||
if child_visits == 0 {
|
|
||||||
RewardVal::INFINITY // Always explore nodes that have never been visited
|
|
||||||
} else {
|
|
||||||
let parent_visits: RewardVal = parent_visits as RewardVal;
|
|
||||||
let child_visits: RewardVal = child_visits as RewardVal;
|
|
||||||
|
|
||||||
// N: number of visits to the parent node
|
// N: number of visits to the parent node
|
||||||
// n: number of visits to the child node
|
// n: number of visits to the child node
|
||||||
// x_i: reward of the ith visit to the child node
|
// x_i: reward of the ith visit to the child node
|
||||||
// X: average reward of the child
|
// X: average reward of the child
|
||||||
// C: exploration constant
|
// C: exploration constant
|
||||||
//
|
//
|
||||||
// UCB1-Tuned = X + C * sqrt(Ln(parent_visits) / child_visits * min(1/4, V_n)
|
// UCB1-Tuned = X + C * sqrt(Ln(parent_visits) / child_visits * min(1/4, V_n)
|
||||||
// V(n) = sum(x_i^2)/n - X^2 + sqrt(2*ln(N)/n)
|
// V(n) = sum(x_i^2)/n - X^2 + sqrt(2*ln(N)/n)
|
||||||
let exploitation = reward_avg;
|
let exploitation = reward_avg;
|
||||||
let mut variance = (child_rewards.iter().map(|&x| x * x).sum::<RewardVal>()
|
let mut variance = reward_variance + (2.0 * parent_visits.ln() / child_visits).sqrt();
|
||||||
/ child_visits)
|
if variance > 0.25 {
|
||||||
- (reward_avg * reward_avg)
|
variance = 0.25;
|
||||||
+ (2.0 * parent_visits.ln() / child_visits).sqrt();
|
|
||||||
if variance > 0.25 {
|
|
||||||
variance = 0.25;
|
|
||||||
}
|
|
||||||
let exploration =
|
|
||||||
exploration_constant * (parent_visits.ln() / child_visits * variance).sqrt();
|
|
||||||
|
|
||||||
exploitation + exploration
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
let exploration =
|
||||||
|
exploration_constant * (parent_visits.ln() / child_visits * variance).sqrt();
|
||||||
|
|
||||||
|
exploitation + exploration
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,14 +4,14 @@
|
|||||||
|
|
||||||
use crate::state::GameState;
|
use crate::state::GameState;
|
||||||
use crate::tree::node::{Node, RewardVal};
|
use crate::tree::node::{Node, RewardVal};
|
||||||
use rand::prelude::SliceRandom;
|
use rand::prelude::IndexedRandom;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
pub fn simulate<S: GameState>(node: &Node<S>) -> HashMap<S::Player, RewardVal> {
|
pub fn simulate<S: GameState>(node: &Node<S>) -> HashMap<S::Player, RewardVal> {
|
||||||
let mut state: S = node.state.clone();
|
let mut state: S = node.state.clone();
|
||||||
while !state.is_terminal() {
|
while !state.is_terminal() {
|
||||||
let legal_actions = state.get_legal_actions();
|
let legal_actions = state.get_legal_actions();
|
||||||
let action = legal_actions.choose(&mut rand::thread_rng()).unwrap();
|
let action = legal_actions.choose(&mut rand::rng()).unwrap();
|
||||||
state = state.state_after_action(&action);
|
state = state.state_after_action(&action);
|
||||||
}
|
}
|
||||||
state.rewards_for_players()
|
state.rewards_for_players()
|
||||||
|
|||||||
+1
-1
@@ -7,7 +7,7 @@ use std::hash::Hash;
|
|||||||
///
|
///
|
||||||
/// When leveraging MCTS for your game, you must implement this trait to provide
|
/// When leveraging MCTS for your game, you must implement this trait to provide
|
||||||
/// the specifics for your game.
|
/// the specifics for your game.
|
||||||
pub trait GameState: Clone {
|
pub trait GameState: Clone + Debug {
|
||||||
/// The type of actions that can be taken in the game
|
/// The type of actions that can be taken in the game
|
||||||
type Action: Action;
|
type Action: Action;
|
||||||
|
|
||||||
|
|||||||
@@ -1,2 +1,27 @@
|
|||||||
pub mod arena;
|
pub mod arena;
|
||||||
pub mod node;
|
pub mod node;
|
||||||
|
|
||||||
|
use crate::state::GameState;
|
||||||
|
use crate::tree::arena::Arena;
|
||||||
|
use crate::tree::node::Node;
|
||||||
|
|
||||||
|
pub fn print_tree<S: GameState>(node_id: usize, arena: &Arena<S>) {
|
||||||
|
let mut to_print: Vec<usize> = Vec::new();
|
||||||
|
to_print.push(node_id);
|
||||||
|
while let Some(node_id) = to_print.pop() {
|
||||||
|
let node: &Node<S> = arena.get_node(node_id);
|
||||||
|
if node.depth > 0 {
|
||||||
|
for _ in 0..node.depth - 1 {
|
||||||
|
print!("| ")
|
||||||
|
}
|
||||||
|
print!("|- ");
|
||||||
|
}
|
||||||
|
println!(
|
||||||
|
"{:?} a:{:?} v:{} {:?}",
|
||||||
|
node_id, node.action, node.visits, node.player_view
|
||||||
|
);
|
||||||
|
for child_id in node.children.iter().rev() {
|
||||||
|
to_print.push(*child_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+25
-19
@@ -1,5 +1,4 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::fmt::Debug;
|
|
||||||
|
|
||||||
use crate::state::GameState;
|
use crate::state::GameState;
|
||||||
|
|
||||||
@@ -15,7 +14,7 @@ pub type RewardVal = f64;
|
|||||||
///
|
///
|
||||||
/// This class is not thread safe, as the library does not provide for parallel
|
/// This class is not thread safe, as the library does not provide for parallel
|
||||||
/// search.
|
/// search.
|
||||||
#[derive(Debug)]
|
#[derive(std::fmt::Debug)]
|
||||||
pub struct Node<S: GameState> {
|
pub struct Node<S: GameState> {
|
||||||
/// The game state at the given node, after `action`
|
/// The game state at the given node, after `action`
|
||||||
pub state: S,
|
pub state: S,
|
||||||
@@ -30,7 +29,7 @@ pub struct Node<S: GameState> {
|
|||||||
pub visits: u64,
|
pub visits: u64,
|
||||||
|
|
||||||
/// The player's evaluation of the node
|
/// The player's evaluation of the node
|
||||||
pub player_view: HashMap<S::Player, PlayerNodeView>,
|
pub player_view: HashMap<S::Player, PlayerRewardView>,
|
||||||
|
|
||||||
/// The depth of the node in the tree, this is 0 for the root node
|
/// The depth of the node in the tree, this is 0 for the root node
|
||||||
pub depth: usize,
|
pub depth: usize,
|
||||||
@@ -70,10 +69,10 @@ impl<S: GameState> Node<S> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn rewards(&self, player: &S::Player) -> Option<&Vec<RewardVal>> {
|
pub fn reward_variance(&self, player: &S::Player) -> f64 {
|
||||||
match self.player_view.get(player) {
|
match self.player_view.get(player) {
|
||||||
Some(pv) => Some(&pv.rewards),
|
Some(pv) => pv.weighted_variance / self.visits as f64,
|
||||||
None => None,
|
None => 0.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,37 +81,44 @@ impl<S: GameState> Node<S> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn record_player_reward(&mut self, player: S::Player, reward: RewardVal) {
|
pub fn record_player_reward(&mut self, player: S::Player, reward: RewardVal) {
|
||||||
let pv = self
|
let pv = self.player_view.entry(player).or_default();
|
||||||
.player_view
|
let prev_reward_average = pv.reward_average;
|
||||||
.entry(player)
|
|
||||||
.or_insert(PlayerNodeView::default());
|
|
||||||
pv.rewards.push(reward);
|
|
||||||
pv.reward_sum += reward;
|
pv.reward_sum += reward;
|
||||||
pv.reward_average = pv.reward_sum / pv.rewards.len() as f64;
|
pv.reward_average = pv.reward_sum / self.visits as f64;
|
||||||
|
pv.weighted_variance += (reward - prev_reward_average) * (reward - pv.reward_average);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A player's specific perspective of a node's value
|
/// A player's specific perspective of a node's value
|
||||||
///
|
///
|
||||||
/// Each player has their own idea of the value of a node.
|
/// Each player has their own idea of the value of a node.
|
||||||
#[derive(Debug)]
|
pub struct PlayerRewardView {
|
||||||
pub struct PlayerNodeView {
|
|
||||||
/// The total reward from simulations through this node
|
/// The total reward from simulations through this node
|
||||||
pub reward_sum: RewardVal,
|
pub reward_sum: RewardVal,
|
||||||
|
|
||||||
/// The average reward from simulations through this node, often called the node value
|
/// The average reward from simulations through this node, often called the node value
|
||||||
pub reward_average: RewardVal,
|
pub reward_average: RewardVal,
|
||||||
|
|
||||||
/// The rewards we have gotten so far for simulations through this node
|
/// The weighted variance from simulations through this node
|
||||||
pub rewards: Vec<RewardVal>,
|
///
|
||||||
|
/// This is used to calculate online sample variance.
|
||||||
|
/// See Donald E. Knuth. Seminumerical Algorithms, volume 2 of The Art of Computer Programming, chapter 4.2.2, page 232
|
||||||
|
pub weighted_variance: f64,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PlayerNodeView {
|
impl Default for PlayerRewardView {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
PlayerNodeView {
|
PlayerRewardView {
|
||||||
reward_sum: 0.0,
|
reward_sum: 0.0,
|
||||||
reward_average: 0.0,
|
reward_average: 0.0,
|
||||||
rewards: Vec::new(),
|
weighted_variance: 0.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl std::fmt::Debug for PlayerRewardView {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(f, "{{sum={} avg={}}}", self.reward_sum, self.reward_average)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user