New source found from dndbeyond.com
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import clsx from "clsx";
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import { FC, HTMLAttributes, useContext } from "react";
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import { useSearchParams } from "react-router-dom";
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import {
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CampaignUtils,
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CharacterCurrencyContract,
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RuleDataUtils,
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} from "@dndbeyond/character-rules-engine";
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import { Button } from "~/components/Button";
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import { NumberDisplay } from "~/components/NumberDisplay";
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import { useCharacterTheme } from "~/contexts/CharacterTheme";
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import { useSidebar } from "~/contexts/Sidebar";
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import { useCharacterEngine } from "~/hooks/useCharacterEngine";
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import CurrencyButton from "~/tools/js/CharacterSheet/components/CurrencyButton";
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import { CoinManagerContext } from "~/tools/js/Shared/managers/CoinManagerContext";
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import { InventoryManagerContext } from "~/tools/js/Shared/managers/InventoryManagerContext";
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import { PaneIdentifierUtils } from "~/tools/js/Shared/utils";
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import { PaneComponentEnum } from "../../Sidebar/types";
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import styles from "./styles.module.css";
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export interface EquipmentOverviewProps extends HTMLAttributes<HTMLDivElement> {
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activeEquipmentTab: "character" | "party";
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}
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export const EquipmentOverview: FC<EquipmentOverviewProps> = ({
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className,
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activeEquipmentTab,
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...props
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}) => {
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const {
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partyInfo,
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currencies,
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totalCarriedWeight,
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currentCarriedWeightType,
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} = useCharacterEngine();
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const { isDarkMode } = useCharacterTheme();
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const {
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pane: { paneHistoryStart },
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} = useSidebar();
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const { coinManager } = useContext(CoinManagerContext);
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const { inventoryManager } = useContext(InventoryManagerContext);
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const [searchParams] = useSearchParams();
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const isVttView = searchParams.get("view") === "vtt";
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const isPartyTab = activeEquipmentTab === "party";
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const campaignName = partyInfo ? CampaignUtils.getName(partyInfo) : null;
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const weightSpeedLabel = RuleDataUtils.getWeightSpeedTypeLabel(
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currentCarriedWeightType
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);
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let coin: CharacterCurrencyContract | null = currencies;
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//if "coins in containers" is enabled, get the total coin for either the player or party
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if (isPartyTab && partyInfo) {
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coin = CampaignUtils.getCoin(partyInfo);
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}
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if (coinManager?.canUseCointainers()) {
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coin =
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isPartyTab && partyInfo
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? coinManager.getAllPartyCoin()
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: coinManager.getAllCharacterCoin();
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}
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const handlePrimaryButtonClick = (
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evt: React.MouseEvent | React.KeyboardEvent
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): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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if (isPartyTab) {
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paneHistoryStart(PaneComponentEnum.CAMPAIGN);
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} else {
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paneHistoryStart(PaneComponentEnum.ENCUMBRANCE);
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}
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};
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const handleCurrencyClick = (
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evt: React.MouseEvent | React.KeyboardEvent
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): void => {
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evt.stopPropagation();
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evt.nativeEvent.stopImmediatePropagation();
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const partyContainerKey =
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inventoryManager.getPartyEquipmentContainerDefinitionKey();
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const characterContainerKey =
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inventoryManager.getCharacterContainerDefinitionKey();
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paneHistoryStart(
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PaneComponentEnum.CURRENCY,
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PaneIdentifierUtils.generateCurrencyContext(
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isPartyTab && partyContainerKey
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? partyContainerKey
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: characterContainerKey
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)
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);
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};
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return (
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<div className={clsx([styles.equipmentOverview, className])} {...props}>
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{isPartyTab ? (
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!isVttView ? (
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<Button
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variant="text"
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themed
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className={styles.overviewPrimaryButton}
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onClick={handlePrimaryButtonClick}
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size="x-small"
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>
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{`Campaign: ${campaignName}`}
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</Button>
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) : (
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<p className={styles.overviewText}>{`Campaign: ${campaignName}`}</p>
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)
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) : (
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<Button
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variant="text"
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themed
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className={styles.overviewPrimaryButton}
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onClick={handlePrimaryButtonClick}
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size="x-small"
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>
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<div className={styles.weightButton}>
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<span className={styles.weightButtonText}>
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Weight Carried:{" "}
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<NumberDisplay
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className={styles.weight}
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data-testid="weight-carried-number"
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type="weightInLb"
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number={totalCarriedWeight}
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/>
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</span>
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<span className={styles.weightSecondaryText}>
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{weightSpeedLabel}
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</span>
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</div>
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</Button>
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)}
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<CurrencyButton
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handleCurrencyClick={handleCurrencyClick}
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coin={coin}
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isDarkMode={isDarkMode}
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shouldShowPartyInventory={isPartyTab}
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/>
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</div>
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);
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};
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